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EXCLUSIVE! 








SILKWORM 


EXCLUSIVE! 


VOYAGER 




1 2 PAGES OF TIPS! 

WIN A 

HELICOPTER 

FLIGHT^ MORE 
WITH SILKWORM! 


ALL THE 
LATEST GAMES 
REVIEWED! 


INCLUDING ... 

RUN THE GAUNTLET ■ ACE 2088 
F-14 TOMCAT ■ CHICAGO 30s 

■ LAST DUEL ■ BALLISTIX 

■ CYBERNOID 2 ■ VIGILANTE 

■ ROAD BLASTERS ■ HKM 
GARY LINEKER’S HOT SHOT 

INSIDE THE GAMES 

We explore the 

^ Consoles Revolution! 




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** 3 » f LXJ>. STORM ™ Tear along the highways of the sky, Kamikaze opponents barring your way, 

0 skyjack terrorists blasting your path. Fear not, iazer powered turbos give you unbelievable 

H acceleration and the power to fly, and when space is tight, transform at the speed of light into a, nuclear 

^ powered jet bike. An aerial extravaganza of race skills, daredevil pilotry and fearless road warring 

“"® in nine distinct landscapes. 

CBM 64/128 £9.99t£14.99d# Atari ST £19.99cU Spectrum 48/128K £8.99t £12.99d • Amstrad CPC £9.99t £14.99d Amiga £19.99d 

TIGER ROAD ""An ancient tale from ancient China ... birth place of martial arts disciplines. As 
Lee Wong you must halt the savagery of ruthless Ryu Ken Oh by overcoming flying Ninja warriors, 
awesome dragons and acrobatic Sumo wrestlers to name but a few. You’ll need all your martial 

arts training and skill with the spear, chains and sickle to seek out and defeat Ryu Ken Oh in a I m ( 

furious and bloody battle with the scourge of the Orient. : I — Z:3 n 




©, 1989 CAPCOM CO., LTD. Manufactured under Licence from CAPCOM CO.. LTD., Japan. Last Duel™, L E D. STORM™, and Tiger Road™ and CAPCOM™, ax 
trademarks of CAPCOM CO., LTD. Licensed by GO' Media Holdings Ltd., a division of D.S. Gold Ltd., Units Z3 Holford Way, Holford, Birmingham B6 2AX. Tel: 021 356 3388 


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Telephone: 061 832 6633 
Telex: 669977 OCEANS G 
Fax: 061 834 0650 




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7 EDITORIAL GREASE 

Diet Man Strikes Back in the Revenge of 
the Killer Carbohydrate; tussling with 
fatty bacon, soggy chips and mounds of 
pink blancmange, he manages to tell us 
about the games, the names and the 
claims to fame. It all sounds the same. 

8 THE WORD 

Little snipp-ettes on SHINOBI, MARS 
COPSand GREEN GILBERT, lOthingsyou 
didn't know about Ken, and just why 
there's a black cat next to a box of SANX- 
ION. 

31 LLOYD'S RRAP 

Ourfavourite paper-bag wearer basks in 
the luxury of five pages, chats about a 
crrap rrap, gives us another cartoon and 
does it all his way. 

36 CHUCK VOMIT 

Chuck spews up some severed heads, 
retches a couple of minced billy-goats 
and regurgitates this month's software 
selection. ~ 



1 2 ARE YOU CONSOLE KER- 
RAZY? 

We, the members of theZZAP! team, sol- 
emnly tell you what we think is the best 
consolearound atthe moment; then we 
pass round the ginger beer, toffee 
apples and Vaseline. 

43 THE ZZAP! GAMES INDEX 

All the games from Issues 38-48 are 
catalogued, alphabeticised and stuck in 
this nice, twee section for your perusal. 
Gimme another meatball, Gerald. 


56 ME BIG TIPS 

12 pages of roister-doistering Frank Sidebottom impressions, maps of BATMAN and 
ROBOCOP ana dash of saucy wit and humour from the Son of Flint. 


39 ZZAP! CLASSIFIEDS 

The only classifieds column in the cosmos 
that wore a condom before it came out. 

41 SCORES 

The Scorelord gets all bashful, turns 
bright red and refuses to say anything. 

47 RESULTS 

Flushed after his Hotline success, Ken D 
Fish takes us on a tour of subaquatic 
wonder, gives us those 0898 numbers in 
full, and tells us the one BIG thing that's 
going to be on ZZAP! next month. 
Anchovy smells abound. 

50 WALKER'S PUDDING AT GAS 
MARK 4 

Martin 'Axe-person' Walker tells it to 
you straight. Mix the flour, eggs, sugar 
and milk together, stir in the currants 
and plums, and cookthe lot in a medium 
oven for an hour. 

52 DR FREY'S ZZUPERSTORE 



1 8 RENEGADE III 

Kick the cutesy characters, kill the club- 
bing cavemen, crush the carnivorous cre- 
atures and kiss me quick in this rather 
nice game. 

20 CYBERNOID 2 

Is this the perfect way to upgrade an 8- 
bit Sizzler or is this the perfect way to 
upgrade an 8-bit Sizzler? (Answers on a 
postcard only). 

24 VOYAGER 

If you want a traditional pot-pourri of 
genres with a fine balance of addictive- 
ness and difficulty, look no further than 
this, (courtesy of ZZAP! cliches Inc.) 


70 SILKWORM 

Both the 64 and Amiga coin-op conver- 
sions were sooooo good, we gave them 
a Sizzler apiece. Aren't we the nice ones? 

78 ROBOCOP 

Spot the Frank Sidebottom quote: 'Stay 
out of trouble'; 'Dead or alive, you're 
coming with me'; 'I'll buy thatfor a Dol- 
lar!'; 'Your move, creep'; 'Get back in 
your box. Blimey!'. 

80 WAR IN MIDDLE EARTH 

Is the 16-bit Advanced Professional 
Frodo Simulator worth cashing in your 
One Ring for? The ZZAP! team tell it to 
you straight — in a thousand fewer pages 
than Tolkien did. 


Is he a man or a chicken? Does he really 
torture small children and teddy bears? 
No, but he's got bargains a-plenty and 
games more than twenty. 

86 COR BLIMEY! 

Strewth! I was off out for some Lilian 
Gish for me Kidney punch when this 
geezer comes up to me and sez 'Oi, 
mush! Did you spill my salmon and 
trout?' So I kicks 'im in the orchestra 
stalls, gi's 'im an Oliver Twist in the 
Newington Butts and gets 'im to write 
this month's Budget section. That 
showed 'im. 

8 9 PORCINE PREVIEWS 

More pigsthan you can comfortably eat 
introduce a trotter of FORGOTTEN 
WORLDS, a haunch of AAARGH!, a 
BOMBER wrapped in tripe, and a couple 
of MYSTERY GAMES boiled inside a 
black pudding. 


EDITORIAL 47 Gravel Hill, Ludlow, Shropshire SYS IQS S 0584 5851/2/3 Editor: Gordon Houghton Assistant Editor: Kati Hamza Staff Writers: Matthew Evans, Lloyd Mangram, Paul Rand Designer: Mark Kendrick Senior Designor: 
Wayne Allen Assistant Designers: Melvyn ‘The Mel’ Fisher, Yvonne Priest Editorial Assistants: Viv Vickress, Caroline Blake Contributing Writer: Martin Walker Photography: Cameron Pound, Michael Parkinson PRODUCTION 1/2 King 
Street, Mow, Shropshire SYS IMG S 8584 5851/2/3 Production Manager: Jonathan Rignall Reprographics/Film Planning: Matthew Uffindell, Ian Chubb, Robert Millichamp, Robb ‘The Rev’ Hamilton, Tim Morris, Jenny Reddard 
Publisher: Geoff Grimes Editorial Director: Roger Kean Advertisement Director: Roger Bennett Advertisement Manager: Neil Dyson Sales Executives: Sarah Chapman, Lee Watkins Assistants: Jackie Morris @058446030584 
5852 MAIL ORDER Carol Kinsey SUBSCRIPTIONS Denise Roberts PO Box 10, Ludlow, Shropshire, SY8 1DB Typeset by the Tortoise Shell Press, Ludlow. Colour origination by Scan Studios, Islington Place, London N1. Printed in England by 

Carlisle Web Offset, Newtown Trading Estate, Carlisle, Cumbria CA2 7NR- a member of the BPCC Group. Distribution by COMAG, Tavistock Road, West Drayton, Middlesex. 

CMPEimON RULES The Editor’s decision is final in aH matters relating to adjudication and white we offer prizes in goal faith, believing them to be available, if something untoward happens (Hke a game that has been offered as a prize being scrapped) we reserve 
the right to substitute prize of comparable value. We’ll do our very best to despatch prizes as soon as possible after the published closing date. Winners’ names wiH appear in a later issue of ZZAP!. No correspondence can be entered into regarding the competitions 
(unless we’ve written to you stating that you have won a prize and it doesn’t turn up, in which case drop Vivien Vickress or Caroline Blake a line atthe PO Box 10 address). No person who has any relationship, no matter how remote, to anyone who works for either 

Newsfield or any ot the companies offering prizes, may enter one of our competitions - and that includes fish. 

No material may be reproduced in part or in whole without the written consent of tee copyright-holders. We cannot undertake to return anything sent into ZZAP! - including written and photographic material, hardware or software - unless it is accompanied by a suitably stamped, addressed 

envelope. Unsolicited written or photographic material is welcome, and if used in tee magazine is paid for at our current rates. Ken The Fish appears courtesy of Ken The Fish, except when he doesn’t. 



MBf R (» ’Hfc 
Bu««Ao 0* C'»c jUk’-ONS 


ISSN 0954-867X 
©ZZAP! 64 Ltd 1989 

COVER DESIGN & ILLUSTRATION BY OUVIR FREY 


NEWSFIELD 

A NEWSFIELD PUBLICATION 


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The last week of this month's 
schedule brought with it all the 
Sizzlers you'll find in this issue - no 
less than seven of them ! The best of 
the 64 crop includes Renegade III, 
Silkworm and Run The Gauntlet ; on 
the Amiga side, we've got Voyager 
(one of the best 1 6-bit games we've 
seen), Cybernoid 2 (an example of 
just how to upgrade a brilliant 8-bit 
game), War In Middle Earth and 
Robocop. 

In this month's instalment you'll 
also find ... a couple of features - 
an exploration of the current 
console boom (page 12), the 


traditional eeh-bah-gum ZZAP! 
Games Index (with added shoes - 
page 43) and no less that 1 2 pages of 
tips (beginning on p. 56)! Maff's 
been a regular busy beaver, hasn't 
he, readers? 

On an entirely different note, the 
first person to write in and correctly 
identify the April fool was . . . wait 
for it . . . Simon Hadlington of 
Stourbridge. What's his special April 
Fool's prize? Nothing at all - sorry 
Simon, but we are unbelievably 
miserable and perverse around here 
and we're always thinking up sick 
jokes like that one. For any of you 



who are still wondering, the April 
Fool was the 64 hydraulic chair in The 
Word and not, as several of you 
thought, the Joystick Junkies 
feature. 

But perhaps the biggest news this 
month is the fact that we've reeled 
ina new staff writer. Wewentoutin 
the ZZAP! Trawler, lost our way 
somewhere in the North Sea, caught 
one of the biggest mackerel we 
could find, and fed it to the new man 
at ZZAP! Towers. And what better 
way to let you get to know him than 
for him to write his own 
introduction?Take it away, Paul . . . 

Awreet, marra. Me name's Paul 
Rand. A 's seventeen year owld, an 'a 
come from a borin' little pit village 
called Easington (which isn't 
anywhere near Newcastle at all!). 

A 've gorra Commodore 64, and hods 
er games fer it, an ' a think it's reely 
hellish. Me favourite games are 
Operation Wolf, Robocop an' 
Gunship, but a'll play owt, reely, as 
long as it's not git crap. 

A like listenin ' tu Tha Smiths, and 
Erasure, and stuff like that, yer naa. 
An ' me favourite pastime is gannin 
down the pub fer a pint an 'a tab. Cos 


a like beer an tabs, me. An 'am THAT 
haaard, cos'erit. And that's about it, 
reely, yer naa. Teraa. 

Translations on the back of a 
postcard, please. If any of you did 
understand it, we'd like to point out 
that what Paul does is illegal and 
should not be encouraged in any 
form. Anyway, I'm sure you'll all 
make our newest pseudo-Geordie 
recruit feel very welcome. 

Next issue is the Anniversary ZZAP! 
(cue dramatic fanfare and gasps 
from hoards of tearful millions). Yes! 
We're 50 copies old from 18th April. 
What have we got planned? Well, 
you can ring Ken D Fish's hotline 
0898-555085 if you want the full 
details, but let's just say it's going to 
be packed with all the stuff that 
makes this still the best selling 
Commodore magazine in Britain . . . 
Teraa now. 



Gordon Houghton 


REVIEWED 


ACE 2088 
ACTION FORCE 
ACTION SERVICE 
BALLISTIX (Amiga) 
BOMBFUSION 
CHICAGO 30s 
CYBERNOID II (Amiga) (S) 

THE DEEP 
F-1 4 TOMCAT 
FAERY TALE ADVENTURE 
GARY LINEKER'S HOT SHOT 
GOLDRUNNER II (Amiga) 

HEAVY METAL PARADROID SM 

87 

HUMAN KILLING MACHINE 
HUMAN KILLING MACHINE 
(Amiga) 

JOURNEY TO THE CENTRE OF 
THE EARTH 

JOURNEY TO THE CENTRE OF 
THE EARTH (Amiga) 


27 

86 

23 

82 

86 

72 

20 

72 

83 

37 

79 

82 


26 

26 


74 


74 


LAST DUEL 69 

LITTLE COMPUTER PEOPLE 86 
REALM OF THE TROLLS 77 

REALM OF THE TROLLS (Amiga) 

77 

RENEGADE III (S) 
ROADBLASTERS (Amiga) 
ROBOCOP (Amiga) (S) 

RUN THE GAUNTLET 
SILKWORM (S) 

SILKWORM (Amiga) (S) 

SPACE QUEST 2 (Amiga) 
SPEEDZONE 
TURBO ESPRIT 
VIGILANTE (Amiga) 

VOYAGER (Amiga) (S) 

WAR IN MIDDLE EARTH (Amiga) 
(S) 80 


18 

25 

78 

17 

70 

70 

36 

87 

87 

73 

24 









ZZAP! MAY 1 989 

P<U0frK M l 


i WO \ 







d. Not any old head, 
star of ITV's GetFre. 


Fridge. 

Sii; ill 


the latest game from Again Again? And who was it based on? Yussir, the 
lad himself, Gilbert. It seems that his chums back on the planet Drill aren't 
too happy about his bragging and boasting of megastardom, and have 
decided to remove pieces of his ship, the Millenium Dustbin, in an 
attempt to stop him returning to Earth to record a new series. 

Can you help Gilbert in his search for fame, fortune and bits of 
spacecraft? Look for Gilbert- Escape from Drill in mid April, at a price of 
£9.99 on cassette and £14.99 disk. OK - you can take your fingers out oi 
your nose now. 


imcftiotz.' 














YUSS! IT’S THE 
THALAPUSS 

Thalamus, never the sort to ride on the back of a tacky 
publicity gimmick, have appointed a new PR 
executive. Office pet. Rocky the Cat, can be seen in 
the photograph promoting the Spectrum remix of 
Thalamus' fantastic debut title on the C64, Sanxion. 

After a long and informative meeting with Rocky, 
we were also informed of the imminent release of 
Amiga conversions of Hawkeye and Armalyte , 
Thalamus' first foray into the world of the 1 6-bit big 
boy. Commenting on these products. Rocky told us 
'Mew mew neeeeeeeeow Mew Mewoooow'. But 
then, puddy cats are like that, aren't they? (Cries of 
WOOZY-WOOZY and GAGA ensue). 


ECTO AND ENDO MORPH 




rqn 1 


SIZZLING 


It seems that everybody’s jumping 
on the compilation bandwagon 
these days, doesn’t it? Not content 
with making pots and pots of hard 
cash by selling cheap games on 
their own, Silverbird have come up 
with the profit-raising brainwave of 
lobbing three of their best-selling 
budget titles onto one cassette, 
and flogging it at the ridiculously 
modest price of £2.99. 

The three lucky titles are BMX 
KIDZ, NINJA MASTER and 
ROCK N’ WRESTLE; the 
compilation is called the 1-2-3 
PACK and it should be available 
by the time you get your mitts on 
this mag (i.e. now). Buy or die. 



















. '■ 


■ As well as enhancements to the existing package, such as an 

improved airbrush and Direct Overscan Printing (allowing you to view 

and edit your creations in the border). Deluxe Paint III has another 
major advantage over its rivals: the power of animation. 

■ One of the more banHipH-ahnnt \A/nrHc mnnor+oW »a,;+k 




- . 

mm 


which lets you define an animation, pick it up and use it just as you 
would any other brush. Cooooor! The whole thing is IFF and ANIM file 
compatible, and the only snag is that you'll need a 1 Meg expansion 
to use it up? r 

■^owhencan I get hold of it?' Well, about now, and at a retail price 
of £79.99 The good news isthat vou can trade inyour old DP I and II, 
and purchase the new program for £50 (DPI ) or £30 (DP II), both with 


Just a quickie, to tell you about the imminent release of the latest in 
the family of what has to be Electronic Arts' most successful series. 
Deluxe Paint III, from the keyboard of Dan Silva, makes its debut on 
Amiga screens sometime this month, boasting an impressive array of 


‘of 


the program is AmmPaint (tm). This gives you the power of painting 
on multiple animation frames as simply as on just one still picture. 
Pretty snazzv stuff, eh? The user can also define Animated Brushes, 


£5 postage. Hoorah, as Prince George would say. 




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HEWSON 
BEAUTIES 


why not ? GrapjBarcy This time it’s.S 

Hews on, with some fab news for you slavering Amiga 
junkies out there. They’re due to release a 4-game 
package which includes a ZZAP ! Gold Medal and a never- 
before-released title! Entitled The Premier Collection, the 
games in question am Netherworld , Zyrmps, Nebulus {the 
Goli^iSl;i|tii|i||® jUion (the ondthat’s ne^^been 
released before) . The latter will only be available to Amiga 

; i:easo^fo|b^ying it. I 

Anyway, it'll cost €29.99 {that's €7,50 a game), and it 
-Should be;:^:;hoyy.:Bave^ up thosejldppers, Rogej§| 


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• During a routine fly-past of Neptune by the Voyager II 

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, traces of carbon life 


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were detected on the inhospitable red planet. Lasting only 
seven minutes, it was assumed a malfunction had occurred, 
and nothing more was said. Forty years later, after numerous 

enana ( 9 AAiWan(o> aIImm - • . .. 


g « *•«« wm'm. * vi ycai o iaici , a I lei l lull IciUU; 

space ‘accidents’, alien beings are discovered on Neptune, 
intent on a full-scale assault on the inner planets of the Solar 
System. 

::: 4 A Jk XX, . _ _ 

• As Charles Matthews, officer of U.I.P.F, (The Mars Cops) 
you have been assigned to stop the outer space onslaught 
before the planets are annihilated. Pretty awesome task, 
don’t you think? Don’t worry, if you should fail, there’s always 
your relief, Julienne, to finish the job. 

• It all sounds as if it’s going to be a bit hectic out there. Plans 

nn^r P ° rate 3 simu l a . tor ,’ which ca " ba switched 

on or off deoendma on your particular gaming tastes. The 

ft a MftiMk < 4 . .^x •’"'l * A » 


SALES CURVE VIRGIN ON 
SEGA SHINOBI 

If you liked the look of the Silkworm conversion 
(reviewed, p.70), you'll be interested to know that the 
next release from The Sales Curve is Shinobi — a home 
version of the Sega coin-op. 

Never heard of it? Well, according to the rumours we 
heard, it's already been an arcade smash, 'holding the 
number one slot as the biggest and fastest selling game' 
in the arcades. Stocks of the Sega console version sold 
out within a few days and - well, we thought it was a 
pretty unspectacular coin-op, actually. 

If you were keen on it, though, both the Amiga and 64 
versions looked pretty impressive —from 
what we've seen. It'll be released in the next couple of 
months by Virgin; reviews (hopefully) next ish. Onward, 
Patsy. 










How would you like the 
opportunity to be totally 
patronised by Nick Owen? 
Waddayamean, yes!? Oh well, 
you'll get your chance 
sometime in April, courtesy of 
CDS Software, who've just 
secured the license for the 
popular but not very easy 


television quiz game, Sporting 
Triangles. 

At a price of 
cassette anc 
secure your 
of a greasy < 
man, and get lots and 
obscure questions wrong, 
fun, fun. 


10 THINGS YOU DIDN’T 
KNOW ABOUT KEN 


STUCK 

WITH 

JOY? 

De Gale Marketing have just 
released a new joystick onto an 
unsuspecting market. The Quick 
Joy Supercharger has a host of 
functions which, according to the 
PR blurb, 'make it a game player's 
dream'. Hmrnm. 

So what'sit got? Well, it's got six 
microswitches, four suction pads 
on the base, two fire buttons (one 
on the top, one a bit lower), a 
standard Atari 9-pin plug and an 
autofire button lit cpsts £12.95 and 
is available about now-ish. And 
that's it, really; except to say that 
you get what you pay for. 


1. Hawkeye 

2. Barbarian li 

3. Red Storm Rising 

4. California Games 

5. Double Dragon 

6. Platoon 

7. Dragon Ninja 

8. Robocop 

9. Project Stealth Fighter 

10. Ikari Warriors 

11. Out Run 

12. Armalyte 

13. Operation Wolf 

14. R-Type 

1 5. Skate Or Die 

16. Tiger Road 

17. Gunship 

18. Padand 

19. World Class Leaderboard 

20. Last Ninja 2 

AhiyrbPio 

1. Buggy Boy 

2. F-18 Interceptor 

3. Elite 

4. Starglider 2 

5. Pacmania 

6. Speedball 

7. Rocket Ranger 

8. Operation Wolf 

9. Captain Blood 

10. Battle Chess 

1. Double Dragon 

2. R-Type 
. Operation Wolf 

Wee Le Mans 
gon Ninja 


5 . 


Toasted Goat Sandwiches 
r fried Dwarf 
Surprise 
Goblin Stew 
Ore and Dumplings 
Baked Dragon in bay leaf sauce 
Masked Gordo and chips (??) 
nguin in avocado sauce 
t-roasted humans 
inced Kati and Maff's blood 

well -who sent it? 


WIN £40 OF 
SOFTWARE! 


Calling all chickens: theZZAP! Charts 
are voted for by YOU. Send a list of 
your Top Five 64 and Amiga games, 
your fave coin-op and an Alternative 
Top 10 on the back of a postcard or 
sealed envelope to: ZZAP! Charts, 
PO Box 10, LUDLOW, Shropshire, 
SY8 1DB - and YOU could be the 
lucky fowl to win £40 of salmonella- 
free feed. 


There have been many Fish Megastars over the ages - Jack 
Spratt, Orca (well - nearly), Jaws, Grimsby's own Harry The 
Haddock - but none quite like our Ken D Fish. But did you know 
he had a seedier side? Did you know that he used to be a mere 
washer-up in the local bistro? That he once had to sell off his own 
spawn to finance a Corporate Subaquatic Business Venture in 
the old days?10facts below await the interested fish-coaxer . . . 

% 

☆ Ken was born to parents Barbie and Craig in 2092 FR (Fish Reckoning) 
at a small weir in a Thames tributary. His age is politely coughed over. 

★ Our underwater chum's fishy fluids are legendary - on sale in most 
health food shops, they are rumoured to cure arthritis, disorders of the 
bowel and sanity. 

☆ The piscatorial pleasure purveyor picked a peck of pickled pepper. 

★ Kenneth's middle name is 'The'; he finds it rather amusing to adopt a 
pseudo 19th Century American negroid slave tone by calling himself 'D'. 
This is his only weakness. 

☆ Our Fishy Fluid Friend has appeared in a wide variety of media - on tv 
(football matches), in magazines (ZZAP! and Trout Tickler Monthly), on 
the radio, ( The Archers), in the movies (friend of Orca) and in computer 
games (a bit-part in Mermaid Madness). 

★ Ken hates Maff- though the reason is unknown. 

☆ The subaquatic Megastar refused an appearance on Wogan because 
the Irish chat show host refused to provide Gold Flake at the right 
temperature. 

★ The plankton of his mother's eye, Ken has nonetheless not seen his 
parents for 30 years - and he has 8,000,000 brothers and sisters yet to 
visit! 

★ Though relatively youthful, Ken denies being a virgin - in fact, he has 
indirectly sired a chimpanzee, a horse and two brothers called Brian and 
Michael through genetic restructuring. 

★ Ken's best friends are a chicken called Samson and a porcupine called 
Alan. Neither are available for comment. 


HOLY HARWOOD 
MEXICAN GRINGO 
LOGO ORGY! 


Amiga mail-order gadgis 
Gordon Harwood Computers are 
in a bit of a tizzy. Their advert 
features a little gringo-ish 
person, affectionately known as 
'Harwood's Hombre' (see 
above). Being bored silly with 
that title, they've decided to set 
a bit of a compo-ette. What they 
want you to do is forward them 
suggestions for a new name for 
their chilli-chappie (good, eh?) - 
the sender of the best one wins 
a special prize! Send those 
efforts, on the back of a 
postcard, to: 

Gordon Harwood Computers, 
69-71 High Street 
Alfreton, 

Derbyshire, 

DE5 7DP 


ZZAP! MAY 1989 






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A679 


: § Wi 


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VISIT more than 100 stands setting a massive 

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* 

MEET some of the leading computer journalists 
TRY OUT the latest educational software in . the 
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PLUS: Professional and business applications 
including the very latest in desktop publishing 
software and presentation graphics. 


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“UUI l CXI L4 \OdvC LI/ 


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Commodore 


COMPUTERSHOW 







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• V* . . ........ . . . 




Nintendo 

Emc«ioinmi 




I n the house of the future, everything will be mechanised - so you 
and your ideal family will have plenty of time to fiddle about with 
the knobs on your holographic CD. Oh yeah - and play with the 
latest example of home entertainment technology; that lean, mean 
unit in the corner - your games machine. Apparently, there's a good 
chance that by the year 2000 some kind of console will have wormed 
its way into practically everybody's home. Which is fine for the 
people who'll be in their teens then, but what about now? 

Walk down your average high street and scan the classifieds of 
your favourite magazines and you'll soon realise that as far as 
consoles go, the simple days are over. Way before the first rubber- 
keyed Speccy ever made it off the production line, if you wanted to 
play those blippy bat 'n' ball arcade games, you had to get yourself 
a console (just slip in the cartridge and you're ready to go). 

Now you've got choice. Lots of choice: there's more info coming 
your way on the Nintendo, Sega, PC Engine, Konix and even ST and 
Amiga consoles, than you've got intestines to digest. Which should 
you get? Are they worth all the hype? Should you raid your 

piggybank, rob your granny or sell your racing bike to get one? Is it 

time to start saving up? What's happened to the universe anyway? 
Where are we going? Aargh ! ! ! 

Well, twist not your Easycare, Y-fronted underpants, because 
2ZAP! is about to tell you everything (well, OK, not absolutely 
everything) you ever wanted to know. About consoles. Not rubber 
underwear. 


sprites, that's what. What that 
means for the geezer in the street 
who can't tell his pixel resolution 
from his belly-fluff is loads of fast- 
moving action games and some 
pretty impressive arcade 
conversions - graphically much 
better than the 64, on the whole 

The console comes in one of two 
packages: Basic and Deluxe. Basic 
is just what it says - the console 
unit, power supply, two 
controllers (that's a directional 
rocker button and a couple of fire 
buttons instead of a joystick) and a 
copy of Super Mario Bros. 
Remember the arcade game? 
Well, this is almost exactly the 
same, plays just as brilliantly and, 
if you've got the cash, is almost 
worthwhile buying the whole 
console for in itself. Where else 
could you get an arcade machine 
for under a hundred quid? 

The Deluxe package has almost 
all the same features (no Super 
Mario Bros though) plus a light 
gun, a robot -'ROB '-and a couple 
of games ( Duck Hunt and 
Gyromite) thrown in. Lightgun in 
your holster, you can take part in 
real fairground-style shooting. 

Just point the gun at the screens 
and try to hit the ducks. 

Play Gyromite and you can 
actually get ROB to operate some 
ofthegamewithyou. Hepicksup 
and drops gyroscopes in the game 
and interacts with the screen by 
performing different arm 
movements. Cor. 

At the mo, you can play around 
40 or so different Nintendo titles 
(just slot in your cartridge and 
you're ready to go). A lot of the 
older ones are pretty simple old- 
fashioned style arcade games 


T his isn't the hottest looking 
machine in town (it looks 
pretty much like a souped up 
shoebox with a couple of add-ons) 
but it's one of the most popular 


games machines in the USA and 
Japan where it's supposed to have 
sold over 10 million units. Wow! 

So what's it got? 52 colours, 256- 
by-240 pixel resolution and 64 


( Donkey Kong, Mario Brothers , 
that sort of thing) but some of the 
newer stuff is a lot more 
complicated with explore-and- 
map arcade adventures like 
Legend ofZelda , and Gradtus ~ a 
really fast-action conversion of the 
arcade hit Nemesis. And pretty 
good they are too! 

The main disadvantage is the 
price and availability of games. A 
library of 40 or so possible buys 
isn't exactly mega-large, although 
Nintendo have committed 
themselves to releasing at least 
two or three new games a month 
over the coming year. A basic 
Donkey Kong type jaunt can set 
you back about £20 quid and new 


■v 




i 



»# 

• 

i •» 


O K, guys. Ever felt like 

maybe you fancied owning 
an arcade machine? Sick of 
sticking those ten pees into some- 
body else's slots (oo-er)? 

Well, here's something that's 
gonna blow your mind. For just 
about the same price as a 64, you 
can get your hands on the ultimate 
arcade experience for about 30 
quid a time. 

Yup, the machine that's been 
selling like hotcakes in Japan for 
about a year and a half has just 
become available in Britain by mail 
order (there are no plans to release 


it in the Shops just yet). It's only 
about 5" square (and that's small 
enough to fit into a shoebox), 
comes In cool and trendy white 
and loads games from data cards 
even smaller than a standard size 
pack of playing cards. 

The kind of games available 
range from really brilliant - and 
when we say brilliant we mean 
practically indistinguishable from 
the original - arcade conversions 
( R-Type , Dragon Spirit, Vigilante), 
through fairly complicated text- 
style adventures to completely 
original PC Engine programmed 


Z/ AP! MAY 1 9«9 ■ 1 3 ■« 


iJM.' 




I f you don't want a console just 
to play games but need it to 
colour-coordinate with your 
sunglasses as well, then takea look 
at the Sega Master System - it's 
cool, it's sleek, it's black and it 
looks more like a spaceship than a 
shoebox. 

For something that's been 
around in the UK for just slightly 
longer than the Nintendo, the 
Sega has definitely taken off. Big 
promotion inthe high street stores 
means that they were going like 
crazy this Christmas, so software 
support (which hasn't exactly been 
brilliant up till now) is starting to 
look good. 

At £79.95 for a console, light 
gun, controller and one game, it 
comes just that extra bit cheaper, 
though there's scope for buying 
extras like joysticks and 3D glasses 
for games like Zaxxon 3D. 

Games come in three formats 
(Sega card, Mega Cartridge and 
Two Mega Cartridge) which range 
in price between £1 5 and £30 quid. 
Most of them are more 
mainstream coin-op conversions 
( Out Run, Enduro Racer, Space 
Harrier) which aren't exactly 
perfect but do the job at least as 
well, if not better than, most 8-bit 


releases come in at between £30 
and £40. Bit hard on your piggy- 
bank that. 

OK, so the Nintendo doesn't 
sport gameplay as sophisticated as 
the 64 or as arcade perfect as the 
PC Engine, but it's still a great 
games machine (especially for the 
younger games player), with a fair 
number of really addictive arcade 
titles to its name. Better than that 
- it's cheap! 


computers around. 

The graphics (up to 64 colours on 
screen, 256-by- 1 92 resolution) are 
colourful but not all that 
sophisticated and the sound can 
be bit of a disappointment. 

If you've decided on this price- 
range (and £80 quid is pretty 
tempting)and can't make upyour 
mind whether to get this or the 
Nintendo the main points to 
consider are what sort of games 
you really want to play 
(mainstream Sega conversions, or 
equally addictive, but less well- 
known cutesy Nintendo style), 
how much you're prepared to pay 
for a game and how big a 
collection of games you really 
want. On the whole, the Sega has 
more software support and the 
games are cheaper but it doesn't 
boast any product to match the 
classic Super Mario Bros on the 
Nintendo. 

Confused? Upset? Don't know 
which to get? Want us to tell you 
which to buy? We-e-e-ll, we think 
you should get . . . erm . . . 
well . . . whichever one you 
decide you like best. We're not 
mind-readers round here you 
know. 


PRICE: Basic £99.95, Deluxe 
£149.95 (prices reduced by about 
£10 if you buy from Toys 'R' Us 
SPECIAL FEATURES: optional 
light gun and robot 
SOFTWARE AVAILABILITY: 30-40 
titles (£20-£40) available now but 
Nintendo have pledged to 
release two or three new games 
a month over the coming year. 
No independent software 
available. 




PRICE: £79.95 for console, two 
controllers and one game; 
Mastersystem Plus £99.95 with 
the above and Light Gun; 
Supersystem £129.95 for the 
above plus 3D glasses. Currently 
on special offer. 

SPECIAL FEATURES: light gun, 3D 
glasses. Control stick available. 


PC ENGINE 


SOFTWARE AVAILABILITY: a 
wide range of titles, including 
several older and newer Sega 
coin-op conversions. Increased, 
console sales means that there! 
should be strong software 
support over the next couple of}j 
years. i 


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generally available in Japan, so 
obviously a lot of the games have 
been written in Japanese and 
aren't that much good to us over 
here. Don't get all hot and 
bothered though, 'cos by mid- 
summer NEC should have intro- 
duced a completely redesigned 
Engine into the States, so there'll 
obviously be a bit more English 
speaking software out by then. 

If you're an arcade addict, then 
the PC Engine (it's only 8-bit but 


games. Obviously they've been 
put together with the Japanese 
market in mind. Remember Clive 
James and Endurance. Well, Chan 
and Chan is a bit like that: the 
hero's a bright and bouncy adult 
Japanese who braves several levels 
of Super Mario Bros - style arcade 
style action, with nothing but a 
pretty hefty kick and the sort of 
virulent fart that fells everything 
in its path! Juicy, eh? 

Right now the Engine is only 


/ZAP! MAY I *>B9 






I WANT 


ONE 


The PC Engine is OFFICIALLY 
currently available from: 

MICROMEDIA, THE MOOR 
HALL, 

LUDLOW, SHROPSHIRE, 
SY8 3EG 
Tel: 0584 75604 


CD-ROM AND OTHER BITZ! 

An extra £289.95 plus £159.95 
(for the interface) buys you a CD- 
ROM player. Only two games use 
it at the moment but it has the 
potential for adding near-perfect 
speech and digital stereo com- 
pact disc music, as well as 600 
extra megabytes of memory per 
disk. Oh yeah - and it works just 
like a top-quality CD player as 
well. Cor! 


PRICE: £199.95 forthe Engine, UK 
powerpack, joypad and SCART 
Euroconnector (connects to most 
monitors and several newerTVs). 
£224.95 for the same package 
but a TV modulator instead of a 
SCART 

SPECIAL FEATURES: CD-ROM 
player plus interface, and Com- 
mander joypad (with autofire) 
available now. Joystick plus 
interface should be available 
soon. 

SOFTWARE AVAILABILITY: of 
approximately 62 titles available 
in Japan, around 20 or so are 
available by mail order over here. 
There's a good chance of that 
increasing towards the end of 
the year when the Engine goes 
on sale in America. 














Erm . . . well , we can't predict the future but we do 
know what you could be expecting to payout for over 
the next couple of years. So what's there to look 
forward to? 

THE KONIX MULTI-SYSTEM 


I f you thought this lot had their 
plates more than filled by 
joysticks and mice and all that 
sort of stuff, you were wrong, 
mate. The Konix Multi-System (the 
control unit can become a car 
steering wheel, aircraft controls or 
bike handlebars) was launched a 
couple of months back and should 
be ready and waiting for hungry 
joystick junkies later on this year. 
Software comes on three-and-a- 
half inch disks and there are loads 
of peripherals like lightguns and 
even an arcade chair in the 
pipeline. 

Although plenty of software 
houses are already planning to 
produce Konix software, no one's 
actually seen any playable 
software up and running - but 
with 4096 colours and 512-by-200 


resolution it should look pretty 
good. 


PRICE: £199 for basic unit plus 
Konix joystick 

SPECIAL FEATURES: adaptable 
control unit, foot pedal, 3D 
glasses, lightgun with recoil 
I action, helicopter stick and 
arcade-style power chair to retail 
at around £170 

SOFTWARE AVAILABILITY: 
unlike Sega and Nintendo, Konix 
won't be monopolising the 
production of their own games. 
Companies like US Gold, 
Mirrorsoft, Thalamus, Palace and | 
Logotron are all getting ready for 
the launch. With a bit of luck 
there should be loads around - 
eventually. j 










* 




... 


SEGA (16-BIT) 

B oth of these are already on 
sale in Japan but the only 
thing we've seen of the 
Nintendo is a piccy-and very nice 
andsleekitlookstoo.TheSega 16- 
bit is supposed to be going on sale 
in the UK later on this year but as 
it hasn't even been released in 
America yet and the 8-bit seems to 
have a lot of life in it still, that may 


be postponed. We've seen one 
and it looks pretty good but the 
graphics and scrolling weren't 
quite as impressive as we'd been 
led to expect. Still - it's early days 
yet and the Sega Mega Drive may 
prove to be just as popular as the 
Master System. More info as and 
when we get it. 


THE REST OF THE BUNCH 

R umours are flying left right I blown computer but fo 
and centre about possible halfthepriceorless.lt'; 

develonment of an ST and wnunnprnflmpctPKwhf 


R umours are flying left right 
and centre about possible 
development of an ST and 
even an Amiga console, but so far 
it's been mainly speculation. 
Basically, you'll have machines 
capable of running arcade-style 
software (at around £25) of the 
standard you'd get on your full- 


blown computer but for around 
half the price or less. It's aimed at 
younger gamesters who won't 
necessarily be interested in the 
programming, musical, role- 
playing and adventure 
possibilities a 16-bit computer has 
to offer. We'll believe it when we 
see it. 










m m 








SHOULD I GET A 
CONSOLE THEN? 


Basically, a console is a games machine. You just slot in your 
cartridge or stick in your data card and almost immediately 
the game is ready to play. Even 16-bit computers like the 
Amiga can't compete in terms of loading speed. So if all you 
want to do with your computeris play arcade games and you're 
sure you'll never want to program, it's definitely worth 
considering a console. 

There just isn't as much software available and you can't get 
hold of it in as many places as you can buy games for your 64 
or your Amiga. 

Console software comes pretty expensive. Average price is 
around £25 and a new full-price game can set you back around 
£40 quid. Phwoar! 

If you're into adventures or complicated flight sims which 
need about 25 different keys to work, you won't get as much 
pleasure out of a console. They don't really cater for anything 
other than pure arcade addicts. 

If you're after some of the hottest arcade conversions around, 
it's definitely worth considering the PC Engine. For £60 quid 
you get what's practically the equivalent of an R-Type arcade 
machine; for £30 you get Vigilante and Dragon Spirit 


So you've seen the screenshots, pu've read the hype. Now what? 
Which machine's gonna be gracing your house of the future? Is this 
really the best time to get a console? Well, with its practically arcade 
perfect graphics and brilliant gameplay the PC Engine is definitely 
the hottest thing around. Up here it's had all of us panting and 
slobbering, with our tongues hanging out ever since we first saw it, 
but with the Konix and all the other stuff just around the corner, you 
might fancy hanging arbund a bit to see what that's like. Whatever 
you&ecide to do, one thing's for certain -the consoles market is 
nevbl gonna be the same again! r 


ZZAR! MAY 













Reloads an average 
BACK-UP in 

6 Seconds!! 


UPGRADE INFORMATION 

Mk IV Professional toMkV Professional - just 
send £9.99 & we will send you a new Mk V 
Operating System Chip for you to just plug in! 
Mk IV (Standard) to Mk V Professional - send 
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WHAT THE REVIEWERS SAID 
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GRAPHICS SUPPORT UTILITIES DISK 

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BLOW UP. A unique utility to allow you to take any part of of your picture & 

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MESSAGE MAKER. Takes your favourite screen created with a graphics package 
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DATEL ELECTRONICS LTD., FENTON INDUSTRIAL ESTATE 
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SALES ONLY TECHNICAL ONLY 

0782 744707 0782 744324 


THE ULTIMATE BACKUP CARTRIDGE GOES ONE BETTER 


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ACTION REPLAY Mk V differs from all other cartridges because combines 
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are INSTANTLY AVAILABLE AT ALL TIMES. 

WARNING!! Other systems use outdated technology which severly limits 
performance. Action Replay's state of the art hardware gives you MORE POWER. 

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✓ TURBO RELOAD Action Replay Mk V has 2 unique Turbo Loaders - "Ramloader" | 

& "Warp 25". Both work at up to 25 times normal speed! / PRINTER DUMP freeze 
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kHHHHHI 

"i BUM II I fli" |1 1 1 B IF"'BBri'IBl 

NOTIC 

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.td. neither authorizes or condones the use of it's 
pyright material. It is illegal to make copies of such 
[pressed consent of the copyright owners or thier 
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PERF 

Action Replay has an unmal 
Replay, if you don't find oui 

ORMANCE PROMISE 

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r claims to be true, then return it within 14 days for a 
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THE PROCESS IS AUTOMATIC - JUST G 

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ngle part save at TURBO speed to 
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IVE THE BACKUP A NAME. 




ARV 2 










The show goes like this. You, as 
head of one of four international 
teams, must run the gauntlet of a 
range of physically and mentally 
exhausting trials. 

These tests consist of a lot of 
jumping into high-powered land 
and water vehicles - hovercraft, 
jet-bikes, Supercats (you know, 
those big truck things with the six 
tractor wheels, like they used to 
have on Blake’s Seven). 

Not that you can get away with 
simply steering round a course 
under petrol-power. Nope - 
you’ve gotta use your legs too, 
’cos the ultimate killer in this phys- 
ical ability contest is The Wall. This 

▼ Now THIS is what Jet Bike 
Simulator could have turned 
out like 


has you running through mud and 
all sorts of other wet, sticky, 
smelly, nasty things and then, just 
when you think you can’t waggle 
the joystick another step, gets you 
to scale a 20-odd foot rope wall all 
the way to the top! 


the telly, because 
it’s got so much 

BBHliHH action ~ and that 
same fast pace 
has transferred well to the 
computer version. Run The 
Gauntlet works because 
there’s a lot of different things 
to do - hovercraft races, jet- 
skiing, bombing about in 
moonbuggies and racing 
along muddy tracks - you 
begin to feel knackered just 
playing it! Cosmetically, the 
game is on the average side, 
with sprites ranging from big 
and chunky to small and 
dainty, but they’re all animated 
well. There are some nice 
tunes which make up for the 
low-key effects but I didn’t like 
the multiload that much - 
you’re constantly having to 
rewind and forward the cas- 
sette to find the section you 
need. Other than that, Run The 
Gauntlet (on both 64 and Amiga 


m corne a long way since 
his days as Doyle in The 
Professionals, has he? In the 70s, 
starring in shows where he gets 
blown up and stuff like that; in the 


M Isn’t Martin Shaw 
soooo hard! Run- 
ning around with a 

while those’ poor 
people run themselves into a 
cardiac arrest on the course! 
There hasn’t been oodles of 
time spent on graphical 
niceties in Run The Gauntlet. 
That’s not to say that they’re 
no good. Nosiree - it’s just that 
they’re very . . . erm . . . 
workmanlike, which I suppose 
reflects the game’s style. All 
the different sprites move 
around in quite a realistic way 
- I particularly liked the spray 
coming out of the back of the 
boats. Action is fast and hec- 
tic, with the opposition forever 
on your back, spurring you on. 
It’s also HARD! Especially The 
Hill, which is a real joystick 
smasher! If you like your action 
mean, nippy and well ’aard, get 
Run The Gauntlet - it’s even got 
Martin Shaw on the title 
screen!!! 


versions) is fine by me 


LJw I've always fancied a ride on a moon-buggy. All that 
bumping around and getting sprayed with loads of 
mud - whoarr! Yeah well, you don’t get any mud in 
this version but you do get loads of gameplay. Once 
you’ve got used to the control method you can go 
really wild roaring round the tracks and the water courses. 
Admittedly, the graphics aren’t that great but the animation, 
especially on the jeeps, is pretty smooth. In fact, apart from the 
wall section (I can’t really get excited about a load of joystick 
waggle), the whole thing reminds me of the sort of games you 
play with your toy cars or boats on courses in the sandpit when 
you’re a kid. It may not look all that good from the outside but it’s 
really great when you’re the one in charge. 


An Amiga version is almost ready, 
and due for release at about the same 
time as the C64. Apart from slightly 
better graphics and sound and a less 
agonising loader, the game’s the 
same (well - the version we played 
up at Ocean was, anyway. It’ll cost 
you £24.99 - so check it out! 


▼ Buggy-bouncing fun in Ocean’s cute ’n’ cuddly Run The Gauntlet 


-lAU J k I 






COR DO 


kANOY 


Lots of levels, and the controls 
feel right once you’ve got used 
to it. Multiload is a pain on cas- 
sette, though. 

GRAPHICS 67% 

Not spectacular but they’re well- 
animated and serve their pur- 
pose. 


A host of tunes and average 
effects. 


The multiioad is a bit long- 
winded, but the action is hectic 
and fun. 


Loads of variation between the 
levels means many different 
competitions to play. 


A fine conversion of the fun, if 
agonising, television series . 



»s oava 



ZZAP! /VIA V 1 989 


1 7 


















Ocean, C64 £9.95 cass, £14.95 disk 

# Is our hard hero tough enough to beat up cavemen clubbers and monstrous mummies? 
Or will he just run away? 


R ight. You battled your way 
through Renegade, getting 
really serious about beating 
up all those nasty, three-day stub- 
ble opponents. In Target 
Renegade you kicked seven 


shades of shirt out of those horri- 
ble fat-types and their henchmen, 
and you really enjoyed it What 
could worry such a hard guy like 


you? 

Well, it’s a question of time - 
you’re stuck in it. As a martial arts 
hero with street cred and nice 


▼ Watch out for the guy throwing the rocks! 


Q; *- *..y v<*;; ** 

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T* * 


v*: 






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trousers you slipped on a time 
warp banana skin and ended on 
your backside in the Stone Age. 
And guess who planted the 
banana skin? That’s right - your 
old chums The Nasty Gang; 
what’s worse, they’ve got your 
girlfriend hostage. (Cries of ‘Oh no! 
Not again!’ and ‘The rotters!’). 

This is where you start, faced by 
squat cavemen with clubs, Tyran- 
nosaurus Rexes and their cutesy 
offspring (they come out of eggs 
dropped by birds) and shy, retiring 
types who only run out of their 
caves to drop rocks on you. Oh - 
and then there are natural hazards 
like holes (like they had in 1 Million 
Years BQ and lava rivers (Hot 
Tootsie Simulators) - touching 
these means instant death. 

Of course, you can defend your- 
self with kicks and punches and 
ducks, and you can climb around 
some obstacles and avoid others 
- and you’ve got four lives as well. 
It’s going to be easy, isn’t it? Boy, 
are you in for a surprise! 

Each of the four levels is a 
hazardous mission which involves 
battling with the indigenous 
inhabitants (I like that phrase - I’ll 
have to use it again), each of whom 
have their own styles of fighting, all 
of which are nasty. 

Right, so you’ve cleared the first 
level - where now? There’s no let- 
up because it’s straight off to 
Egypt to do battle with the living 
dead (whiffy lot, them), then to 
Medieval times where knights in 
shining armour and particularly 
nasty dragons decide they don’t 
like you, and finally - well, that’d be 
telling, wouldn’t it? Best just not 
have a shave for three days, do a 
couple of hours on the Bullworker 
and get going. You’ve only got a 
few million years ahead of you . . . 


T his is a great departure 
from the other two games 
in the series - they were for 
serious macho types who like 
saving gals and can pull a 
couple of nasal hairs out at 
once. This is more my kind of 
game: it contains most of the 
beat ’em up elements of its 
successors and adds a touch 
of humour. That’s not to say 
it’s easy - it took me a while to 
suss out and finish the first 
level, and after that things start 
getting really tough. The 
graphics are some of the pret- 
tiest I’ve seen on a Commo- 
dore, with tons of very cute 
characters and detailed back- 
drops, and some smart anima- 
tion. The old format is there - 
beat things up, survive an 
onslaught of characters until 
the scrolling lets you continue, 
beat more things up and finish 
the level - but the way it’s been 
used gives Renegade III the 
kind of addiction the previous 
two lacked. The best of the lot 
as far as I’m concerned. 


A This is one place where you don’t want your mummy (Level Two) 


ZZAP! MAY 1 ^***9 





i 













•f**/ 


''V-Cf, 




Y ou might think that with only four levels, Renegade III won’t 
test your gaming skills too much. When you’ve completed 
the first level, you might still think that. When you get to the third 
and you’re killed every time by those knights on hobby-horses 
and that dragon (dragon? It looks more like a flying pig!), you’ll 
know the meaning of frustration! The cassette multiload is just 
like any other - a bit of a pain if you don’t like them, or something 
you don’t bother about; it’s not that bad. The rest of the'game is 
pretty impressive - a brilliant soundtrack, cute (and annoying!) 
characters and a wide range of moves that you can beat them up 
with. If you liked the previous games in the series, take a look at 
this - it’s got more class than a wet weekend in Newcastle. 


A beat ’em up, eh? With 
mummies and dragons 
and eagles’ eggs that turn into 
cute little scuttling dingos? 
What are Ocean playing at? A 
top-class quality action game, 
that’s what. You’d better 
believe it, ’cos if you miss out 
on this you’re missing out on 
the best and most original of 
the Renegade series to date. 
Not only have you got fabbo 
bash ’em into the ground and 
stamp on their faces action, 
you’ve also got brilliant 
graphics, a great soundtrack 
and the cutest fighting game 
in the business. OK, so there 
are only four levels but beat 
’em up action doesn’t come 
much tougher than this, so 
who cares? Start raiding your 
piggy bank ’cos this is one of 
the best possible ways to get 
rid of ten quid. 

y I 

T Knights on hobby horses are no 
fun at all - they just keep draining 
your energy (Level Three) 




m •+ I 


Wf . PC*. r: 

r * • * • » «_» * 


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m. 



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3r 2~r'- 




A Level One: avoid the red rivers of lava, kick seven shades of caveman suit out of everything else and don’t fall down 

holes -you might just make it 


PRESENTATION 68% 

Clear on-screen appearance, 
decent instructions and a mul- 
tiload. Nice joystick handling. 

GRAPHICS 93% 

Well-defined, cartoon quality 
sprites and backdrops coupled 
with neat animation. Generally* 
very polished. 

SOUND 88% 

A choice of some average sound 
effects or a brilliant soundtrack. 

HOOKABILITY 85% 

It’s fairly easy to progress a little 
way into the game, and the cute 
action will keep you coming 
back. 

LASTABILITY 89% 

There are only four levels, but 
the toughness and variety will 
keep you playing a long time. 


Wf: fSS IS?: iRl?; £ i-fei* jiflC; gfe 


UiWinMl A,: ^ 





. Jj*"- 


• ■ jfci*. .'■-** 


HP -f* 


< 1 : 

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** ' - -*■* HP -*»» HP 


IfIMHHIIIII 






Ol 




Another first-class beat ’em 
up from Ocean that will give 
you a laugh or two along the 
way. 


ZZAP! MAV 1 989 


1 9 





W ell, I didn’t think it was possible for Hewson to improve on 
the 64 version of Cybernoid when they converted it to the 
Amiga, but they did. Now we’ve got Cybernoid II and believe it or 
not, they’ve improved that as well! The graphics are superb - 
much better than the original Cybernoid - with some horrible, 
slimey Giger-esque monsters salivating down the sides of the 
screen and well dangerous looking gun emplacements. It’s still 
really difficult to begin with, due to the number of aliens swarm- 
ing about the place, but you soon get used to that. And when it 
comes for less than twenty quid, how can you afford not to buy 
it? Oh, you’ve only got ten pence. Well save up! It’s worth it. 


I thought that the Amiga ver- 
sion of Cybernoid was much 
more playable than the 64 ver- 
sion thanks to the adjusted 
difficulty level. But the 16-bit 
Cybernoid II isn’t just really 
playable - the graphics are 
wonderful too! Whereas the 
original game had similar 
scenery on every screen, the 
sequel has a wide range of 
varied backdrops and as if that 
wasn’t enough, some of them 
are even animated! The sound 
has also been vastly improved 
with tons more effects and the 
option of having in-game 
music. The effects themselves 
are great, ranging from a laser 
blip to a hard metallic clunk 
and the tune is a competent 
working of the 8-bit original 
which suits the game well. 
There’s just so much to this 
that you won’t be able to resist 
playing it time and time again. 


r 

CORDO 


aah, this is the life , you 
think to yourself. Lying 
back with a long cool drink 
and a copy of Deathdealer 
magazine, incorporating Alien 
Headstompers Monthly. What 
could be nicer? Soon you reach 
the adverts in the mag - NEW! 
QUANTUM SEEKER BOMBS! - 
PLASMA SHIELDS! SPECIAL 
OFFER THIS MONTH! Well, the 
good ship Cybernoid could do 
with a refit after that last thrash - 
and what with the reward you can 
easily afford it. So it’s off to the 
shipyards . . . 

Two months later , . . 

Now you have a virtually new 


▼ ‘Aw - he’s a push-over - he hasn’t 
got any eyes!. WRONG! 


WAAAAGH! What the hell was 
that? Acid dripping from the roof! 
That wasn’t there last time. 
WOOOH! AGH! What’s that thing 
with the shield doors? Launch a 
seeker ... oh no! The doors 
closed! Try again while the doors 
are open . . . BOOM! Yeah! That’s 
more like it. You don’t remember 
these, do you? Well, that’s ’cos it’s 


PRESENTATION 65% 

Nice score table and sound/ 
music options, but that’s about 


GRAPHICS 93% 

Superbly atmospheric through- 
out with some brilliantly ani- 
mated sprites and scenery. 

SOUND 84% 

Good reworking of the 64 tune 
and some well ’ard effects. 

HOOKABILITY 93% 

‘Oh my god this is hard . . . must 
have another go!’ 

INSTABILITY 95% 

Loads of areas and blockades to 
fight through with surprises on 
every screen. 


craft, with extra weapons and 
redesigned bodywork, it seems a 
pity to let it just stand looking nice 
in some spaceport. So, off you trot 
to the government buildings - 
Dangerous and Explosive Space 
Missions Department. 

In you stride - ‘Souse me, ’ave 
you got any well dangerous mis- 
sions?’ 

‘Certainly sir. Fill in these 37 
forms . . . ’ 

Well all that red tape has left you 
feeling wound up and ready for a 
fight. You jump into the Cybernoid 
//(redesigned, see) and off you 
blast. 

On reaching the site of the bat- 
tle, a thought strikes you. Those 
enemies seem rather familiar-the 
bouncing robots, the scuttling 
crabs . . . it’s those pirates! Well 
you saw them off easily enough 
before, so it’s going to be dead 
easy this time. 


A brilliant 16-bit conversion 
which makes full use of the 
Amiga’s extra power. 


A If you thought Cybernoid was tough, you haven’t confronted those 
nasty, dripping plants, monsters with shields and Giger-esque 
heads yet, have you? 


2 O 


ZZAP! /VI /XV 1989 














firm proud to say 
that FOOTBALL 
MANAGER 2 has 
been in the Gallup 
charts for 35 


weeks, ft 




\ 










ECHNICAL DEVELOPMENTS 



Hardware for your Commodore Computer 
Items in stock despatched within 7 days! 
Same day despatch on P.O./Cash orders 
Items not listed ring for prices 



THE EXPERT 
BACKUP CARTRIDGE 

Most advanced backup cartridge in 
the world 

Unlike all other backup systems the 
expert uses Ram, therefore the backup 
software loads into the cartridge, 
because of this the expert is always on 
top of the latest protection methods 
Comes with the latest 3.2 R software 
Undetectable by software! 

Backs up ALL your games! 

VOTED No. 1 Backup System in Europe! 


BACKING UP: No matter how the game was 
loaded, it will copy from tape/tape, tape/disk, 
disk/disk, disk/tape. All backups saved in one 
single file. Cartridge not needed for 
reloading. 

COMPACTOR: Save minimum 3 games per 
disk side. The expert compacts games making 
them smaller in length thus enabling faster 
reload & more games on disk or tape! 

FAST LOADERS: Disk fastloader "BOOT" 
uses no disk space! Loads backups in average 
25 seconds. Tape backups reloading takes less 
than 2 mins! 

ROCKET LOADER: Fastest disk loader 
available. Loads backups in an average 6 
SECONDS. Thats at least 25 times faster! 
MACHINE CODE MONITOR: Best machine 
code monitor available. Intelligent hardware 
hides the monitor making it invisible & 
impossible to detect. Use it to learn machine 
code, a hackers dream due to it revealing any 
part of memory. Includes all usual monitor 
commands & more! Add poke/cheats from 
magazines. 

PRINTOUT: Print out your machine code 
listings or even your favourite hires or multi- 
colour screens. Works on all CBM compatible 
printers. 

SPRITE EDITOR & CUSTOMISER: Change all 
the sprites in a game, customise them with 
the free easy to use sprite editor. 

EXPERT EXPRESS: Turns the Expert into a 
dedicated fast loading cartridge. It even loads 
programs over 200 blocks. 

CHEAP UPGRADES: You'll never need to 
send the expert back. Rival products must be 
sent away for upgrading often costing as 
much as the product itself. With the expert, 
watch our advert for the latest software 
version & send off £3.99 for the disk or tape 
& instructions! 

RAVE REVIEWS: Don't just take our word for 
it..... 

"The expert is the best possible buy" (Your 
CBM Aug'88) 

"Highly recommended" (C.C.I. JUNE 88) 
"The expert cannot be beaten" (Your CBM 
Aug'88) 

COMPATIBLE: Works on ALL 64's, 128's & all 
CBM type disk drives/datasettes. 

OTHER FEATURES: Integral reset cartridge, 
auto infinate lives finder, auto-fire enabler, 
joystick port swapper, fast disk formatters, 
Hires screen displayer, Easifreeze etc! 

The expert speaks for itself even proven by 
reviews to better Action Replay! Try it out you 
won't be dissapointed. 

Available for disk or tape users. 

Please specify disk or tape when ordering. 

ONLY £31 .99 


DUST COVERS 

Water & tear proof 

Protects computers & equipment 

CBM 64 £4.99 CBM 64c .. . £4.99 

1541 £5.99 Datasette . . . £4.99 

Amiga A500 . £6.99 1901 monitor £8.99 


DISK SECTION 

High quality DS/DD disks including labels, 
sleeves etc. 

► Rapid despatch on all disks! 

QUANTITY 10 25 50 100 

5.25" DS/DD 96tpi £7 £16 £30 £50 

35" DS/DD 135tpi £11 £25 £48 £93 

10 Branded 35" DS/DD FUJI DISKS£19.99 
10 Branded 5.25" DS/DD FUJI DISKSfil 3.99 
5.25" 100 size lockable disk box . . £ 9.99 
5.25" 50 size lockable disk box ... £ 8.99 

35" 80 size lockable disk box £ 9.99 

35" 40 size lockable disk box .... £ 8.99 
5.25" disk notcher (use 2 disk sides)£ 5.99 




PRIS AMIGA 
SOUND SAMPLER 

Digitally sample ANY sound onto the 
Amiga 

Uses no desk space, simply plugs in, 15 
metre lead plugs into any walkman, 
radio, stereos etc 

► Tests prove PRIS is the ONLY sampler to 
accurately sample music & sound! 

► Compatible with existing software (Aegis 
Audiomaster etc) 

Comes with instructions & screwdriver to 
adjust sensitivity 

► Once you've received your sampler send 
for FREE public domain sound digitizing 
software 

The best stand alone sampler around 

only £ 39.99 



► ►BARGAIN BOX <4 


100% CBM compatible datasette . . £24.99 
Repairable C64/64c power supply . £24.99 

Amiga replacement mouse £24.99 

Slimline 64 replacement case £19.99 

Competition Pro 5000 joystick .... £1 2.99 

Joystick extension lead £ 3.99 

Mouse & Cheese for 64/64c/128 . . £29.99 
2 Way Aerial Splitters .... £ 2.49 



I 

| PLEASE USE BLOCK CAPITALS 

j Technical Developments 

Dept. 1 , 17 West View, 

I East Bowling, Bradford, 

I West Yorkshire, 

1 England BD4 7ER. 

How to order . . . 

I All prices include VAT and Free postage 
. (UK only). 

I Payment by:- cash, cheque/postal orders 

■ made payable to: "Technical 

■ Developments" 

Overseas ordering ... 

\ Payment:- Sterling only please. 

■ Postage charge if not stated 

I Europe £2.00 Outside Europe £3.00 



UNSTOPPABLE 
RESET CARTRIDGE 
Mk2 

Resets your 64/64c/128 to add pokes, 
cheats 

► 100% guaranteed to reset EVERY 64 

game, even those not yet available! 

New circuitry 'hides' the cartridge, thus 
defeating ALL reset protection 
Protected against damaging your 
computer (UNLIKE OTHERS) 

Simply plugs into cartridge port 
Includes instructions & FREE poke 
cheat sheet! 

I* Quite simply the best available 

Use it to terminate programs, simply 
press the button to revert to 64 screen. 
Saves wear'n tear on ON/OFF switch 

only£5.99 


TAPE/TAPE BACKUP 



The Ultimate Tape Duplicator 
Not software controlled 
Backs up EVERY 64/64c/128/vic20/PET 
game, even multi-load games! 

Requires access to two CBM type 
datasette & copies programs whilst 
loading them 

Plugs onto cassette port, programs can't 
detect it thus defeating ALL protections 
methods! 

L.E.D. light indicator indicates loading. 
Simple to use, press play on datasette & 
play + record on second datasette! 
Digital circuitry reshapes the program 
producing as good if not a better copy 
than the original 


ONLY £ 9.99 



A * % 




i 




► 

► 

► 

► 

► 


Stops loading problems arising 

Aligns any CBM type datasette to industry standards 

Software driven, works on any 64/64c/128 

High speed loading program confirms if head is aligned 

correctly 

Includes screwdriver, digital alignment tape, instructions 
& FREE cassette head cleaner 

tone head demagnetizer & solution add £2 extra. 



ADMAN SPEECH MAKER 

Enables your computer to talk immediately on power up! 
Uses allophones & enables anyone to create ANY word 
on your 64/64c/128. 

► Also includes set vocabulary of 234 words (i.e. if, the, 
like, etc). 

Talks in four high or low pitch voices & key voicing on 
depression. 

Easy to use, plugs into cartridge port, NO NEED TO 
LOAD ANY SOFTWARE! 

► Existing base of games written for Adman. 

► Fully compatible with Currah Microspeech. 

Limited amount at these prices 

ONLY £ 1 6.99 
->* 


TITLE Mr/Mrs/Miss INITIAL: SURNAME: R 

I 

ADDRESS: 


POSTCODE: 


QTY 

ITEM 

PRICE 










TOTAL INC. POSTAGE (Free for UK) £ 



Tel (0274) 734678 - lines open 9am - 6pm Monday to Friday only. Dealer, govt, and school orders welcome. 












Infogrames, C64 £9.95 cassette, £14.95 disk 


I t’s always the same, isn’t it? Off 
you go, on a nice military coup 
somewhere in the Pacific. No 
worries - weather’s marvellous, 
beer’s cheap, locals are friendly. 

Then the fighting bit comes 
round, someone mucks the job up 
and you’ve all got to go back home 
to the nasty cold climate, with your 
drill sergeant bawling at you for 
another six months. 

So what happens to that 
unlucky Gl who caused the bother 
in the first place? No, you don’t all 
beat him repeatedly about the 
head and neck - you send him 
back to school. But this is no ordi- 
nary school. No sir, it’s the Com- 



i nando Training School. 

After kitting yourself out (nice 
shaven head, Doc Martens, etc) 
it’s straight down to the training 
course, for some of the meanest 
workouts a guy will ever have to 
face. Clamber over 8 foot walls, 
traverse minefields, dodge 
machine-gun fire, leap tall build- 
ings in a single bound (well, 
perhaps not) and avoid ferocious 
alsatians in this test to find the 
toughest of the tough, the bravest 
of the brave, and the most brain- 
deficient of the mentally unstable. 

In addition to basic running 
mode, different events call for div- 
ing (among other things) grenade 
throwing, kneeling, ladder climb- 


Any fans of Combat Zone and 1 9 who are looking for yet 
another army game to add to their collection, stop 
jumping up and down and getting excited right now - 
you’re in for a disappointment. Unless you’ve got the 
sort of warped sense of humour that actually enjoys 
at blocky, badly animated and incredibly slo-o-ow 
that is. Oh yeah - and if you really want to get your teeth 
of decent gameplay, forget it ’cos this isn’t it. Action! 
Boring, repetitive and extremely tedious joystick wiggling, more 

"a favour and give this a miss. 


mm 


T Are you sure you’re ready for all this ACTION and EXCITEMENT? 
Or d’you just wanna lie in bed all day? 


ing, jumping, pushups, crawling 
and dodging. And if you’re not 
reaching for the Ralgex and shout- 
ing out ‘mother’ at the end of all 
that, you can rest easy in the 
knowledge that you’re the hardest 
bloke around. Either that, or 
you’ve died of exhaustion. 

Anyway, if you find the going a 
little too rough (and the sergeant 
isn’t looking) . . . well, you can 
always cheat a bit and rearrange 
the whole course using the built-in 
construction set. That way you get 
to pick your own obstacles, deco- 
rate the landscape, position the 
height of your soldier in relation to 
the landscape and set your own 



This Is very much 
like the first level 
of 19, except that 
the whole game is 
the same and 
there are a few extra additions 
- like people to kick in and 
shoot and wire thingies to 
swing across. Everything hap- 
pens so slowly, though, it’s as 
if the soldier’s running through 
thick mud all the time. It 
doesn’t look very snappy 
either. The sprites are blocky, 
and jerk about in a most undig- 
nified way; the backgrounds 
are bare, but the different obs- 
tacles are passable. Sound 
effects add little to the game’s 
atmosphere, consisting of 
nothing more than simple 
white noise. The construction 
kit is a good idea and, had it 
been faster, might have 
amounted to a decent addition 
to the game. As it stands, 
though, no thank you. 


i 







64 


traps. 

Afterwards, watch exactly how 
you made a mess of it by rewinding 
the action on the video screen and 
setting play in motion. 

It’s a bad world out there. Make 
sure you’re daft enough to enter it. 
Train now, in Action Service ! 



Dear oh dear oh 
dear. As if people 
aren’t already 
cheesed off with 
silly army games, 
here’s another one to get all 
hot and bothered about. I was 
hard pressed to find the action 
mentioned in the game’s title, 
for a start. Everything moves 


a snail’s pace - if this is 
really what the army’s like, 
lounge lizards (like Maff) 
should have no trouble fitting 
in! The blurb on the back of the 
box enthuses about ’lifelike 
graphics with superb sound 
and speech’, but the game 
itself boasts unsteady sprites 
(perhaps they had a Stella too 


with crunchy white noise 
effects and zilch as far as 
speech is concerned. Not a 
product I’d do National Service 
for. 


■i .i. ... 



An Amiga version should already be 
on sale, for a tenner more. It’s the 
same game, but the graphics per- 
suade you to play a little longer. 
Nothing special. 


u p d a t 


PRESENTATION 78% 

Construction kit and video 
playback modes. The French 
manual has been poorly trans- 
lated into English. 

GRAPHICS 41% 

Average, samey backdrops and 
badly animated sprites. 

SOUND 37% 

Unrealistic white noise effects 
and no speech - whatever the 
box says. 

HOOKABILITY 45% 

The slow pace lessens initial 
interest. 

LASTABILITY 43% 

When the game becomes boring 
(which it does quickly), there’s 
always the construction kit to 
mess around with. 



Not one of the better army 
training efforts on the market. 


ZZAP! MAY 1 939 


2 3 













I f you liked Encounter on the 64, Battlezone in the arcades and 
Backlash on the Amiga, you’re in for the time of your life - 
Voyager combines the best bits of all three and throws in a whole 
lot more: strategy, lightning quick arcade action, fabulous 3D, 
hours of absorbing play -you name it, Voyager’s got it. And that’s 
not all: out of the goodness of their hearts, Ocean are throwing 
in a separate cassette soundtrack (a sort of mish-mash of the Pet 
Shop Boys and Art Of Noise) which has to be one of the most 
mind-blowing pieces of music I’ve ever heard for a computer 
game. If you haven’t got the message, it’s this: grab hold of 
Voyager as soon as you can afford it. 


Ocean, Amiga £24.9$ 


cou-ld find yourselfblastingtheYielf^ 
out.of rdck instead of an enemy' 
ship. t v. *• 

• You’ll also find eqtiipmefrtpods 
c q nj a i n tu g %s e f ul’t hi ugsT k e * # ./ 
cameras and decoys.- Drop a ca pry- 
era-in-any;area and you’ll babble * 
.to*look argund that bit of th^Ranet 
even when ^our *tarik’s>dmewnpre 
compietelfldtffefentqCan'J^ras \ 
ajso have limited effec^jasers so 
yo^can sboot efTemies!oy ; remote 
co n'fmLPfant .^hec oy £fn5 ? _.fbr a 
lijrljt^Rerio’d gtftirri^, theftaddjjes 
wilt^iam^bgpting at that instead 
cfbyou.' vyii- *• 

, . Where vebyoii are yb.u£ar> 1 ' 


next. Not thabtfiese-Rexizians take 
Itiis sort of thing lying down. Nope.* 
Thgy fire'back-. .. • . • f 
* To rrlf^e. the j/vhole thin$ even 
rpone complicated, there are a • 
wftole load o^inarflmate obstacles 
all over 'each planet as welh You 
tar? dttu’ally take cover- behind 
these, Ifut’if you’re not careful you ' 


rhinute you’re jn enemy«territory. 
All thfe 3D act^g is viewed through 
the windscreen?thoggt^|here’s^ 
c»lour-coded radar screen to*telk 
you exactly^vhat kind of objects • 
you’re neaP. * ; • • 

Each moon has exaftly 80 ^ 

ground-based and airborne '/ 
enemy craft and you’vbgottolake 
each and §very one of.tmp out 
(some with at least two^srrqts) 
before you. get to cruise on to the 


• Ever wondered wfcdt a cross 

• ■ 

between Battlezone k 
Backlash and Master of the 
Lamps would be like? 

Read on . . . 


L uke Snayles is*a convict, an 
ex-p5ilot and a psychopath - 
but even he wouldn’t be -tak- 
ing on a mission like this if they 
hadn’t bent all his fingernails back 
and threatened to take away his 
cuddly bunny -if he refused. 


pods, map, etc^'jnd.oh t&fer* •.*..’ V j 
moons. yoifcan pickjup CQnverifer^*! 
equipment Hf toggle Jpelwee'r>t'an|K 
and skimmgr rjjpde, -4 . " 

Oh yeah 4 and»once’^u Ve v: '• 
cleared a planet,'*yo.u’ve (Jot . T. < 
warp through a portal (vvoo-ee- : 1 

bo)* negotiate *a^D* pathway and 
start the whole tyog again on the •. , 
next one. Except-jTs harder! 


So what’s wrong? Well; the 
Earth is about to bp destroyed by 
the Roxiz who are at this very 
moment gathering an incredibly 
powerful stockpile of arms on the 
ten moons of Saturn. To make '• 
matters worse, the Earth has 
exactly zilch arms left - unless you 
countonetiny interstellar craft. No 
prizes for guessing that Luke (alias 
you, me old son) is the’only person 
stupid enough to take on the • 
seemingly impossible task of 
singlehandedly saving the univer- 
se. 

Luckily, you’ve got one of those 
gadgis on your craft that enable it 
to transform itself into a tank the 


CORD© 









One of the most atmospheric 
3D space exploration games 
around. 


LAST ABILITY 95% 

With ten increasingly difficult 
planets to clear, you’ll be voyag- 
ing for ages. 




ZZAP! MAY 1 989 


S VNA 


US Gold, Amiga £19.99 


G et ready for a journey 
beyond sight and sound. 
Jump into your flying boots (a 
pair of them Garfield slippers 
will do), strap yourself into 
your armchair and get ready to 
take part in one of the most 
atmospheric 3D space games 
you’ll ever play. In fact, that’s 
what I like best about this - the 
feeling that you’re really 
exploring an alien environ- 
ment, that you can take cover 
behind inanimate objects and 
that enemies coming up from 
behind or above scare you half 
to death! So what’s it really 
like? Well, just sit back, close 
your eyes and imagine 
Encounter with loads more 
atmosphere and action 
thrown in. Like the sound of it? 
Then get yourself a copy of 
Voyager! 


Road Blasters is 

one of my favour- 
ites in the 
arcades, so 
imagine my disap- 
pointment when I loaded up 
what could have been a near 
perfect conversion, only to 
find an incredibly easy game 
lurking behind poor music, 
average sound effects and 
basic sprites. The scrolling 
road is effective, and all the 
levels have been crammed 
into one load; I wouldn’t have 
minded putting up with some 
sort of multiload, just to get a 
totally accurate game of Road 
Blasters on the Amiga. Oh well. 


A Not the greatest coin-op in the world - but this is a decent enough 
conversion 


So, armed with a bonnet- 
mounted photon cannon and a 
drop-ship following above with 
extra bolt-on weaponry, you’ve 
gotta rip up the road (and the other 
vehicles) through fifty levels of 
high-tailin’ rip-roarin’ yee-hahin’ 
chaos! It’s that simple. 


N uclear war has forced most 
of the population under- 
ground but you - and a 
bunch of other crazies - are stay- 
ing above ground with your cars: 
all you live for is the race to end all 
races - the Road Blaster Chal- 
lenge. 




rather 

lacking 

music 


I’ve always been a 
stickler for this in 
the arcades, and I 
have to admit that 
while this is a 
flawed conversion, 
speech, sampled 
and more detailed 
sprites, it’s actually still very 
addictive. It may just be the 
yob in me, but I get real plea- 
sure out of blowing all those 
cars to kingdom come. 
There’s no way of getting 
round the fact that Road Blas- 
ters could have been better as 
far as the accuracy of the con- 
version goes but even as it 
stands, it’s a winner in my 
book. 


PRESENTATION 70% 

Joystick or mouse option. Same 
effective screen layout as the 
coin-op. 

GRAPHICS 69% 

Effective 3D rolling road, but 
sprites could have been more 
detailed. 

SOUND 57% 

Average rendition of the original 
arcade ditties. Some of the spot 
effects aren’t too grand, either. 

HOOKABILITY 82% 

It’s Roadblasters, man. 

INSTABILITY 57% 

Easier than the coin-op, so it 
won’t take long to finish. You can 
always go for a better score, 
though. 


OVERALL 


Could have been a tougher and 
more accurate conversion, but 
a fun drive ’em up neverthe- 
less. 


HINTS AND TIPS 


1 . Keep moving in tank mode. 

2. In skimmer mode, keep flying to a minimum. It uses up less 
fuel. 

3. When you’ve cleared a moon, find the portal quickly. 

4. Avoid open spaces and keep looking for cover. 

5. When you reach a new moon, check all your data straight 
away. 


WHAT'S WHAT ON THE 
RADAR 


LIGHT BLUE - Inanimate obsta- 
cles 


DARK BLUE - Equipment pods 


WHITE - Airborne craft 


RED - Ground-based craft 


MAGENTA- Most hostile craft 


FLASHING DOTS -Missiles, 
mines, etc 


OVERALL 

94 % 


PRESENTATION 87% 

Clear screen display with loads 
of information/ inbetween level 
sequence and brilliant music 
cassette. 

GRAPHICS 91% 

Extremely fast and smooth 3D; 

realistic animation on every 
opponent, and plenty of colour. 

SOUND 90% 

In-game sound effects and tunes 
plus separate (brilliant) sound- 
track on tape. 

HOOKABILITY 78% 

It takes a while to get used to all 
the keyboard controls and func- 
tions but the actual shooting’s 
easy enough. 


* * • • 

With its superfast 3D and great 

depth, it seems unlikely that thei%’ll 
be a 64 v versioi> of tfiis brilfiant 
game^Not unless someone talks 
Ocean intd doing a vector graphics 

version, *that*is. Oh Well ... • 

• 1 ■ • 













US Gold, C64 £9.99 cassette, £12.99 disk; 
Amiga £14.99 




% 


As soon as I saw the naff loading screens, I thought 
that things were starting to go a bit awry. That’s 
when the game came on - oh dear. The sprites on 
the Amiga version are large enough, but the anima- 
tion leaves a lot to be desired. All it amounts to is a 
few basic moves and actions, none of which are particularly 
realistic. The 64 version doesn’t even have decent sized sprites 
to fall back on (just some twiglet-like dogs, people and bulls) and 
if we’re talking about playability . . . there’s hardly any! The 64 
version is ridiculously easy - so easy in fact, that I finished after 
just one go - I don’t think I’ll be returning to it again. This is an 
incredibly weak program and one of the worst fighting games 
I’ve ever seen. 





The backdrops 
are quite attrac- 
tive - detailed and 
atmospheric - in 
both versions of 
HKM; but the sprites are pretty 
appalling. The animation isn’t 
exactly incredible on the 
Amiga or the 64 and the blobby 
animal sprites on the 64 just 
have to be seen to be believed. 
Worst of all, there really isn’t 
any gameplay to speak of in 
either version - the 64’s really 
easy, the Amiga version’s 
annoyingly hard and both are 
really repetitive with little skill 
involved. Avoid. . 


T Let’s hope future £14.99 releases 
are better than this 

(Amiga) ' 


64 amiga 

43% PRESENTATION 41% 

Drab appearance -nothing special. 

36% GRAPHICS 34% 

Tiny 64 sprites fight over dull backdrops and the larger Amiga 
graphics have very little in the way of interesting or realistic ani- 
mation. 

24% SOUND 22% 

Pathetic tunes soon become annoying on both versions. 

49% HOOKABILITY 44% 

The 64 version is ridiculously easy and the Amiga one is frus- 
. tratingly hard. 

15% LAST ABILITY 28% 

Far too easy on the 64 and not compelling enough on the Amiga 

to warrant lasting interest. 

31 °/o OVERALL 45% 

A beat ’em up which doesn’t look too hot, sounds uninteresting 
and plays even worse. The Amiga mark is only higher due to the 

pricetag. 


lying). 

After those little Russian con- 
frontations it’s off to Amsterdam 
for a bit of . . . WHOARR! 
KNOWORRAMEAN! But Kwon’s 
reputation has spread and one of 
the ... er . . . young ladies 
(ahem) tries to knock him stupid. 
Once you’ve got rid of her, there’s 
her friend to deal with. 

Next comes the holiday atmos- 
phere of Barcelona, where Kwon 
decides that Miguel the bullfighter 
isn’t doing the best job of beating 
the horned brute, so he leaps in the 
ring, smashes Miguel uncon- 
scious and then deals with the bull. 

Well after a beating a bull, Kwon 
is well away. Nothing can stand in 
his path . . . can it? 




I usually love this kind of game - in fact IK+ is one of 
my all time favourites - but Human Killing Machine 
fails to generate any excitement in the old fighting 
genes at all. The similarities to Street Fighter are ines- 
capable - apart from one thing: HKM is actually 
worse because you get one game instead of two. The graphics 
are poorly animated, the sound is annoying, the multiload drawn 
out and the playability virtually non-existent. In fact, it lacks just 
about everything that a good game should have, so stick to IK+ 
until something better comes along. The Amiga price tag is a 
great idea - 1 just hope better products will support it in future. 


▼ We finished this game on the first 
go - maybe you’ll have worse 
luck ( 64 ) 


AMIGA GAMES 
AT £14.99!! 

This is US Gold’s first venture into 
16-bit games at £14.99. For an 
experimental period, a selected 
number of Amiga titles should go 
on sale over the country for five 
quid less than you’d normally pay 
for a full-price game. OK, so this 
might not be the best title to start 
off with but with products like Out- 
run Europa and Last Duel (which 
would have got a Sizzler if we’d 
known the lower price) to be sold at 
exactly the same price, this has to 
be one of the best moves for Amiga 
owners in a long time. If only other 
software houses would follow 
suit . . . 


I n today’s moral climate, it 
seems that more and more 
people are living by the rule ‘kill 
of be killed’. Some people are tak- 
ing the idea to extremes, plunging 
into danger just to prove that ' 
they’re really hard and a lot 
stupider than all the other guys. 

Kwon is one such person. Filled 
with the need to demonstrate the 
power of his homeland, he decides 
to travel the world doing battle with 
all manner of opponents. First off 
it’s away to Russia and to the 
majestic city of Moscow ... to 
kick seven colours out of the Rus- 
sians (and this month’s Henry 
Kissinger Award for diplomacy 
goes to ... ) starting with the 
nearest Kremlin guard and then his 
dog (very friendly - no, I think I’m 


2 6 


ZZAP! MAY 1 989 


K 




V 

I 















Apparently this is 
a space-flight 
■ combat simula- 
I tion. Is it? Nope. 
Just a fairly aver- 
age shoot ’em up with bits of 
uninteresting travel in betw- 
een. The sound isn’t impres- 
sive and the 3D graphics aren’t 
exactly overly convincing but 
that wouldn’t matter if the 
actual gameplay was some- 
thing to write home about. It’s 
not. Shame really, because the 
quality presentation’s 

definitely worthy of something 
really hot - not just an average 
shmup with ambitions to 
become a simulator when it 
grows up. 


Ace 2 in space. That’s really all this is. So you can go 
down on planets and there’s me fancy screens to 
add variety, but they don’t hide the fact that Cascade 
have run short of ideas. I think it’s a big joke calling 
Ace 2088 a simulation (as displayed on the front of 
the box) ’cos it isn’t. Just shoot the baddy, shoot another baddy, 
then go to another planet where, guess what? That’s right, shoot 
another baddy. Mind you, that’s all well and good if you like 
shooting baddies and aren’t too bothered about ineffective 3D. 
Just don’t expect much difference between this and its prequel 

- apart from a few cosmetic additions, that is. 

— 


Cascade, C64 £9.95 cassette, £14.95 disk 


An enhanced Amiga version is on the 
cards for later on this year but there 
are no plans or concrete details as 
yet. 


A What this screenshot doesn’t tell you: the poor 3D movement and 
the bland gameplay. Tut tut. Naughty screenshot 


G enerations ago, your 

ancestor pilotted the ACE 
combat plane to victory on 
Earth. Now it’s your turn - this 
time, in the vastness of deep 
space. 

Throughout the galaxy, alien 
opposition has been conquering 
planets under Federation jurisdic- 
tion. Being pretty dis-chuffed at 
this action, Mission HQ on Earth 
have ordered you to sort out the 
enemy invaders. Boarding the 
mothership Deliverance, you must 
hop, skip and jump across the 
stars, to each of the 1 1 8 colonised 
Federation worlds and, in your 
Zielger II starfighter, crush the 
alien threat before it steamrollers 
its way across the star system to 
the mother planet. 

On board Deliverance, you have 
at your disposal a host of different 
information screens to plan your 
strategy. Whether you wish to 
check who is on your side and who 
isn’t, or find out the armed 
strengths of a particular colony, 
there’s a screen here to tell you. 

Being the state of the art in 
fighter design, the Zielger II has an 
impressive array of offensive and 
defensive technology. As well as 
the standard heavy duty front 
pulse cannon, each of the three 
Zielger ll’s on board Deliverance is 
capable of carrying eight long 
range missiles, eight rear defence 
missiles and four fusion bombs, 
needed to decimate the enemy 
bases. Tougher shielding and a 
Rapid Anti-Matter Rechargers can 


also be fitted, although these are 
in short supply. 

Once armed, you must jettison 
from Deliverance and begin your 
assault on the enemy. After 
negotiating vicious orbital defence 
fighters, stationed to halt your 
attack, you must fly down to the 
planet itself and knock out all of the 
bases found there. 

While this is not exactly a cruise 
through the park, you will find that 
rebel forces on the planets (them- 
selves none too pleased over the 
current state of affairs) will assist 
you in your task. They’ll attempt to 
destroy enemy bases and even, on 
some occasions, overthrow the 
enemy on their own and regain 
control of their own planet. 
Whichever way success is 
achieved, it’s back to the mother- 
ship, to plan your next assault on 
some unsuspecting alien force. 


Although I thought Ace was great for its time, I never 
thought much of the sequel, and this latest offering, 
stripped to the bare bones, just seems like more of 
the same. There are a lot of nice touches to Ace 2088, 
such as the way the missile target phases into view 
- and loads of different information screens with some fine ani- 
mation scattered between them lift the presentation marks. 
Unfortunately, when you get down to the actual gameplay, 
there’s little more here than an average shoot-em-up. 


A Captain’s Log: Stardate ... er . . . oh no - it’s Ace 2088 , isn’t it? 
(sounds of door being slammed shut behind sacked ZZAP! 
captions writer) 


PRESENTATION 79% 

Uncluttered displays, with loads 
of information - but the manual’s 
a bit skimpy. 

GRAPHICS 67% 

Smooth, well animated informa- 
tion displays compensate for 
only average sprites and starfield 
backdrops. 

SOUND 39% 

No tunes, and unimpressive spot 
effects. 

HOOKABILITY 68% 

Looks as though it could be quite 
involving at first. 

INSTABILITY 52% 

Not enough variety to keep you 
at the screen for ages. 


OVERALL 

58 % 


May appeal to fans of the ear- 
lier Ace titles. Try before you 
buy, though. 


© 


Q 


ZZAP! MAY 1 989 


2 7 
















- se ^ e nts 

'"rro^Ho^Ss 

mE\N P^' juw 
or N fcV * «w 


3 oofottuoa«W 


Se" dusV ° m oer 

A, PW# _° 
f £ A TURE° 









11$?% r • " 

^*5 ; 


PA C/C / 


Our SUPER VALUE POWERPL^Y PACK 1 offers you 
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MINIGEN 

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S^ e 0 ? 




Take our Powerplay Pack 2 and 
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HOME ENTERTAINMENT 
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add (to your choice) a Citizen MCA™ c 
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just look at our 
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PACK 2 contains 
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(N.B. Powerplay Pack 2 doesn't include a TV Modulator) 


— ACCESSORIES — 

MICROBLASTER JOYSTICK 

New, Sturdy, arcade quality, 
fully microswitched, normal 
& rapid fire- 12 Mth Warranty 

TAKE CONTROL £12.95 

ZIPSTICK SUPERPRO' 

Professional quality with that 
"Perfect Feel", autofire 
12 Month Warranty 


BLANK MEDIA 


BULK DISKS (Prices per 10 disks) 

3.5" DS/DD £9.95 - with library case £10.95 

Commodore The Original Diskette 

High quality branded 
media, fully guaranteed 

SUPERB VALUE 

Higher Quality. Box of Ten 3.5” DS/DD 
Lower Price Only £14.95 




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1 2 MONTH WARRANTY - If goods prove to be 
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1 2-36 month HP terms are available (subject to 
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(Applications are required in advance) 

Examples quoted are based on 36 months 
with no deposit 


















PRINTERS 

Our range of 9 Pin dot matrix printers include 
the following features. . . . 

Standard centronics parallel port for direct 
connection to Amiga, PC's, ST, Archimedes 
etc; Tractor and friction paper feeds. 

CITIZEN 120D FULL 2 YEAR WARRANTY 

Very reliable low cost printer, interchangeable 
interfaces available for RS232 or Serial type for 
CBM 64 etc. £149.95 

COMMODORE MPS 1230/1250 

Both supplied with dual interface, ideal for 
C 64/1 28/1 6/+4 or Amiga etc. £159.95 

COMMODORE MPS 1500C 

High quality colour printer manufactured by 
Olivetti, Epson JX 80 compatible £199.95 

STAR LC 10 

Multiple font options from front panel, excellent 
paper handling £199.95 

STAR LC IOC 

Colour version of the popular LC 1 0 allowing 
the effect of full colour on screen dumps 

£239.95 


DATA STORAGE DEVICES 


MONITORS 

COMMODORE 1084S 

Manufactured by Philips, 14” High res. colour, 
Stereo Speakers, Allows full use of your Amiga's 
80 column text display and High Resolution or 
Multi-Colour Graphics Modes. 

AM v^T £239 

AT ONLY 


30 MEGA BYTE HARD DISK 

Real power for your Amiga, connects directly 
through sidecar expansion bus. Ultra reliable, 
built in power supply 8- fan, styled to match 
your Amiga. 

MEGA STORAGE 

at only 


PHILIPS CM 8833 

14” Stereo colour monitor with Green Screen 
Switch - Better clarity of text. 

saver £249 

AT ONLY 


(includes 1 2 months replacement warranty FREE, 
optional 24 months available) 


CUMANA DISK DRIVES 

All Cumana drives feature enable/disable 
switches, 1 meg capacity, compatible with 
A500, A1 000, A2000 and PCI . 

2nd drives powered from computer, 

3rd drives have internal power supplies. 

(5.25” drives are 40/80 Track switchable) 

CAX 354-3.5" PQQ QF 

2nd drive 


FREE LEADS! 


FREE! PRINTER CABLES 

To connect to a variety 
of computers 

(Please state type when ordering) 


1084S - Supplied with leads for Amiga, C64, 
Cl 28 and standard colour IBM PC compatibles 

CM 8833 - Please specify your computer for 
correct FREE connection leads. 


SOFTWARE 


HARDWARE UPGRADE 

COMMODORE A501 RAMPACK 

Now you can see those extra 
features in your software such as 
enhanced graphics, better sound 
etc. Extra 51 2 K RAM 
8 Real Time Clock 

£139.95 


£ 129.95 

£ 139.95 


THE WORKS 

Integrated w p, mailmerge, 
spreadsheet, pro database 

multicolour graphics £79.9 

BBC EMULATOR SOFTWARE 

BBC Basic at six r> A r% c 

times the speed £49.S 


AEGIS VIDEO TITLER 

for use with Genlocks 

such as MINIGEN £99.95 

WORKBENCH 1.3 

Latest version of Amiga 
0 S with many additional 

features £14,95 


CAS 1000-5.25 

3rd drive 


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DERBY 


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Ml > 
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EMPIRE 

STRIKES 
i BACK 


e &Two ultra sensitive 
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0 Eight highly sensitive light touch MICROSWITCHES 
^ 0 ® Unique ergonomically designed control handle 

® Built in AUTO FIRE*© Indestructible METAL SHAFT 
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&High impact robust bodyt^ Heavy duty base with strong stabilising suction 
cups ® Eight directional control ® On table or in hand operation Compatible with 
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Mach I Joystick compatible with: • Sinclair ZX Spectrum 16K, 48K, 128K 
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W inner bone structure , 
riot of fruity frolickinq fun *&• ° r 3 rip ' roarin 9 r °ister-doisterina 


IS THE RRAP CRRAP II? 

Dear Lloyd, 

I would just like to comment on something that has been annoying 
me for some time. The problem is . . . STUPIDITY!! 

Long ago, in the far distant past of ZZAP!, the reviewers, (and 
therefore the magazine) were more serious types - people like Paul 
Sumner and Ricky Eddy - and I must admit it didn’t prove very 
interesting reading in them days. This attitude was reflected in the 
letters you received (mostly boring). 

But . . . since the new reviewing team came on the scene, the 
magazine has reverted back to the style of the first issues of ZZAP! 
-fun loving, being complete prats and acting as stupidly as possible. 
This attitude has also been reflected in the letters you receive -ones 
like ‘Slobber’ and the banana craze. 

‘All well and good’ you might say, but it’s going a bit too far. Hardly 
a review goes by without senseless gibberish or mention of GH’s 
belly. The comments in reviews are completely useless except for a 
laugh. Some/most reviews are quite good, and maintain a balance 
between seriousness and being wild and wacky, but they do get 
carried away sometimes. 

By the way, if Kati Hamza says: an ’all that an’ everyf in ’again, tell 
her I’ll throw her out of a 3rd story window! (or does she do that as a 
hobby anyway?!!) 

Daniel ‘interesting’ Egerton, Cumbria 

. . . be fair in the intro. Humour can still come into the comments, but 
still make it relevant to the game. 

The humour is good - but keep it in its place. And as a review mag, 
be serious about the reviewing. 

Yours faithfully 

Neal Todd, Warminster 

. . . After much deliberation as to whether or not to write to you, I 
finally put pen or printer ribbon (depends on how you look at it really) 
to paper. Let us take a step into my time machine, curiously made 


from the Blue Peter Year book 1974 out of 400 tubes of washing up 
liquid and some double sided sticky tape. Press the start button and 
away we go ( cue eerie music and flashing lights). 

In the bygone days of computers and the 64 there was a rare, quiet 
and obscure little publication called ZZAP! 64 which catered only for 
the Commodore 64 computer. This magazine quickly began to carry 
a cult following and soon became the most popular magazine of its 
kind. 

The first time I bought it, I thought to myself ‘hang about, this 
magazine has a sense of humour, it’s not square like the others, it’s 
fab’ and from then on, I read it every month. Coming back to the 
future, it still has that sharp sense of humour that has always been 
there but over the past months has excelled itself. I read every word 
each month and on many occasions have had aching sides from 
laughing so much. 

Imagine my joy when the magazine became even funnier and the 
caricatures of the reviewers were drawn again, even sillier than 
before, the Rrap became the centre of funny, peculiar, downright silly 
letters and the reviews and the mag became more light-hearted as a 
whole. My life was complete. 

That was up until a few months ago. Then certain people, who shall 
remain nameless, began to complain about the humour and were 
asking you to sober up and become less frivolous. I was clearly 
upset. Now I don’t mean to sound rude, but why don’t you lot just 
shut up? You don’t have to laugh, you don’t have to read the funny 
or silly letters - there are other features in the magazine that cater for 
people with a different or no sense of humour, you know. And let us, 
the people who enjoy having a good old chuckle in life, carry on doing 
so with ZZAP! Maybe my sense of humour isn’t the same as everyone 
else’s, but that’s just the way I am and I’m sure there are many others 
like me. 

Congratulations ZZAP! for bringing just that extra bit of laughter 
into my life every month and I hope your brilliant mag continues to do 
so for many years to come. Right, now where did I put my copy of 
Bernard Manning’s Greatest Jokes. I’ll buy THAT for a Dollar 

Simon Cohl, Middlesex 

It all comes down to a matter of taste in the end, doesn ’t it ? Ho wever, 
for all those people who think that maybe the reviewers are just a tad 
OTT at times, we've found a solution. We’ve connected up the 
Hamza creature to a set of electrodes, and if she says an ’ all that an 
everyfin’ ever again, she’ II receive a dosage of 10,000 volts. Maffhas 
been threatened with death if he carries on with his rubbish jokes, 
and Gordon was never funny in the first place. Happy reading, folks. 
LM 


WILL EVERYBODY JUS! SHOT THE F*** UP UHLESS THEY DON'T WANT TO 


Dear Lloyd, 

I am not going to start my letter 
with Slobber III for you to reply 
Bleuch III because I agree with 
Rebb from Holland. I’m sick of all 
the bullcrap that people write in. 
So right on Rebb, I am with you all 
the way. 

Anthony Melarangi, Runcorn. 

. . . Referring to ‘Will Everybody 
Just Shut The F*** Up!!!’ in March’s 
Rrap: no, I’m not going to say how 
disgusted and disappointed I am 
with you for using the ‘F’ word, I’m 
going to say what a pair of BORING 
B***ARDS Robert and Rebb are, 
have they got totally no sense of 


humour whatsoever? I read Viz every 
month. 

Ste (The Cure Fan), Leicestershire 

The Rrap’s the one part of the mag 
that’s written by our readers (we 
print a representative selection of 
mail each month) so if you want to 
make more jokes or to get really 
heavily into serious discussions 
on anything from piracy to 
bananas, then write in and tell us. 
As you can see from the letters 
above, different readers can have 
pretty different opinions but if you 
really want bits of the Rrap to 
change, it’s up to you. 

LM 

I " 

“ WCVU>S ' 


! DOBERMAN-LOVING 
FUN 

Dear Lloyd, 

I would like to complain about your 
ZZAP! caps, because they’re not 
very tough are they? I mean my 
Doberman ripped a hole in the 
front in about 3 seconds flat. 

I’ll tell you exactly what 
happened. I left my Z.C. (ZZAP! 
cap) on the chair and then I went 
into the kitchen to make a cup of 
coffee and when I came back my 
dog was eating it. Now this got me 


really annoyed because I won it 
as a prize for being a runner up in 
the charts, and that was the first 
thing I’ve ever won and probably 
the only thing I’ll ever win. 

, So please please please could 
you send me another cap. 

Yours hopefully, 

Colin Pitt, Middlesex 


Nice try, Colin, but no. And let this 
be a lesson to other readers: never 
lea ve your ZZAP! Cap lying around 

in the same room as a Doberman. 

LM 



ZZAP! /V IAY 1 989 


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THE TIPS INDEX FAN CLUB 


Dear Lloyd, * - 
I have been reading ZZAP! for 
nearly two years and this is the first 
time I have put it down to write, and 
voice my views. I am one of the old 
breed of ZZAPI’s readers, and it 
has given me great pain in seeing 
the index to all tips, POKEs and so 
forth in Issue 44 (December 88 for 
those who can’t count). The index 
refers to many issues which are 
difficult if not impossible to get 
hold of. May I suggest and I think 
many will agree:- That you reprint 
the issues of old so we can buy 
them OR print all POKES, tips, 
maps, etc in a seperate book and. 
offer it in your sales section. 

I wouldn’t mind or complain 
about forking (notice no misprint) 
out five or ten quid for the chance 
of obtaining all these loverly 
POKEs (ouch! No not that kind of 


poke!). 

This book would be a useful 
ASSET, as in the past I have Gulp!? 
cut out the tips sections and 
slapped it into a book (cue sound 
of gun firing though tempfe and 
splatting brain all over walls). 
Anon, Folkestone 

Right now there just isn’t the sort 
of demand fora tips booklet to 
justify printing it. If we did, we’d 
have to sell it at a really 
unreasonable price so nobody 
would buy it anyway. Still, if 
enough people express an 
interest, the big men with cigars 
and pinstripes who decide the 
future of ZZAP! might just decide 
to listen . . . But then again, they 
don’t listen at the moment 
(mumble mumble). 

LM 


Verylongandsillyworditis 

PneumonouHran'icroseopicsilicouolcanoconiosis. 

Paul Bradley, Gainsborough 

FloccinaucinihilipiHfi cat ' on - 

LM 


BUDGET BONANZA 
imvANA 

Dear Lloyd, 

Re the March ‘ Letter of the 
Munf’, having good full-priced 
games re-released at budget 
price is great for people like me 
with little dosh, but the games 
concerned are getting newer 
and newer -just like 
compilations a couple of years 
ago. 

Eventually, I can see the only 
full-price games being coin-op 
conversions or TV/Film tie-ins, 
and they would soon be stuck 
on a compilation or rereleased 
at budget - or both (a 
\aGhostbusters on Ricochet 
and Beau Jolly’s 
Chartbusters). 

A couple of years back there 
were rumours of the one 
pound budget game - 99p for 
a presumably limited piece of 
entertainment, but now I can 
see old budget classics like 
Thrust and BMX Simulator 
going this way one day. , 

What with classics like Tetris 
being knocked down to three 
or four quid on release and 
other full-price games fading 
into obscurity straight away, I 
can’t see how the smaller 
software houses producing 


these titles can compete 
against Silverbird, Rack-lt etc. 
Putting out games like Bubble 
Bobble and Sanxion for two 
and three quid, plus original 
titles like Slayer and Zamzara. 

Still, there are houses like 
System 3, Palace and 
Thalamus who put out original, 
successful games (but they are 
ALL, without exception, good). 
Keep taking the tablets. 

Leon Cox, Brighton 

Personally, I’m quite pleased 
at how the budget market’s 
going at the mo. Brilliant oldies 
like Paradroid and Little 
Computer People are being 
released at bargain bucket 
prices and giving younger 
gamesters the chance to play 
a whole bunch of stuff they’d 
never have a chance to buy 
otherwise. Just goes to show 
that if you’ve got a 64 and a 
limited amount of cash, you ’ve 
now got a wider choice than 
ever before as to what to 
spend your money on. Not ’arf 
bad, if you ask me. On the 99p 
budget game front , I can ’t see 
it happening; but it ’s surprising 
how many budget 
compilations are coming out- 
witness the Firebird one in The 
Word this month. 

LM 


A WILF LETTER 

Dear Lloyd, 

Out of the ashes of R.A.S.H (Rrap March *89) rises, like 
the mythological Elephanix, the Welling International 
Liberators of Fatties — or WILFs for short. We dare any 
member of the ZZAP! team to insult our newly declared 
chairman, Gordon Houghton. If ‘Cool Dude’ Evans (has 
anyone else noticed the receding hairline?) or that 
'scatterbrained, fastidious, madcap kinda gal* Hamza 
step out line then we will not be held reponsible for our 
actions. 

With Gordon in our organisation our membership has 
risen 100%, bringing the total membership to four. My 
motives behind this warning are the following: 

1. At school I was dogged by the nickname 
‘ Blubberbutt’ so I know what it is like to be taugnted 
(wrong spelling?) 

2. After the disbandment of R.A.S.H and the obvious 
ineffectiveness of the Nuneton Tea Cup Liberation 
Front, we WILFs thought Gordon needed protection. 

So what do you say, all you unthin ZZAP! readers? Let’s 
join guts and protect this ZZAP! editor. 

Bernie ‘ Cyril Smith ’ Manning, founder and other member of 
W.I.L.F. 



O \k 


AFTERBURNER AFTERMATH 


Dear Lloyd, 

I have just bought the Commodore 
64 version of Afterburner. I loaded 
the game, plugged in my trusty old 
joystick and hit the fire button. The 
game started, l wiggled the 
joystick round a bit to find that the 
plane moved in a very unrealistic 
way. The background graphics 
were even worse. The game was 
pathetic. A few days later I played 
the Speccy 48 version. It was 
excellent, no blocky graphics, 
smooth movement and a much 
more exciting game. 

What are Activision ‘playing at’ 
if a game can be so good on a 
Speccy it can be just as good or 
even better on a 64. Come on 
Activision, what happened to the 
good old games like LCP? 

N. Davies, Solihull 


Yeah well, Little Computer People 
didn’t have 3D in it, did it? I’m no 
technical genius but one thing I do 
know is that for all its 
disadvantages in terms of 
graphics and scrolling, it’s much 
easier to produce fast and 
effective 3D on the Speccy than it 
is on the 64. 

But what were you doing buying 
the game before you’d seen the 
review anyway? Having fallen for 
the hype and wasted a tenner 
myself a couple of times, I’ve 
decided to wait for the reviewers’ 
opinion before I buy from nowon - 
I’m sick of making really expensive 
mistakes. 

LM 


WOO'Ooo*. 
{JA TwofeV- 




ZZAP! MAY 1 


3 3 









THE FISH SURVIVAL KIT 




Dear Lloyd (alias the man with a 
paper bag over his head). 

I have an important piece of 
information for fish lovers 
everywhere! Today (18th 
February) while playing Pro Ski 
Simulator, I flicked channels to 
BBC1 , just in time to see a 
frightening atrocity: Ken D Fish 
being kidnapped by a Hell’s Angel! 
Has Ken reappeared at ZZAP! 
Towers? How much is the 
ransom? Are you going to pay it? 
Anyway, for all you fish owners at 
home, here are some Fish Survival 
techniques, as devised by me, Dr 
Swinehund. 


1 . When taking your fish for a 
walk, be careful to have him on 
a close lead. 

2. Always disguise him/her as an 
anteater, to avoid detection. 

3. Never, ever, feed him cheese, 
as Hell’s Angels home in on 
this. 

4. When bathing your fish, bath 
with him, and always carry the 
Doctor Swinehund MK IIVX 
Harpoon. It doesn’t work, but 
it looks frightening. 

5. And the most important rule of 
all, the one you must never 
forget, is don’t let your fish 
watch Gremlins . This will kill 
him/her. 


So for the time being, pay the 
ransom, follow these rules, 
and kiss your fish every 
morning before you go to 
work. 

Happy fish loving! 

Dr Swinehund, Wiltshire 


Everyone will be pleased to 
know that we rescued Ken 
from Hell’s Angels; but much 
water has passed under the 
bridge since then. Ken is rather 
embarrassed about his last 
business trip to Grimsby. A 


minor indiscretion with a lady 
haddock - Edna - has led to 
him being suspected of 
parenting 1500 Kenlets - last 
seen at a Grimsby football 
match. Ken would just like it to 
be made known that he has 
never been to Grimsby, has no 
knowledge of anyone called 
Edna and was tucked up in his 
castle with a hot piece of gravel 
on the night in question. 
Honest 
LM 


ZZAP! MAY 1 989 





_ L 





THAT GADGI WORD 
STUFF 

Dear Lloyd, 

Just a quick line to answer the 
Fat Man’s query as to the 
meaning of the word GADGI: In 
our neck of the woods GADGI is 
used in place of words like 
BLOKE and FELLA. 

Hope you will all now be able 
to use the word GADGI in its 
correct form. 

Paul Walker, Cumbria 

. . . I’ve done it! In answer to 
everyone’s prayers I’ve 


discovered what the word gadgi 
means. Gadgi is an adjective 
meaning ‘pertaining to a gadge’. 

Anyone know what a gadge 
is? . . . 

Chris Watson, Suffolk 

According to PG, the ex-ZZAP! 
writer, who rang in especially to 
tell us (and to ask for his teapot 
back) gadgi means exactly what 
you said- an old bloke orfella- 
except we spelt it wrong. He 
says it should be gadgee. But 
then what do we know? Any 
other definitions lurking out 
there? 

LM 


That new gadgi reviews stuff 



Dear Lloyd, 

I would like to comment on the new rating presentation - it’s 
crap!! No, only kidding, but it is a bit weird!! Placing the Amiga 
percentages next to the CBM 64 percentages is not a good 
idea. Take the LED Storm review for instance. How come the 
CBM 64 gets 86% while the Amiga version only gets 80%? The 
CBM 64 graphics are very blocky compared to the Amiga. 
You’ve given sound on the CBM 64 94%, and on the Amiga 
only 90% - the music on the Amiga version is one of the best 
tunes I have ever heard on a computer, and then the overall is 
94% for CBM 64, but only 92% for Amiga. 

I know what you have done, ie: not given marks according 
to a comparison of the two machines’ capabilities. You have 
instead marked them individually. 

But don’t you think it’s a bit funny when you see 6% higher 
graphics for the CBM 64 when the Amiga has 1 00% better 
graphics??? Maybe you should present them apart - there 
might be some stupid thick headed commie users thinking, 
‘HA! LED Storm got better ratings on graphics and sound on 
the 64 than the Amiga - so much for mega graphics etc, naw 
naw!!’ 

Oh, and I used to have a CBM 64, so don’t cop me with any 
CBM 64 bull!! 

I reckon the software houses that bring out games at £24.99 
for the Amiga must be rolling in it. More often than not, the 
game is rubbish, and you can tell that not much effort and 
design time went into making it (ie: ported across from the ST). 
Would all the CBM 64 owners want to buy Techno Cop for 
£14.95? I very much doubt it. 

Also the reply that I have seen says that prices will come 
down once Amigas get more popular is rubbish. If you were a 
company selling games at £24.99 and then your customers 
doubled would you lower your prices or keep them the same? 

Now I know that the £24.99 is only the recommended price, 
but it’s like having £14.95 on the CBM 64 as your top price 
instead of £9.95. If they were to bring it down to £14.95 instead 
of £24.99 and budgets about £5-£7 pounds, it would be very 
interesting to see what would happen. 

Julian Smith, Sheffield 


To answer your last point first , it’s interesting to see that US 
Gold have now reduced a selected number of new products 
to the low price of £14.99- long may it stay that way. 
Personally, I think anything above £25 is a rip-off ; and anything 
above £20 is only justified by depth and lastability - stuff like 
Starglider 2 and Carrier Command. It would be nice to see 
more companies making more Amiga software affordable. 

As for the new ratings, we combine the boxes because it’s 
interesting to see just how the different versions compare. But 
you're right - we judge the games on their own merits, and 
within their own format So, for LED Storm, the Amiga version 
had better graphics than the 64 but not the most amazing 
graphics for an Amiga. Each game is rated independently 
within its own format. 

LM 



SPECCYS ARE RUBBISH 

Dear Lloyd, 

A few months back you 
introduced the new reviewer 
KATI. This is great! In all my life I 
have never known a girl to be 
interested in computers! I 
expect it’s brought in some 
women readers. COME ON YOU 
WOMEN. READ ZZAP! YOU’LL 
LOVE IT WHEN YOU DO. 

Still at school in the fourth 
year, I hear many SPECTRUM 
owners who think the 
COMMODORE 64/128 are 
totally s**t. I totally disagree 
withthem and they say why don’t 
you buy a SPECTRUM instead?’ 

I would never degrade. What’s 


IT’S OFFICIAL 

your opinion about them? 

(T otally mad and they all need to 
go and see a Psychiatrist?) 
Though soon I’m upgrading to 
an Amiga. 

The Banana King 

As far as we’re concerned, 
Speccys are RUBBISH - but 
then, could we be just a little bit 
biased? If you compare the cost 
of a 64 (almost £ 160 j with a +3 
(nearly £200 - and for that you 
get some really rubbish 
graphics), then there’s just no 
competition whatsoever, is 
there? 

LM 


ta, E L ,®? NSOUS CMP OR CRUCIAL? 

machine! Kom’K'ScfcsSlo'I'Ih "T b “' 91 ’ 1 * 1 «« 

*85?— ' c “ “• *•% » WpSSSK 

expecting BIG'thin^’rh^gg thlch e ,or '* ithin th enext year I'm 
games playing as we know it For sonn? *° revolut| onize home r 
arcade machine in their home m he form nfT^ C0Uld have a " 
Yep, consoles represent the fiiti.L k 1 .?* a ' ' ' cons ole. 
currently available and instead look tn’fh f ° rget the ones 

to our shores shortly. First ofwhk:h wHlhpth d a 6 J m any 9 ua "tity) 
truly potent machine with sune h n^ 8 ' b,t Pc Engine, a 
Engine is quite capable of d PC 

standard action on 



1 M OM,,,e witn superb aamp<? Ac 



'-ROM add-on a n^„®! henew 'onovation of producing 

Die Of bnn<itirw~i PiAo 


the CDlROM rdd-on, ^SSlISlS^ 

MegaBytes of memo™ hence d™ bte 0f boostin 9 548 ‘ 

graphics and sound. drama t'c improvements in both 

doesn’t endure though forthireaff 8 ’ 6 '* machine! Tha story 
consoles set to blow y 9 our mind We W "' s a range <* 1 6-bit 

power whfehih? 1 6- b?t ^erelorewToo 6 ’ lt ’ S obvious *° see th « 
now is a hydraulic cabinet and Kon * P £ / A " that ’ s needed 

The way I see it, there arp „ , 0n x bave P^ns for that. 

Amiga and commit suicide when vouspp th’ either you buy an 
consoles for half the price, or you wait P ° Wer of the new 

The^SS; IT** " 

Engfne doeslook pretty Ztltu? buthl df ! Just ./ ike that The PC 
console can ’t do. i d tike to see them nr Stl " quite a lot that a 

complex as Starglider II Dunapnn m=> ^ roducir >g something as 
any adventure on the paying game or 

computers first. What ahn, tthf- W te off the 16-bit 

f °' the Engine (about 20 or so titles avakahf ^ w ~ //fy ofsoftw are 

S, > sr" y »»» 

but for liability. 

to beat y ’ rne 64 and Amiga are still pretty hard 

LM 


Regrets - I’ve had a few. But then again, too few to mention. 
I did what I had to do - and if you give me half a chance I’ll do 
it next month. Just send all your computerised and other 
thoughts to LLOYD MANGRAM, ZZAP! RRAP, PO BOX 1 0, 
LUDLOW, SHROPSHIRE SY8 1DB. I’ll read them my 
waaaay. 




o 


ZZAP! MAY 1 989 







Yaaayyy! Spring! Time to dust down 
my Bermuda short-ettes and get back 
in the river for a dirty great slime bath. 
Just the right time of year for catching 
baby billygoats and picking them off 
the shore. Just the right time of year, 
in fact, for stuffing yourself full of 
lizard's toes and gnome heads and 
playing Scrabble with your pet flies. 
Snack time here I come! 
Geronimoooo! 


SfAGE QtfEST U 

Sierra/ Activision, Amiga £19.99 


pace-thefinal 
frontier. I'm a 
big fan of Star 
Trek, me, so 
anything to do 
with space and 
all that googly 
stuff gets me 
really excited. 
So - you remember Space 
Quest, don't you? Course you 


do. That was the time you, 
humble 'brain the size of a 
peanut' interplanetary janitor, 
managed to save your planet 
Xenon (now, where have I 
heard that before?) from 
certain death by Vohaul's 
secret Star Generator. Woo! 

Vohaul sounds just like my 
kind of guy, actually. He's 
slimv. fat. oumle (oersonallv. I 


V «' 




(k Ro<V\v AU\ls^\ 




II 


*aa/>3uM — 






is a fair bit faster than the 
original (though the controls 
are still a bit fiddly now and 
then) and the parser's 
adequate. If you can stay alive 
long enough, there's plenty of 
puzzles to solve, but once 
you'vedied 56times in thefirst 
half hour, does anybody really 
care? 

Unless you're really into the 
Space Qi/esttheme, take a long 
look at this before you fork out 
20 quid. It may have nice 

C resentation and a glossy box 
ut when you get right down 
to it, it's just . . . well, your 


average lizard's toenail sort of 
romp. And who wants that, 
when you can sell a few 
buckets of snot for an extra 
fiverand buy a nice, shiny copy 
of Lucasfilm's Zak McKracken 
instead? 


ATMOSPHERE 
PUZZLE FACTOR 
INTERACTION 
LASTABILITY 
VEflALL 


0 % 


prefer green) and really, really 
gross. And he's got a plan. 
Unless you manageto blitz him 
in time, Xenon's going to be 
invaded by thousands of 
genetically engineered life- 
insurance salesman 
synthetically designed to make 
the life of every single citizen a 
misery. Oh no! 

Oh yeah. And if your 
skimmer hadn't crashed on the 
way to the labour camp 
Vohaul's picked out specially 
for you, you wouldn't be able 
to do anything at all about it. 
Luckily, if you’re clever 
enough, you can make it 
through the planet Labion, 
back to Vohaul's asteroid 
fortress and try to STOP THE 
PLAN. 

Action's presented in typical 
Sierra style. You wander 
around the 3D environment 
using your joystick and typing 
in commands (to pick up 
objects and so on) just as in a 
normal text input adventure. 

According to the back of the 
box, the graphics are in 
'incredible3-D'. Erm . . . well- 
we all know what 3-D is like 
and this isn't it. You can walk 


behind bushes and trees but 
they look more like a pile of 
spinach (yeuch- really hate the 
stuff) than a shrub. I know you 
can't have brilliant graphics if 
you want a decent amount of 
memory devoted to the 
gameplay but you don't need 
to have badly defined blobby 
sprites instead. You can see 
from Lucasfilm's Zak 
McKracken just how much 
detail you can cram into this 
type of game it takes just one 
look at blockland to see Sierra 
haven't done as much. 

Yeah, yeah but what about 
the game itself? Well, I suppose 
it's OK if you like dying a lot. As 
for me, I'd rather spend the 
afternoon with a couple of 
tons of billy-goat spare ribs in 
bar-B-Q sauce than spend an 
hour of so getting killed every 
time I find a new location. So 
what if you can save to disk! 
Looks to me like they just ran 
out of ideas for a more 
interesting storyline. 

Personally, I didn't go a 
bundle on this one but if you 
liked Space Quest, you'll 
probably find something to 
enjoy in it. 3-D and movement 


mmi 


Microillusions/Mediagenic, C64 £19.99 disk only 


ou don't have 
to be a 
brilliantly 
intelligent 
gamesplayer 
(like me) with 
thousands of 
admiring fans 
% (like me), to 
know that there are some 
Amiga games which aren't 
ever going to translate that 
well to the 64. You know the 
sort of thing - Starglider 2, 
Dungeon Master, Carrier 
Command- and Faery Tale 
Adventure. 

Come off it lads, you don't 
expect something which 
started life at about 50 quid 
and that got everyone 
shouting out state-of-the-art 
software left, right and centre, 
to go down as smoothly as a 
spot of gnome punch with 
extra lizard's entrails on the 64. 
It doesn't. 

Anyhow, here's the low- 
down on the story. Julian, 
Philip and Kevin are three 
namby pamby spoilsport . 
brothers who've insisted on 
ruining the life of a bunch of 
stinking ghosts, goblins and 
ghouls. What the brothers are 
after is a magical talisman and 
they're prepared to go out into 
the big bad world of lakes, 
castles, manors and 
settlements to get their 
cowardy custard hands on it. 

The adventure is graphically 
displayed and you pick options, 
get objects, use magic, etc 
using either the mouse or a 
combination of joystick and 
keyboard. 


Sounds OK so far? Yeah, well 
it would be if it weren'tforthe 
pretty basic graphics and the 
incredibly long and tedious 
disk-accessing time. Have they 
heard of data compression at 
Microillusions? Data 
compression, my foot! Even 
when you're just walking 
around samey ordinary 
grassland, there's a bit of disk 
access every 10 or 20 seconds 
and it takes about one minute 
of waiting around every time 
you walk in or out of a 
building. 

Don't know about you, but 
I'd rather spend an afternoon 
washing my underpants (I only 
do that once a year) than waste 
any time slobbering over a hot 
jotick waiting for another little 
bit to load. Especially with ' 
graphics as flickery and 
indistinguishable as this. I 
mean, if you've got a graphic 
adventure, you should be able 
to see a bit more of an object 
than just a blob. 

Apparently, there's an in- 
depth game behind all this. 
And if you can be bothered to 
get any way into it at all you 
deserve a presentation Chuck 
Vomit perseverance medal. Oh 
yeah - and if you've already 
wasted 20 quid on it - BAD 
LUCK. Hur, hur. 








Zealand 


iVoodoo 


%itMd. TeF036565 594 




fill if ^ vriMiT 


IT'S ZORK!! 

■ ■ v mm ■ m ■ m ■ ■ 


bought 
Infocom 
games only 
came out on 
disk didn't 
you? Thought 
you'd never 
ever get 
round to 
playing it on cassette, did 
ya? Yeah well, you were 
wrong weren't you. Na na 
nya na na! 

Yup. The first title in the 
Zork trilogy is now 
available (in slightly 
shortened form) on C64 
cassette so all you tasty 
cassette owners out there 
can experience the wonders 
of an ancient underground 


empire and search for the 
fabulous wonders of Zork. 
Magic! 

Well, nearly anyway. 
Actually, the whole thing 
takes about 1 5 minutes to 
load in but once you've 
done that you'll be 
experiencing one of the 
greatest ZZAF! sizzling 
adventures of all time. If 
you haven't played it yet, 
and you're not bothered by 
the loading time, you could 
do worse than nip down to 
your nearest software shop 
and get hold of a copy for 
£9.99. Still think that's a bit 
pricey for such an old game 
-even if It is a classic ... 


More hot and hairy tiplets 
from a bunch of cuddly, 
guys. And the winner of 
the 30 quid software vou- 
cher iiiiiissssss - Nizam 
Ahmed of Middlesex. 
Fancy a giblet, anyone? 


KENTILLA: put the mirror to the 
cage to defeat the Karush. 
SHERLOCK: the opium den is on 
Slater Street and Basil lives in 
Camden Street in London. 
BARD'S TALE: to make lots of 
money, first save all the charac- 
ters. Then delete all but one 
character and keep on creating 
more characters. Leave the Guild 
and give their dosh to the origi- 
nal character and delete them 
again. 

MINDSHADOW: you need the 
hat and the shell from part one 
to complete part two (Atha, 
Atha and Halliwell). 

ZZZ: use the bike by pushing it to 
the house to which the Sandman 
ran. Fire at bullseye on duck 
shoot and you're given a bal- 
loon. Jump out, fire and exit. 
JACK THE RIPPER: tie the bed 
sheets together, tie to bed, lock 
door, open window, climb out. 


FISH: find a dry route while the 
cast is cooling. 

CORRUPTION: if you're going 
somewhere you might lose your 
possessions, put them in your car. 
There's an interesting conversa- 
tion to listen to on Teresa's 
phone at 12.10 (Stephen Bate). 
WASTELAND: do not enter every 
tent. If the.whole party is uncon- 
scious during a battle, just 
reboot. Do not visit Las Vegas 
unless you're very strong. The 
first place to visit is the rail 
nomads' camp, then go to 
Quartz. 

ULTIMA V: the cities, keeps and 
shrines are in the same places as 
in Ultima IV. Don't steal food but 
fight for dosh, then buy food in 
Moonglow. In the chambers of 
Lord British, there's a magic car- 
pet. Ask the owner of the Arms 
Of Justice in Yew for the resis- 
tance password. In every town, 
there should be someone who 
knows the password to the dun- 
geons. You need an item from 
Empath Abbey to climb the 
mountains or you won't be able 
to complete the game. 

JINXTER: burn the bread to keep 
your charm. 

DRACULA: to deal with the dog, 
stand on the table, examine it 
and throw what you find. 


Look after this lot and don't ring them in the middle of the night or 
you've had it - I'll kill you. 


Heroes of Karn, Bored of the Rings, Gremlins, 
Voodoo Castle, Zim Zala Bim, Mugsy's Revenge, 
Tropical Adventure, Dracula, Holy Grail, The Pawn, 
Return to Oz, Masters of the Universe, Robin of 
Sherwood, Fourth Protocol, Price ofMagik. 
Christophe Brassart, 67 rue de I' Abbe Lemire, 59200 
TOURCOING, France. 

Tower of Despair, Dracula, Adventureland, Zim Zala 
Bim, Castle of Terror, Time Tunnel, Eureka. 

John Paterson, 8 Bracadale Road, Baillieston, 
Glasgow G69 
Tel: 041 771 7729 

Mordons Quest, Spiderman, Hacker 
Nigel ‘Nemesis' Richardson 
Tel: 01 360 8325 

TheGolden Baton, Worm in Paradise, Hobbit, Fourth 
Protocol (Pt 3 only). 

Andrew Blackman, 133 Ashen Drive, Dartford, Kent 
DAI 3LY. Tel: 0322 76887 5.30-8.30pm 

Dungeon Adventure, Lord of the Rings, Quest for the 
Holy Grail, Hampstead, Lords of Time, Inca Curse, 
Espionage Island, Planet of Death 
David Lemon, 14 Norton Place, Dunfermline, Fife 
KY11 4RH Tel: 0383 728353 after 6pm Mon-Fri 

Leather Goddesses of Phobos, Zork III, Terrormolinos, 
Never Ending Story, Heroes of Karn, Mission 1, 
Gremlins, Robin of Sherwood 

Ron McKenzie, 3 Silverstream, Freystrop, 
Haverfordwest, Dyfed SA61 2SN 

Adventureland, SubSunk, Heroes of Karn, Empire of 
Karn, Munroe Manor, Hacker, Classic Adventure, all 
early Infocom titles, Jinxter, Guild Of Thieves, 
Plundered Hearts, Dracula, Hitchhiker's Guide, 
Mindshadow, Trager Sanction, Wishbringer, Trinity, 
The Pawn. 

e, ~ ning, 235 Meola Road, Pt Chev, Auckland, N 
Tel: 867074 

Castle, Heroes of Karn, Pirate Adventure, 
Indians, Hobbit, Lost City, Gremlins, Wizard 
forthe Holy Grail, Zim Sala bim, Island 
Dracula. 

, Belleek, Co Fermanagh, N 

The Hobbit, Erik the Viking, Castle of Terror, Eureka, 
Voodoo Castle, The Count, Heroes of Karn, Empire of 
Karn, Zork I, Zork III, Exodus, Ultima III, The Boggit, 
Lords of Time, Neverending story, The Hulk, Temple 
of Terror, Ultima IV, Seabase Delta, Kentilla, Valkyrie 
17, Sherlock, The fourth protocol, The Helm, Wizard 
of Akyrz, Perseus and Andromeda, Lord of the rings 
(part 1), Emerald Isle, Quest for the Holy Grail, 
Hacker, Colossal Cave. 

Steven Kelly, 4 South View, Whins Lane, 
Simonstone, Burnley, Lancs BB12 7QU. Tel: 0282 
74765 (between 6pm and 10 pm) 

The Hobbit, Seabase Delta, Kentilla, Zzzz, Spytrek, 
Robo City, Imagination, Demon Knight, Kobyashi 
Naru, Tower of Despair, Time Tunnel, Citadel of 
Chaos, Eureka, Sorceror of Claymorgue Castle, The 
Quest For The Holy Grail, Rigel's Revenge, See-ka of 
Assiah (part one), Football Frenzy, Velnor's Lair 
Paul Hardy, 33 Fir Tree drive, Wales, Sheffield S31 
8LZ. 

Hitchhiker's Guide, Zork I, Zork II, Planetfall, Leather 
Goddesses, Cutthroats, Infidel, Stationfall. 

Dave Rogers, 15 Elm Terrace, Westfield, Radstock, 
Bath, Avon BA3 3XP. 

Amazon, Borrowed Time, Castle of Terror, Castle 
Adventure, Computer Adventure, Dracula part 1, 
Grand Larceny, Haunted House, Himalayan 
Adventure, Labyrinth, Mad Mummy, Mindshadow, 
Murder on the Waterfront, Never ending story, 
Ninja, Raka-tua Volcano, Scroll of Akhbar, Seabase 
Delta, Silver Mountain, Subsunk, The Boggit, The 
Dallas quest, The Hobbit, Ultima IV, Voodoo Castle, 
Zork I, Zork II, Zork III, Zzzz. 

Mario Moeller, 38 Greenvale Drive, Greenvale, 3047, 
Vic. Australia. 

Ultima IV, The Bard's Tale, Voodoo Castle, Phantasie 
I, Never Ending Story, Dracula, The Prince of Magic, 
Borrowed Time, The Pawn, Seabase Delta, Deadline, 
Zork III, Wishbringer. 

Derek Wong, 42 Ingram Road, Thornton Heath, 
Surrey, CR4 8EB. 

Hitchhiker's Guide, The Hobbit, Lord of the Rings, 
The Shadows of Mordor, Guild of Thieves, Jinxter. 

Warren Lee Melia, 1 Thornhill Avenue, Rishton, 
Blackburn, Lancs, BB1 4EZ. 

Jack The Ripper, Dracula, Kayleth, Mindshadow, 
Never Ending story. 

Derek Scott, 42 South Parade, Leven, North 
Humberside HU17 5U. 

Starcross, Suspended, Suspect, Leather Goddesses, 
Zork I, Zork II, Zork III, Deadline, Planetfall, Infidel, 
Cutthroats, Ballyhoo, Lurking Horror, Seastalker, 


3 8 


ZZAP! MAY 1989 


Dio fi-h Mtur 
induct ftAt 1 . 


Bureaucracy, Trinity, Moonmist, Hollywood Hijinx, 
Hitchhiker's Guide, Wishbringer, Sorcerer, 
Spellbreaker, Enchanter, The Pawn, Ultima I, Ultima 
III, Ultima IV, Sherlock, Gremlins, The Hulk, 
Terrormolinos, The Fourth Protocol, The Hobbit. 
Billy Kavanagh, 49 Drake Hall, Westhoughton, 
Bolton, BL5 2RA. 

Never Ending Story, Zzzz, Quest for the Holy Grail. 

Tony Kinnear, 49 Wainwright Avenue, Hutton, 
Brentwood, Essex, CM13 2SZ. 

Bally Hoo, Bored of the Rings, Borrowed Time, 
Deadline, Emerald Isle, Enchanter, Eureka (German, 
Arthurian, Roman), Gremlins, Hitchhiker's Guide to 
the Galaxy, The Hobbit, Leather Goddesses of 
Phobos, Mind Shadow, Munroe Manor, Moonmist, 
Pirate Adventure, Planetfall, Planet of Death, Knight 
Ore Pt 1, Seastalker, Ship of Doom, Spell Breaker, 
Spiderman, Starcross, Stationfall, Tass Times, Lurking 
Horror, T racer Sanction, Valkyrie 1 7, Very big cave 
adventure, Wishbringer, Worm in Paradise, Zork I, 
Zork II, Zork III. 

Ian Gay, 18 Earsdon Close, Westdenton, Newcastle 
upon Tyne, NE5 2RL. 

SMASHED, Dracula, Frankenstein, Kentilla, Quest For 
The Holy Grail, Gnome Ranger I, II, Eureka II, IV, Zim 
Sala Bim, Cricket Crazy I. 

Scott West, 10 Charnock Dale Rd, Gleadless, 
Sheffield, SI 2 3HP. 


The Hobbit, Seastalker, Trinity, Leather Goddesses, 
Beurocracy, Hitchhiker's Guide, Stationfall. 

Carl Kuttelwascher, 6 Robin Hill Drive, Camberley, 
Surrey. GUI 51 EG 


i&kd&l S \rd\C£ ] 


Enchanter, Zork I, II, III, Planetfall, Stationfall, 
Plundered Hearts, The Pawn, Shadowgate, 
Wishbringer, Leather Goddesses of Phobos, Ingrid's 
Back, Hollywood Hijinx. 

Julian Loveday, 23 Herbert Road, Emerson Park, 
Hornchurch, Essex, RM11 3LM. 

Heroes Of Karn, Empire of Karn, Dracula, Seabase 
Delta, Spiderman, Hulk, Zzzz, Quest for the Holy 
Grail, Lord of the Rings, Price of Magik, The Pawn, 
Twin Kingdom Valley. 

A Ridge, 4 Corwallis Avenue, Clifton, Bristol, BS8 4PP 

Twin Kingdom Valley, The Hobbit, Hitchhiker's 
Guide, Return To Eden, Terrormolinos, Dallas Quest, 
Jinxter, Deja Vu, Shadowgate, The Three Muskateers, 
Pludered Hearts. 

Steven Coomber, 6 Maysfield Close, Portishead, 
Bristol. BS209RL. Tel: 0272 844218 (6-9pm) 

The Boggit, Hulk, Kayleth, Kobyashi Naru, Sherlock. 
William Stephenson, 10 Inchcolm Terrace, South 
Queensferry, West Lothian, Scotland. EH30 9NA 

Corruption, Tass Times in Tonetown, King's Quest III. 

Simon Ball, 1 A Castle Flats, South Street, Ashby-de- 
la-Zouch, Leicestershire, LE6 5BQ. Tel: 0530 415103 
(5-1 0pm) 

Zzzz, Kentilla, Seabase Delta, Token of Ghall, Pirate 
Adventure, Voodoo Castle, Spacy Odyssey, Buckaroo 
Banzai, Redhawk, Kwah, Colossaldventure, Dungeon 
Adventure, Impossible Mission, Adventureland, Lord 
of the Rings, Labyrinth, The Count, Rebel Planet, Sea 
of Blood, The Bard's Tale I and II, Jack the Ripper, 
Legacy of the Ancients, Frankenstein, Book Of The 
Dead, Temple Of Terror, Neverending Story, Deja Vu, 
Masters OtThe Universe, Fourth Protocol 
Paul Shields, 35 Threshelford, Basildon, Essex, SSI 6 
5UB. 

Zork II, Gnome Ranger, Knight Ore (part one). 

Steve Parker, 1 3 Elizabeth Road, Seaton, East Devon, 
EX12 2DS. 

Zork I, II and III, Hitchhikers Guide To The Galaxy, 
Knight Ore, Dragon World, Ultima 3, Infidel, 

Starcross, Seastalker, Cutthroats, Deadline, Sorceror, 
Suspect, Suspended, Transylvania, Ultima I, II and III, 
Ulysses and the Golden Fleece, Witness, Planetfall, 
Crowley, The Count, Ghost Town, Morgue, Strange 
Odyssey, Pirate Adventure, Pyramid Of Doom, 
Voodoo Castle, Adventureland, Mystery Funhouse, 
Mission Impossible, Sorceror of Claymorgue Castle, 
Golden Voyage, Alice In Wonderland, Cyborg, Blade 
of Blackpool, Death In the Caribbean, New 
Adventure, The Institute, Mask Of The Sun, 
Masquerade, Mindwheel, King's Quest, Questron, 
The Wizard and the Princess. 

Richard Verity, I Beack Road, Motueka, Nelson, New 
Zealand. Tel: New Zealand (0524) 88660. 

Zork I, II and III, Suspended, Starcross, Deadline, 

Gruds in Space, Hulk, Spiderman, Asylum, Dallas 
Quest, Wishbringer, Hollywood Hijinx, Rigel's 
Revenge. 

Mischa Schweitzer, Assumburg 9, 1121 EA 
Landsmeer, Holland. 

Knight Ore, Mindshadow, Bastow Manor, Dracula, 
Neverending Story. 

Jamie Gooding, 29 Ross Street, Surrey Hills, Victoria 
3127, Australia. 

’’ oMmo 1 " 

"fl*' S (cuuo 







Please note that as of this issue we have been forced to remove 
our SWAPLINE section and any advertising in connotation with 
swapping, in whichever classified section, PEN PALS and USER 
CLUBS included. We also retain the right to exclude ads which 
could lead to copyright infringement, ie. software pirating or 
which in our eyes are morally unacceptable. All excluded ads will 
be returned to the advertiser. 


MMl/t^rfLpNO 



WANTED 



WANTED: Ultima I, Ultima II, Ultima III, Wizar- 
dry I, Wizardry II, Wizardry III, Demon’s Winter, 
Questron I, Times of Lore, Kayden Garth, Earth 
Orbit Station, Deathlord, Phantasie I, Phan- 
tasie II, Phantasie III, Bard’s Tale I, Bard’s Tale 
II. Good prices paid! Ring Roland 01 250 1910 
(disk only). 

WANTED: These old games, Galaxy by 
Anirog, Clone of Galaga arcade game, Blue 
Max and MRDO or Arcade Classics. Contact: 
A. Smith, 7 Bangor Walk, St. Annes, Nottin- 
gham NG3 4FS. Must be originals and casset- 
tes. 

Vic 20 - Dean! You rang about your Vic 20 
cartridges, please ring back, I really need Astro 
Blitz and A.E. desperately. Ring 01 751 5913. 
Thanks alot Dean and ring soon! 

C64 original copies of: Professional Adven- 
ture Writer, The Quill (with Ram save), Artist 
64, disk or tape. Disk preferred, will pay in any 
currency. Write to: Mario Moeller, 38 Green- 
vale Drive, Greenvale, Victoria, 3059 Australia. 


FOR SALE 

Atari 520 ST FM with 1 meg drive, over £400 
worth software plus accessories, 2 demos, 
word processor, joystick, mouse etc. Excel- 
lent condition, bargain at £350. Tel: (0533) 
730745 after 6pm ask for Mobin. 

C64 software for sale. Titles include Opera- 
tion Wolf, Konami’s Coin-Op, Blockbusters, 
Sentinel. All in excellent condition with all 
packaging. Worth over £195. Over 60 titles 
only £55 inc. P+P. Call (092572) 8675 after 
7pm and ask for Ian. 

a 

For sale: over £200 of cassette software, 
some great gear here inc. Que-dex, Street 
Fighter, Predator + lots more. Will sell for £1 50 
ono. Contact: Park Lane, 6 Newry Road, Bel- 
leeks, Newry, Co Down. Phone (0693) 878695. 

Commodore 64C, C2N, cassette games 
approx. 1 20 including Simons Basic Cartridge 
14 Months old, all worth £350, sell for £160 
ono. Phone Marlon on 01205 3537. 


Amiga games. Hunt for Red October, 
Battlechess, Starwars, Time and Magik all 
£10. Peripherals, Amiga Stereo System £15. 
T.V. Modulator £15. Cheetah S/Fighter joys- 
tick £10. Printer stand £5. Telephone: 0722 
790776 Salisbury, Wilts after 6pm w/days. 

Printer, MPS 1000 dot matrix hardly used. 
IBM compatible, in the shops £350, will sell for 
£300. 10 FREE games with quick sale. Con- 
tact: Chris Brown, 9 King Lane Cotts, Over 
Wallop, Hants. SO20 8JF, Tel: (0264) 781 804. 

C64C, 1 571 (hardly used), C2N, Action Replay 
Mklll, Diskmate II, disk notcher, 3 joysticks, 
lightpen, 2 diskboxes, 250 disks, 600+ 
games:- Operation Wolf, books, mags + more. 
Worth £1500, sell £375. Phone (020630) 5593 
NOW! 

Commodore 64 in slimline case complete 
with Action Replay Mk5 cartridge, mouse, 
tape deck, two joysticks, user manuals plus 
over £200 worth of games. £1 99 ono. Tel: 0993 
882220 (Oxford). 

Commodore 128, boxed as new, two 
datasettes, tape copier, 100+ games, Simons 
Basic, Intro Basic Part 1 & 2, two joysticks, 
paddles, magazines. £250 ono. Tel: Newton 
Abbot (0626) 63438 evenings. 

CBM64, Vic 20 computer, disk drive, two 
C2N’s, Freeze Machine, Music Expansion 
System £500+ software including Driller, 
SEUCK, on tape and disk for Vic20 and 
CBM64. Original boxes, sell for £400. Tele- 
phone Medway (0634) 220573 (evenings). 

C128, two datacassettes, over £175 worth of 
software, Prog’s Ref. Guide, magazines. 
Boxed, under manufacturers guarantee, 
worth over £475, bargain at £200 ono. Con- 
tact: John Prudhoe, 8 Bondfield Gardens, 
Gateshead, NE10 8TY. 


CBM64, 1701 colour monitor, 1541 diskdrive, 
Binatone data recorder, communications 
modem, Action Replay Mk III cartridge, games 
on cassettes and disks, £250 ono. Phone 
(0753) 32942 after 5pm. 

C64, brand new joystick, datasette, manual, 
50 great games including SEUCK, IK+, FM2, 
Skate or Die, Nebulus, Bionic Commando, 
ATF, Bard’s Tale and Buggy Boy. £200 ono. 
Contact Andrew on (0732) 75 474. QUICK! 
Worth £350. 

C64, tape recorder, joystick, £50 of mags and 
£380 of games including Tiger Road, Ikari 
Warriors, Impossible Mission 2, for only £220 
ono. Phone Leeds (0532) 525947 ask for Dar- 
ren 

C64 with disk drive, 1 00 games on disk, printer 
plus loads of paper, 2 joysticks, Mark IV car- 
tridge cassette deck, 300 games on tape. 
Phone Dean (after 5pm) on 01 531 4573. Cost 
£2000, sell for £400. 


Amiga 500, one month old, nineteen games 
includes Pacmania, Speedball, Rocket 
Ranger, Sword of Sodan value £910 sell for 
£425 ono. Contact Mark on Glossop 04574 
64580. Quick sale needed, bargain not to be 
missed. 

CBM64, tape deck, 1 541 disk drive, 1 702 col- 
our monitor, disk cartridge, joysticks and over 
200 games. All in excellent condition, only 
£400. Phone: Worthing (0903) 505536 ask for 
Martin. 

CBM 64, datasette, joystick, mags and over 
£800 worth of original software, mostly new 
titles including Batman, Armalyte, Last Ninja 
2, Microprose soccer, worth over £1100 will 
sell for £230 ono. Phone Danny 01 698 3254. 


Grovel, Grovel, Beg, Beg!! Needed urgently is 
a C2N datasette, for old C64. Games won’t 
load anymore (Sob, Sob). Will swap for games 
etc. or pay up to £1 5. Call Peter 0734 571497 
after 5pm. 


CBM64, recorder, joystick and over 230 
games including Armalyte and Last Ninja 2 
plus VIC 20, 35 games and 16K Ram Pack 
worth over £700. Sell for £600 ono. Phone 
Mark after 4.30pm 04574 68351 . 


CBM 128/64, 1 570 disk drive, games on disks, 
any C2N cassette, joysticks and usual extras, 
excellent condition + new power supply. 
Quick sale £275 ono. Phone: Gary on 01-954 
5533 evenings and weekends. 


CBM64, 1 541 , printer, 2 datacassettes, 2 car- 
tridges, joystick, about 500 programs, disk 
box, over 1 00 disks, books, mags, dust cover, 
Music Maker, doubler. Phone Craig on South- 
ampton 601 1 10 after 5.30pm. £350. 


WANTED!! Latest pic linkers, intro makers, 
intro impacks, demo creators, letter writters, 
demos, in fact anything interesting. All replies 
answered and disks returned, guaranteed. 
Smiffy, 64 Newlands Park Grove, Scar- 
borough, N Yorks Y012 6PT. 

Help, I need new contacts. C64 and disk drive 
idle. Send disks for quick reply. Tony Bellamy, 
62 Houfton Road, Bolsover, Chesterfield, Der- 
bys S44 6SG. Will swap latest stuff for mouse, 
cassette recorder what have you? 

VIC 20 games wanted, will swap for C64, 
Amiga games or cash, especially Audiogenic 
games wanted. Phone Paul on 01 751 5913 
Chop Lifter and Astro Blitz wanted mostly. 


C64, C2N, joystick, mags, £330 worth of 
games including Armalyte, Operation Wolf, 
IK+, Nebulus, Barbarian 2 + others, worth 
over £500, sell for £199. Phone 0749 5340 
after 4.00pm ask for Chris Stokes. 

CBM64, C2N cassette, 1 541 disk drive, lots of 
flight simulations and software inc. Flight Sim. 
II, Comp. Pro Joystick. The lot for £240.00 or 
best offer. Tel: Gerrards Cross 884631 ask for 
Hans. 

Commodore 128 for sale, excellent condition, 
loads of disks, games, bits & bobs £200 ono. 
Well worth buying, ring Eton 867775 after 2pm 
and ask for John the Chef. Don’t miss this 
offer, genuine reason for sale. 


C64, Excelerator disk drive, 45+ disks, disk 
box, MPS801 printer and paper, ribbons, C2N 
cassette deck, joysticks, Action Replay Mk5, 
£500+ of original software, utilities, books, 
manuals, magazines, £420. Phone Darren 
(021) 384 2319 Birmingham. 

Cl 28, 1 541 drive, printer plotter, 2 datasettes, 
5 octave organ, 300 disks, 300 games disks + 
cassettes, Expert Catridge, double tape back- 
up, sound expander, paddles + cartridges, 
over £1400, sell £500. Ring Claire (0427) 
610006, Gainsborough, Lines. 

Disk drive, CBM 1541 + 1520 printer + 
speech synth + loadsagames on disk + tape. 
Bargain at £1 50. Tel: Simon after 6pm on 0480 
51275. 


C128D, 1541 disk drive, C2N, light pen, two 
joysticks, Action Replay Mk V, many games, 
mint condition, manuals. Bargain £280. No 
offers. Tel: 041 887 8840 after 6pm. 


C64, 1541 drive, cassette, Music Maker final 
cartridge, over 300 games mostly disk inc. 
P.S. Fighter, Airborne Ranger, Def. Crown, 
books, mags, 3 disk boxes, utilities, filing sys- 
tem £260 ono. Phone Brentwood (0277) 
811402 evening. 

CBM64, 1541 disk drive, datasette, Expert 
cartridge, freeze button etc., £300 worth of 
games, everything in good condition - Bargain 
at £450 - Phone 0845 597631 ask for Keith. 
What are you waiting for! 



oo 



C64 software worth over £1 000 for just £200, 
includes Platoon, Outrun and many more old 
and new. Phone 0883 7 1 5526 before 3rd April 
or after 18th April. 

CBM 128, 1570 drive cassette deck, sound 
expander, sound sampler, music keyboard, 
£500 worth of software, many programs on 
disk, 20 blank disks all boxed as new. £680 
ono Phone Burnham (06286) 6341 7 evenings. 

C64C, datasette, 2 joysticks, paddles, over 
£700 software all' originals. Music Maker Two, 
magazines, all boxed in mint condition. Worth 
over £850, very quick sale required thus only 
£165 ono. Phone (0903) 883029 Sussex. 

Cl 28, 1541 disk drive, MPS801 printer, C2N 
datasette, 80 col green monitor, Superscribe 
128, Superbase 128, Music Maker 128, all 
manuals and leads £350 the lot. Ill Barn 
Lane, Golborne, Warrington. Tel: (0942) 
718192. 

CBM64, 1541 disk drive, C2N datacassette, 
joystick, Trilogic replay, DolphinDos system 
fitted, games, many latest titles and utilities, 
75 blank disks + boxes, worth £2000+. Quick 
sale £500 ono. Tel: Dunstable (0582) 607858 
after 6pm. 

CBM 64, C2N datacassette, joystick, over 
£800 of original software. Quick sale £350 
ono. Tel: Bedford (0234) 64764 after 6pm. 

SALE!! Add to your collection of C64 games, 
over 40 quality games cassettes + 4 Rom car- 
tridges inc. Robocop, Aliens, Silent-Service, 
also mail label software. Package cost £29.95 
the lot £40. Alex 01 538 3062. 

Sega Master System, 6 games, 2 joysticks, 
manuals, power pack, TV, leads, boxed as 
new, £125. Ring Colchester 573146. 

CBM 128, 1541 disk drive, 100 plus games 
disks, full octave keyboard, Music Expander, 
sell for £280 ono. Phone Clint 061 273 4056 
after 6pm. 

C64, C2N, 2 joysticks, £150 worth of games 
including Last Ninja II, Return of the Jedi, 
Skate or Die, 720 complete with computer 
table, £160. Tel: (061) 728 2923 after 6pm. 

Slimline C64, datasette, Expert Cartridge, 
arrow + cartridge, many books, mags etc. 
£250 of good software. Worth £500+ . Bargain 
for £300 ono. Tel: (0298) 3952 after 6pm. Will 
send you a complete list. 

CBM64 with new C2N cassette, 150 original 
games, two joysticks, quick sale £250. Phone 
Peter 01 476 9726 after 6pm Monday to Fri- 
day. 

CBM64, disk drive, cassette, Final cartridge 
4Pro, mouse, joysticks, Music Maker, loads of 
software on disk, cassette and cartridge, 
programmers book i.e. Machine Code, Basic 
plus many more, mags, plus extras, disk box, 
cassette case, £300 ono. Tel: 0782 518994. 

C64C, 1541 drive, MPS801 printer, C2N deck, 
130+ disks with box (loadsagames), final car- 
tridge, two Expert cartridges, joystick, 100+ 
tape/20+ disk originals, books, mags, utilities. 
Offers to Nick on 01 871 3314 after 6pm. 

C64, 1 541 disk drive, printer, sound expander, 
C2N, Expert cart., freeze machine, mouse, 
light pen, speech synth, £300 disk software, 
£250 tape software. Worth £1 200, sell for £400 
ono, still boxed. Ring 0773 71 8931 Notts, Eng- 
land. 

C64 and dust cover, 1541 drive, graphpad, 
datasette, Pro 5000 joystick, £600 games, 
disks inluding educational and books. Sell for 
£375 or vno. Phone (07048) 70359 after 5pm 
please. 

Attention! C64, datasette, dustcover, 50+ 
games (many recent), music synth., intro to 
basic software and manuals, two disk boxes, 
£1 50. Tel: 021 744 7063. Make my day, phone 
now!! (good condition, get dialing). 

CBM 64, 1541C disk drive, Action Replay 
Mk4, backup cartridge, tape deck, joysticks, 
£350+ of games, tape and disk + many prog- 
ramming books, worth £750+, sell for £350 
ono. Tel: (0636) 812036 after 6pm, Southwell, 
Nottinghamshire. 

CBM64C, C2N, 2 joysticks, over £970 worth 
of software, latest titles, R-Type, Robocop, 
Armalyte, Op-Wolf, and Microprose Soccer 
and many more, 102 mags, altogether worth 
£1300, sell for £450 ono. Phone 01 368 4965 
ask for Andros. 

Commodore 128, disk drive, word processor, 
database, paint, operating system, over £200 
of games on disk and tape and many more 
accessories. Total value £1250. Great bargain 
at £399 ono. Phone 0843 602188, everything 
in excellent condition. 


C64 slimline, 1541 drive, colour monitor, dust 
covers, Expert, 2 joysticks, manuals, books, 
over 40 blank disks plus boxes, utilities + 
games (approx 70) many recent titles; LED 
Storm, Tiger Rd, etc. worth £1100 - accept 
£500. 

Commodore 64 new model, 1541C drive, 
cassette recorder, back up board, joystick, 
Action Replay MkV and disk mate cartrides, 
70 games on disks, will sell lot for £300.00. 
Phone Tissa, Colchester (0206) 864262 even- 
ings. 


C64C, C2N, £350 games, joystick, Neos 
mouse, all original !!! Competition Pro Extra, 
games include S.E.U.C.K., The Sentinel, Taito 
Coin Op Hits, Worth £600 sell for £275. Phone 
Jason 01 741 1741 after 4pm, QUICK! 


Amazing CBM64 + datasette, 30 blank 
tapes, 3 joysticks, £400 software, Ninja 2, 
Robocop, DT Challenge, Giana, mags + man- 
uals + Music Maker, word processor, worth 
£750, yours for ONLY £250 ono, £230 if reply 
by MAY. Danny 01 699 5792. 

''Fianheke'. •: 

Kiirr 

Uuee\ 



PEN PALS 


WANTED: Amiga/C64 contacts disk or 
tape, 100% reply, beginners welcome. 
Send list/disk to A. Dunwoody, 7 Haddon 
Croft, Halesowen, West Midlands B63 1 JQ 


Amiga + 64 contacts wanted! Send to: Andy, 
17, Well Close, Northway, ewkesbury, Glos. 
GL20 8RS or phone (0684) 298778. All letters 
answered. Disks get priority. Write now! 



USER GROUPS 



64/128 users. A new computing club has just 
started. We publish a bi-monthly magazine 
packed with new, reviews, hints, discounts 
etc. For further details contact: WCA, 295 Pen- 
iel Green Road, Llansamlet, Swansea SA7 
9BJ. Tel: 0792 72745. 


.to ci 

CMo&. 


MISCELLANEOUS 

Graphdraw can draw or design your graphics 
to perfectly fit the games you’re doing. For 
more information send SAE to Graphdraw, 18 
Easterly Square, Gipton, Leeds, LS8 3PN 
GCSE’s?, A-Levels? or just school exams. 
Trev’s study tips will help you get better 
results. These professional methods have 
been scientifically proven to work. Send £2 + 
SAE to T. Owen, 35 Hillfield Avenue, Morden, 
Surrey SM4 6BA. 

Reset switch, plug this handy little gadget 
into your C64 and press the button, then enter 
those pokes from magazines etc. Send £2.00 
P.O. to: O. Jones, 61 Hendre Farm Drive, Ring- 
land, Newport, Gwent NP9 9LH. 

Interspace PBM, starships, exploration, dip- 
lomacy, commerce, colonisation, alien 
encounters, governments, federations, 
empires, missions, invasions, rescues, doz- 
ens of warfare types and more . . . Startup 
(£2.50) includes two free turns. (Payable L. 
Deniz), Dreadmail, 20A Warlock Road, Lon- 
don, W9 3LR. 


World of Sport Quiz League, try and be 

League champions. Many trophies and cash 
prizes to be won. We also have a specialist 
cup competition. SAE to W.O.S.Q.L., 3 Old 
Church Street, Aylestone, Leicester LE2 8ND. 








OCEANIC 


OC-118 

Previously sold as ‘Excelerator Plus’ 



A superb package representing extremely good value for money, 
combining the Oceanic OC-118 disk drive (previously sold as 
‘Excelerator+’) and the sophisticated GEOS system. Said by 
COMPUTE’S Gazette to have "dramatic improvements over the 
1 541 in quality and reliability", the drive is a stylish and attractive 
compact unit featuring a direct drive motor and its own external 
power supply. GEOS brings the power of a graphic interface and 
integrated disk turbo to your ’64 and includes geoPAINT, a graphic 
workshop, geoWRITE, a WYSIWIG word processor and many 
Desk Accessories. Many more extensions available - see below. 


Oceanic OC-118 & GEOS £129.95 

Oceanic OC-118 & GEOS 

plus Freeze Machine £149.95 


GEOS Applications 

GEOS 64 £24.95 GEOPUBLISH £32.95 

GEOFILE £24.95 GEOPROGRAMMER £32.95 

GEOCALC £24.95 GEOS 128 £32.95 

DESKPACK+ 64/128 £21.95 GEOWRITE 

GEOWRITE WORKSHOP .... £24.95 WORKSHOP 128 £32.95 

FONTPACK+ 64/128 £16.95 GEOCALC 128 £32.95 

GEOSPELL £16.95 GEOFILE 128 £32.95 


SPECIAL OFFER AMIGA PACK 

Our new special offer pack includes the following: 


★ Amiga 500 computer 

★ TV Modulator 

★ Mouse & Mouse mat 

★ Joystick 

★ Photon Paint 
'A Karate Kid II 

★ Goldrunner 


★ Grid Start 

★ Demolition 

★ XR 35 

★ Atax 

★ Las Vegas 

★ plus five disks of 
public domain s/ware 


The total retail value of extras supplied is £270.45. 


Only £399.00 


including V AT 
and delivery 




AATARf 

Including 520 STFM with 1 MEG 
joystick, mouse, manuals and 5 

Software 
supplied 
includes: 


520 STFM 
SUPER PACK 

drive, over £450 worth of software, 
disks of public domain software. 


Marble Madness 
Beyond Ice Palace 
Thundercats 
Summer Olympiad 
Arkanoid II 
Eddie Edwards Ski 
Ikari Warriors 


Test Drive 

Buggy Boy 

Quadralien 

Xenon 

Wizball 

Seconds Out 

Zynaps 


Chopper X 

Ranarama 

Starquake 

Genesis 

Black Lamp 

Thrust 

Organiser Business S/ware 


Only £339.00 


including VAT 
and delivery 


While stocks last! 


All prices VAT/delivery inclusive 
Express courier delivery £5.00 extra 

Send cheque. P.O. or ACCESS/VISA details 
Phone with ACCESSA/ISA details 

Govt., educ. & PLC official orders welcome 
All goods subject to availability E.&O.E. 
Open to callers 6 days, 9.30-5.30 
Telex: 333294 Fax: 0386 765354 

Evesham Micros Ltd | 

63 Bridge Street 
Evesham 

Worcs WR11 4SF 
Tel: 0386 765500 

1 Also at: 1762 Pershore Rd., Cotteridge, Birmingham, B30 3BH Tel: 021 458 4564 | 



4 O 


ZZAP! MAY 1 989 











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720° (US Gold) 

793,880 Spiro Harvey, Wellington, New Zealand 
646,050 Phillip Davies, Pencoed, Mid Glam 
550,490 Daniel Briggs, Torrensville S Australia 


ALIEN SYNDROME (Ace) 

223,610 D Emmins, Stratford. London El 5 
210,500 Ian Taylor, Wollongong, Australia 

148,200 John Flower, Victona, Australia 


ARKANOID II - REVENGE OF DOH (Imagine) 

437,140 Keith David Boones Shrewsbury, Salop 
41 1 ,690 Scomano Hassime, Orbe, Switzerland 

276,250 Mark Smith, Broxboume, Herts 


ARMALYTE (Thalamus) 

59,672,200 Col & Gnnny. Rochdale, Lancs 

35,477,900 Andrew Rawley, Billencay, Essex 

34.241 ,300 Philip Bums, Mackam, Sunderland 


BARBARIAN (Palace) 

1 ,100,250 Adrian Brooks, Lichfield, Staffs 

518,900 Spiro Harvey, Wellington, New Zealand 

452,200 Martin Kelsey, Dore, Sheffield 


BARBARIAN II (Palace) 

289,000 John Turkington, Carrickfergus, N Ireland 

279,950 K Mackray, Marsa, Malta 
246,060 Alex Shaw, Worcester, Worcs 


BATTLE VALLEY (Rack-lt) 

1 ,990,775 Japmaster, Ettingshall Park, Wolverhampton 

1 .986,700 Marc Spence. Leeds, W Yorks 
1 ,949,000 Darren Brookes, Long Eaton, Notts 


BEAT IT (Mastertronic) 

1 ,350,070 Peter Samaon, Victoria, Australia 
813,510 Dean James, W Bromwich, W Mids 
794,1 10 Johnny Marr, Peckham, London 


BIONIC COMMANDO (Go) 

1 ,352,820 Marc Spence, Leeds, W yorks 

1 ,1 84,760 Wayne Fowler, Basildon, Essex 
1 ,120,420 James Kent, Ware, Herts 


BUBBLE BOBBLE (Firebird) 

8,692,430 Richard Pembridge, Wirral, Merseyside 
8,670,790 Anthony Melarangi, Runcorn, Cheshire 
8.215.420 Simon Bettison, Sheffield, S Yorks 


BUGGY BOY (Elite) 

149,640 Robert Pascoe, Truro, Cornwall 
125,670 Daniel Moxey. Lowestoft, Suffolk 
124,690 Jonothan Dood, Parklands, Northampton 


COMBAT SCHOOL (Ocean) 

447,920 Suhaib Kiani, Rawalpind, Pakistan 
375,430 Mark Fontana, Burton-on-Trent, Staffs 
325,980 Mark (The Circus), Swindon, Wilts 


COSMIC CAUSEWAY (Gremlin Graphics) 

998,713 Dale Miller, Peterborough, Cambs 
994,123 Ben Johne, Penzance, Cornwall 

887,460 Gavan Flower. Wallibee, Australia 


CYBERNOID (Hews on) 

138,875 Wayne Fowler, Basildon, Essex 

124,800 Babak Fakhamzadeh, Delft, Holland 
97,365 Andreas Panopoulos, Athens, Greece 


DARK SIDE (Incentive) 

6,130,726 Kuddly Bix, York, N Yorks 
5,764,176 David Petyt, Wakefield, W Yorks 
3,608, 450’ Justin Moy, Crawley, Sussex 







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DRILLER (Incentive) 

3,498,450 Ged Keaveney, Huddersfield, W Yorks 
3,226,070 Kudly Bix, York, N Yorks 

2,063,760 Daniel Fisher, Chesterfield, Derbys 


OPERATION WOLF (Ocean) 

355,550 Adrian Brooks, Lichfield, Staffs 
250,400 Nicky Lambert, Ilford, Essex 

245,700 Jim Smith, Consett, Durham 


GREAT GIANA SISTERS (Go/Rainbow Arts) 

94,710 Richard Ramsey, Gilmerton, Edinburgh 
92,475 Andrew Rawley, Billericay, Essex 
91 ,044 Lars Andresen, Broens, Denmark 


OUT RUN (US Gold) 

95,842,240 Martin Lear, Huddersfield, W Yorks 

92,128,800 Mark Crossthwaite, Stockport, Cheshire 
87^720,606 Julian Hare, Hampton, Middx 


GRYZOR (Ocean) 

2,802,200 Richard Lunn, Leeds, W Yorks 

1 ,253,300 Japmaster, Ettingshall Park, Wolverhampton 

892,700 David Pocock, S Coydon, Surrey 


PAC-LAND (Quicksilva) 

891 ,410 I Strong, Twickenham 

614,990 Jake E, West Bromwich, West Mids 

563,750 Simon Cole. Chelmsford, Essex 


GUNSHIP (Microprose) 

750,026 D Mothersole, Bishop’s Stortford, Lancs 
327,670 Paul Koster, Olpe, Germany 
325,390 Matt Heaton, Berkhamstead, Herts 


HAWKEYE (Thalamus) 

2,695,550 Zap Treeby, Brixham, Devon 

2,520,800 Jonathan Green, Peterborough, Cambs 

2,456,250 Casey Gallacher, Calcot, Reading 


PLATOON (Ocean) 

1 ,162,100 Liam Dysrant, Harrington Square, London 
NW1 

1 ,060,800 David Pocock, S Croydon, Surrey 
1 ,010,650 Jeremy Webb, Blandford, Dorset 


HUNTER’S MOON (Thalamus) 

631 ,475 Richard Mellor, Cannock, Staffordshire 

623,550 Colin Fulton, Ayr, Scotland 

618,450 Lee Laurenson, Lerwick. Shetland 


PROHIBITION (Infogrames) 

$30,260 Robert Pascoe, Truro, Cornwall 
$26,260 Stuart Wannop, Accrington, Lancs 
$22,155 Sebastian Stephen, Victoria, Australia 


IKARI WARRIORS (Elite) 

381 ,700 Neil Head, Stourbridge, W Mids 
379,400 Peter Stevens, Yoevil, Somerset 

356,100 Nick Frere, Doncaster, S Yorks 


PROJECT STEALTH FIGHTER (Microprose) 

518,970 JA Moore, Margaret River, W Australia 

127,250 Sue Barlow, Guisley, W Yorks 
91 ,230 Gijsbert Griffioen.Lelystad, Holland 


RE-BOUNDER (Gremlin Graphics) 

1 1 ,250,073 Craig Knight, Keyworth, Notts 
3,486,190 Webby, Chorley, Lancs 
2,470,584 Marc Hodge, Selby, N Yorks 


IMPOSSIBLE MISSION II (US Gold) 

1 12,100 Ian Taylor, Wollongong, Australia 

109,700 Neil Head, Stourbridge, W Mids 
108,600 Peter Srodecki, Dunstable, Beds 


INTERNATIONAL KARATE + (System 3) 

565,100 Martin Smith, Ashbrooke, Sunderland 

543,300 John Farrow, Barrowford, Lancs 

51 1 ,900 Katamati, Hounslow, Middx 


ROAD BLASTERS (US Gold) 

2,015,460 Paul Rush, St-Leonards-on-Sea, E Sussex 
1 ,929,830 Neil White Craigentinny, Edinburgh 
1 ,801 ,190 David Neville, Brentwood, Essex 


IO (Rainbird) 

1 ,200,170 Jeremy Dagder, Adelaide, S Australia 
609,570 Bruni Francesco Tagliamento, Italy 
496,290 Nick Kennedy, Gunnislake, Cornwall 


ROAD RUNNER (US Gold) 

3,009,456 FIA Alessie, Rotterdam. Holland 

2,644,800 Wendy Hickey, Liverpool, Merseyside 

1,022,100 Jason Faulkner, Cottesmore, Leics 


ROLLING THUNDER (US Gold) 

4,474,735 Casey Gallacher, Calcot, Reading 
4,035,220 Ian Taylor, Wollongong, Australia 
730,520 Kelvin Clegg, Hayle, Cornwall 


LAST NINJA 2 (System 3) 

764,760 Louis Polycarpou, Edgeware, Middx 
408,440 Lee Knowles, Halifax, W Yorks 
407,230 Kevin Wong, Runcorn, Cheshire 


SALAMANDER (Imagine) 

341 ,695 Simon 'Ace' Poots, Dromore, Co Down 

255,100 Daren Burke. Romford, Essex 
241 ,075 Ashley Arnold, Victoria, Australia 


MEGA APOCALYPSE (Martech) 

21 1 ,730 Peter Clarke, Hartlepool, Cleveland 
204,340 Richard Ramsey, Gilmerton, Edinbugh 
197,260 Liam Dysrant, Harrington Square, London 

NW1 


SAMURAI WARRIOR (Firebird) 

1,827 Wayne Fowler, Basildon, Essex 
1 ,445 Tim Haines, Basildon, Essex 
854 Richard Granville. Heshunt, Herts 


MORPHEUS (Rainbird) 

3,672,130 Paul Woods, Wallasey, Merseyside 
1 ,321 ,485 Richard Pembridge, Wirral, Merseyside 
1 ,266,774 Zap Treeby, Brixham, Devon 


SKATE ROCK SIMULATOR (Mastertronic) 

395,050 Stephen Bambrough, Heaton, Newcastle 
Upon Tyne 

326,380 Brian Hambley, Prescot, Merseyside 
294,270 Marlin Lear, Huddersfield, W Yorks 


NEBULUS (Hewson) 

216,830 Michael Garnett, Hatfield, Herts 
201,240 Matthew Moriarty, Hurst Green, E Sussex 
166,370 Edward JD Jackson, Leeds, W Yorks 


SLAMBALL (Americana) 

19,635,920 Dean Betts, Edenbndge, Kent 

1 5,943,250 Daniel Luke, Houghton-Le-Spring, Durham 
13,460,320 Richard Tatterton, Holgate, York 


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SLAP FIGHT (Imagine) 

803 425 Vilya Harvey Perth, Australia 

800.950 Shawn Sutton, Southampton, Hants 

756,450 Richard Ramsey. Gilmerton, Edinburgh 


SPORE (Mastertronic) 

969,100 Neil White, Craigentinny, Edinburgh 
964,960 Matthew Holdaway. Coulsdon. Surrey 

955,460 Terry Redfern, Buxton, Derbys 


STAR PAWS (Software Projects) 

848,223 Roy Masson. Worthing, West Sussex 

693,378 Kriss, Northolt. Middx 

647,226 Matthew Smith, Warrington, Cheshire 


TARGET RENEGADE (Imagine) 

436,700 Bret Crossley, Leeds. W Yorks 
426,7Neil Maudling, Whitehaven. Cumbria 

340,900 Daniel Carroll, New Malden. Surrey 


TETRIS (Mirrorsoft) 

78.986 Stuart Scattergood. Deeside. Clwyd 

73,356 J Tillotson, Halifax. W Yorks 

40,455 Ian McLeary, Penshaw. Houghton-Le-Spnng 


THING BOUNCES BACK (Gremlin Graphics) 

8,875,496 Tim Smith, Nr. Nantwich, Cheshire 
3,949,835 Casey Gallacher, Calcot, Reading 
3,769,925 Alan Wescombe, Swindon, Wilts 


THUNDERCATS (Elite) 


3,046,150 Robert Kisby, Horncastle. Lines 
2,640,600 Steven Alexander, Cullybackey, Ballymena 
2 639,700 Warwick Hunt, Huddersfield. W Yorks 


TOY BIZARRE (Activision) 

545,850 Bjorn Haien, Paipis, Finland 

329,550 Anil Khedun, Tottenham, London 
275,720 Michael Sharpe. Peterborough, Cambs 


TRAZ (Cascade) 

274,775 Simon Pile and Richard Maccall. Yatton, Bristol 
176!470 John Glynn, Newcastle. Staffs 
94,250 Kriss, Northolt, Middx 


URIDIUM + (Hewson) 

575,005 Tim Goldee, No Fixed Abode 
478,025 Neville Lewis, Port Talbot, S Wales 
335,350 Wessel Joubert. Belfast. RSA 


ZENJI (Firebird) 

84,253 Lisa O’Halloran, Victoria, Australia 

66,250 Mark Crossthwaite. Stockport, Cheshire 
40,225 Mike Gillings, Portsmouth. Hants 


ZOLYX (Firebird) 

605,681 Edward Yu, Raynes Park, London 
524,318 Rob Housley, Thamesmead, London 
377.413 M Blaser, Cheadle, Cheshire 


ZYBEX (Zeppelin) 

445,150 Ged Keaveney, Huddersfield, W Yorks 

398.950 Steve Lee, Guidford. Surrey 

397.950 Marios Styliamdes, London, SW16 


ZYNAPS (Hewson) 

1 ,093,200 Michael Collins, Castle Rea, Co Roscommon 
398,850 Steve Lee. Guildford, Surrey 
288,500 John Farrow, Barrowford, Lancs 






COHMODORK 64 

[10 Coiputer Bits Vol 5. . . 

1 10 Great Gates Vol 3 

4 Soccer Si»ulators 

AD&D Pools Of Radiance. . . 

[Afterburner 

[Alien Syndrote 

[Artalyte 

I Artura 

Barbarian II 

| Bataan - Caped Crusader. . 
Better Dead then Alien. . . 

Beyond the Ice Palace 

[Bionic Conando 

Black Tiger 

[Boibuzal 

[Butcher Bill 

Captain Blood 

Caveian Ogh-Lytpics 

Cottand Performance 

Crazy Cars 2 

Cybernoid II 

[Daley's Olyipic Challenge 

IjDark Fusion 

[Dark Side 

Deep 

Double Dragon 

Dragon Ninja 

Dynaiic Duo 

[Echelon 

[Eilyn Hughes Int Soccer. . 

[Exploding Fist Plus 

[f- 16 Coibat Pilot 

IF- 19 Stealth Fighter 

[Fists N' Throttles 

[Flight Ace 
[Football Nanager 2 
IFoxx Fights Back 
|Frank Bruno's Big Box. . . 

I Bero 

[G Lineker's Hot Shot 


Cass 

8.75 

9.99 

6.50 

N/A 

6.95 

6.45 

6.45 

6.95 

6.45 

6.45 

-6.50 

6.45 

6.95 

6.95 

6.45 

6.95 

6.45 

7.25 
9.99 
6.50 

5.45 

6.45 
6.95 

6.45 

7.45 
6.50 

6.25 

6.45 
9.99 
6.45 
6.45 
9.99 

9.99 
8.75 

10.99 
45 

6.45 

8.75 

6.45 

7.45 


Disk 

11.45 

11.99 
9.25 

17.99 

9.99 

9.99 
8.75 

10.99 
8.75 
9.45 

9.50 

7.99 

10.99 

10.99 

8.75 

10.95 

9.99 

10.50 

10.75 

9.50 
9.99 

9.99 

8.95 

8.75 

10.75 
9 99 

9.95 

8.75 

10.99 
8.75 
8.75 

12.99 

12.99 

9.99 

12.99 

9.99 


COMM bl Cass' 

G Lineker's Superskills.. 7.45 

Gaie Over II 6.50 

Gate, Set 4 Hatch 2 8.75 

Gaies: Suiter Edition. ... 9.99 

Giants 9.99 

Go Crazy 10.50 

did Silver Bronze 9.99 

luerrilla Bar 6.45 

Gunship 9.99 

lank Eye 6.45 

Hellfire Attack. . ... 7.25 

History in the Baking — 17.99 
Iipossible Hission II. . . . 6.45 

In Croud Compilation 8.75 

Ingrid's back 9.99 

Intensity 6.45 

Iron Lord 8.95 

Karate Ace 10.50 

LED Stori 6.95 

ancelot 9.99 

Last Ninja 2 8.75 

Leader Board Par 4 10.99 

Live and Let Die 6.45 

Naria Whittaker 's Big Box 6.45 

Nega Gaies Vol 1 9.99 

Hegaplay Vol 1 6.45 

Henace ! 6.75 

Hickey House 6.45 

Hicroprose Hicro Soccer.. 9.95 

Hind Fighter 9.99 

Hini Golf 6.45 

Hotor Hassacre 7.45 

Huncher 7.45 

Hunsters 6.45 

Neuroiancer N/A 

Nigel Hansell Grand Prix. 7.25 

75[ Night Baider 6.45 

Operation Wolf 6.45 

Overlander 6.45 

Paciania 6.45 



His! 

10.75 

8.95 

11.99 

11.99 

11.99 

12.99 

11.99 

9.99 

12.99 
8.75 
10.25 

21.99 

9.99 

11.99 


rourani cs r 

’uffy's Saga 7.25 

Question of Sport 9.50 

R-Type 6.45 

Rack Ei 7.26 

laibo III 6.45 

led Stori Rising 9.99 

Return of the Jedi 6.45 

Rex 7.25 

Risk 8.25 

Robocop 6.45 

Roy of the Rovers 7.45 

SDI 6.95 

Savage 6.45 

Serve and Volley 7.25 


9.99 

11.99 

8.95 

9.99 
9 

7.95 
9.99 


9.99 5hoot'ei-0p Const. Kit... 9.99 

8.75 Skateball 7.25 

11.50 Space Ace 10.75 

11.99 Spitting Iiage 6.45 

10.99 Sports World 88 9.99 

9.99 Star Ray 8.25 

9.99 Star Trek 6.75 

12.99 Strip Poker II Plus 5.25 

8.75 Suiier Olyipiad 6.50 

8.99 luperian - Han of Steel.. 6.50 

10.99 Supreie Challenge 8.75 

N/A T.K.0 7.25 

12.95 Taito Coin-op Hits 9.99 

9.99 Techno Cop 7.45 

12.99 Thunder Blade 6.95 

12.99 Tiger Road 6.95 

9.99 Tiles of Lore 6.45 

10.75 Total Eclipse 6.45 

10.75 Tracksuit Hanager 6.45 


Trivial Pursuit ANB 9.99 

Turbo Cup 6.50 

Typhoon 5.99 

Oltiiate Golf 6.95 

Victory Road 5.99 

Be are the Champions 9.99 

Beird Dreams 9.50 


HE 

10.251 

12.50 

9.99 

10.25 

9.99 

12.99 

8.75 
10.25 

10.75 

9.99 

10.75 

10.99 

8.75 
10.25 

12.50 
10.25 

12.75 

8.75 

10.99 

9.50 

8.50 
6.45 

9.50 

9.50 

11.50 
10.25 

12.99 

10.75 

10.99 

10.99 

8.75 
8.75 
N/A 

12.99 

9.99 
8.75 

10.99 

8.75 

10.75 

12.50 


INSTANT, Boston House, Abbey Park Road, Leicester LE4 5AN 

Mail Order Only. State Computer’s make and model. 
P&P: 50p on orders under £5. EEC 75p per title. 
Whole World £1. 50 per title for Air Mail. 
New titles sent on the day of release. 

- 0533 510102 


FOR DISK PRICES & NEW RELEASES PLEASE RING US. 



M ' ost advertisements are legal, decent, 
honest and truthful. A few are not, 
and, like you, we want them stopped. 

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how to make complaints, please send for 
our booklet: The Do's and Don’ts of 
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This space is donated in the interests of high standards of advertising 




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TITLE PUBLISHER % ISSUE (PAGE) 


Dark Side Incentive 90% 40 (78) 

Decisive Battles of the American Civil War SSG/EA 
90% 42 (45) 

Desolator US Gold 41 % 40 (29) 

Destruct Power House 38% 40 (85) 

Diamond Destiny 22% 42 (16) 

Dizzy Codemasters 48% 41 (107) 

DNA Warrior Artronics 74% 48 (63) 

Double Dragon Melbourne House 15% 46 (20) 


Draconus Zeppelin 92% 38 (94) 

Dragon Ninja Imagine 87% 47 (26) 

Dream Warrior US Gold 49% 40 (81) 

Dynamic Duo Firebird 19% 48 (16) 

Dynamite Dan Silverbird 79% 44 (91) 

Eagle’s Nest Players 91 % 46 (93) 

Echelon Access/US Gold 81 % 38(12) 

Eliminator Hewson 74% 48 (27) 

Emlyn Hughes International Soccer Audiogenic 


1943 Go! 30% 44 (32) 

Ace II Gamebusters 90% 46 (92) 

Ace of Aces Kixx 85% 43 (129) 

Afterburner Activision 17% 47 (78) 

Airwolf Encore 70% 44 (93) 

Alien Syndrome The Edge 90% 38 (80) 

Aquanaut Power House 43% 40 (85) 

Armalyte Thalamus 97% 43 (24) 

Around the World in 80 Days Pandora 29% 44 (23) 
Artura Gremlin 10% 46 (14) 

Barbarian Psygnosis/Melbourne House 31 % 43 (22) 
Barbarian It Palace 96% 40 (14) 

Bard’s Tale III Electronic Arts 81 % 42 (46) 

Batman Ocean 92% 47 (32) 

Battle Island Novagen 41 % 44 (31) 

Battleships Encore 81 % 41 (1 1 1) 

Batttestations Addictive 35% 43 (1 27) 

Beach Buggy Simulator Silverbird 21 % 41 (113) 
Better Dead Than Alien Electra 66% 47 (87) 
Beyond the Ice Palace Elite 78% 40 (13) 

Bionic Commando Go! 90% 39 (1 2) 

Blasteroids Imageworks 83% 48 (14) 

Blip Video Classics Silverbird 15% 46 (91) 

Blood Brothers Gremlin 39% 41 (23) 

Bob Winner Loriciels 1 2% 38 (27) 

Bomb Jack Encore 54% 42 (1 1 3) 

Bombuzal Imageworks 97% 44 (18) 

Brain Storm Firebird 94% 39 (68) 

Bruce Lee Americana 92% 40 (86) 

Bubble Bobble Silverbird 98% 43 (128) 

Bubble Ghost Infogrames 62% 44 (28) 

Butcher Hill Gremlin 52% 48 (28) 

By Fair Means or Foul Superior Software 66% 45 
(26) 

Camelot Warriors Mastertronic 50% 47 (61) 
Captain Blood Infogrames 77% 44 (17) 

Cauldron Silverbird 81 % 44 (90) 

Cauldron II Silverbird 72% 44 (91) 

Caveman Ugh.Lympics Electronic Arts 80% 45(28) 
Cheap Skate Silverbird 64% 44 (49) 

Circus Games Tynesoft 41 % 46 (83) 

Combat Lynx Encore 48% 44 (93) 

Commando Encore 49% 44 (92) 

Chubby Gristle Grandslam 26% 40 (24) 

Crazy Paving Top Ten 10% 40 (86) 

Cybernoid II Hewson 91 % 43 (1 6) 

Daley Thompson Olympic Challenge Ocean 79% 
42 (25) 

Dark Castle Mirrorsoft 41 % 40 (80) 


90% 43 (29) 

Empire Strikes Back Domark 74% 41 (26) 
Espionage Grandslam 41 % 46 (16) 

European 5-A-Side Silverbird 1 5% 41 (113) 

Every Second Counts Domark 52% 40 (80) 
Exploding Fist+ Firebird 68% 46 (1 7) 

Fast Break Accolade/Electronic Arts 68% 45 (27) 
Fernandez Must Die Imageworks 51 % 41 (1 1 5) 
Fifth Gear Rack-lt 78% 44 (44) 

Fifth Quadrant Ricochet 32% 39 (67) 

Fighter Pilot Silverbird 60% 44 (91) 

Final Assault Epyx/lnfogrames 41 % 44 (20) 
Flintstones Grandslam 40% 40 (28) 

Football Manager II Addictive 71 % 41 (18) 

4x4 Off-Road Racing Epyx 56% 43 (22) 

Four Soccer Simulators Codemasters 24% 48 (68) 
Foxx Fights Back Imageworks 79% 43 (27) 

Fury Martech 52% 42 (16) 

Game Over II Dinamic 58% 45 (33) 

Games - Summer Edition US Gold 49% 44 (32) 
Games - Winter Edition US Gold 76% 40 (73) 
Gaplus Mastertronic 71 % 46 (91) 

Gary Lineker Superskills Gremlin 59% 45 (33) 
Gauntlet Kixx 80% 43 (1 29) 

Gemstone Healer SSI 81 % 39 (44) 

Ghost Hunters Codemasters 35% 47 (61) 

Ghosts and Goblins Encore 94% 44 (90) 

Golf Master Rack-lt 45% 47 (64) 

Gothik Firebird 44% 38 (14) 

Grand Prix Circuit Accolade 79% 48 (59) 

Great Giana Sisters Go!/Rainbow Arts 96% 39 (1 8) 
Gribbly’s Special Day Out Rack-lt 89% 47 (62) 
Growing Pains of Adrian Mole Ricochet 30% 46 (92) 
Gryzor Ocean 86% 38 (1 1) 

Guerilla War Imagine 19% 46 (22) 

Gutz Ocean 51 % 38 (1 4) 

Hawkeye Thalamus 96% 40 (20) 

Hellfire Attack Martech 48% 46 (20) 

Hercules Gremlin 51 % 40 (76) 

Hopper Copper Silverbird 21 % 44 (48) 

Hopping Mad Elite 64% 40 (30) 

Hotshot Addictive 57% 42 (1 7) 








Intensity Firebird 75% 43 (1 1 2) 
l-Xera Power House 1 3% 41 (1 08) 

Impossible Mission US Gold 96% 38 (20) 
Incredible Shrinking Sphere Activision 91 % 48 (72) 
infiltrator II US Gold 61 % 39 (1 1) 

International Rugby Simulator Codemasters 39% 
46(90) 

International Soccer CRL 86% 39 (76) 

Jet Bike Simulator Codemasters 39% 47 (72) 

Jet Set Willy - The Final Frontier Ricochet 63% 46 
(92) 

Jocky Wilson’s Darts Challenge Zeppelin 73% 47 
(64) 


Robocop Ocean 89% 47 (69)- 
Rogue Mastertronic 10% 41 (111) 


Rock’n’Bolt Ricochet 89% 47 (64) 

Roy of the Rovers Gremlin 18% 45 (14) 
R-Type Electric Dreams 72% 47 (73) 
Saboteur Encore 68% 42 (1 1 2) 


Jordan vs Bird Electronic Arts 32% 47 (20) 

Kane It Mastertronic 33% 41 (112) 

Kamov Electric Dreams 13% 39 (74) 

Katakis Go!/Rainbow Arts 93% 42 (12) 

Knightmare Ricochet 68% 46 (93) 

Knight Tyme MAD 80% 41 (1 1 2) 

Krakout Kixx 60% 43 (1 29) 

LA Crackdown US Gold/Epyx 61 % 42 (1 8) 

Last Ninja II System 3 94% 41 (16) 

Lazer Tag Go! 22% 39 (1 7) >• 

Leaderboard Kixx 90% 44 (91) 

LED Storm Gol/Capcom 94% 47 (14) 

Lee Enfield Infogrames 8% 38 (25) 

Lightforce Rack-it 78% 44 (92) 

Live and Let Die Domark 70% 46 (26) 

Mad Flunky Alternative 69% 46 (93) 

Marauder Hewson 66% 40 (27) 

Masterblaster Zeppelin 37% 47 (63) 

Menace Psyclapse 49% 47 (20) 

Metrocross Kixx 60% 43 (1 28) 

Metropolis Power House 42% 40 (87) 

Mickey Mouse Gremlin 72% 41 (1 22) 

Microleague Wrestling Microprose 59% 38 (82) 
Microprose Soccer Microprose 90% 46 (25) 

Mini Golf Gremlin 57% 48 (25) 

Mission Genocide Siiverbird 66% 43 (127) 

Deluxe Monopoly Leisure GeniusA/irgin 73% 39 (73) 
Motor Massacre Gremlin 28% 48 (74) 

Mr Wino Siiverbird 1 7% 42 (1 1 3) 

Munsters Again Again 44% 48 (23) 

NATO Assault Course CRL 30% 44 (30) 
Netherworld Hewson 87% 41 (116) 

Neuromancer Interplay/Electronic Arts 84% 64 (21) 
Nineteen Part One Cascade 70% 41 (1 1 8) 
Northstar Gremlin 77% 38 (1 9) 

Ocean Conqueror Rack-lt 21 % 46 (90) 

Oh No! Firebird 80% 38 (93) 

Oops! Big Apple 74% 40 (1 9) 

Operation Hormuz Again Again 38% 47 (1 7) 
Operation Wolf Ocean 91 % 45 (18) 

Overlander Elite 46% 44 (29) 

Pacmania Grandslam 88% 45 (13) 

Pandora Firebird 60% 38 (26) 

Panzer Grenadiers SSI 81% 39 (45) 

Panzer Strike SSI 78% 44 (180) 

Pasteman Pat Siiverbird 1 9% 47 (62) 

Pepsi Challenge Mad Mix Game US Gold 48% 44 
(23) 

Peter Beardsley International Football Grandslam 
23% 44 (28) 

Peter Pack Rat Siiverbird 76% 47 (63) 

Pink Panther Gremlin 14% 43 (23) 

Poltergeist Codemasters 66% 40 (87) 

Pool of Radiance SSI/US Gold 80% 44 (127) 

Power Pyramids Grandslam 18% 44 (24) 
Powerplay Players 92% 44 (92) 

Powerplay Hockey Electronic Arts 50% 47 (1 6) 
President Is Missing Cosmi/Microprose 83% 41 
( 120 ) 

Pro Golf Atlantis 24% 39 (69) 

Pro Skateboard Simulator Codemastets 79% 44 
(49) 

Pro Ski Simulator Codemasters 73% 44 (42) 

Pro Snooker Simulator Codemasters 63% 41 (107) 
Psi-Droid Zeppelin 60% 44 (44) 

Psycho Pigs UXB US Gold 60% 42 (20) 

Pulse Warrior Mastertronic 78% 44 (48) 

Purple Heart CRL 58% 44 (20) 

Questron II SSI 81 % 40 (46) 

Race Against Time Codemasters 30% 44 (24) 
Rack-Em Accolade/Electronic Arts 74% 46 (27) 
Rambo III Ocean 47% 46 (26) 

Red Storm Rising Microprose 86% 43 (15) ' 

Return of the Jedi Domark 61 % 46 (22) 

Ricochet Siiverbird 86% 42 (1 14) 

Risk Leisure Genius 61 % 45 (34) 

Roadblasters US Gold 59% 41 (22) 

Road Warrior CRL 1 3% 38 (26) 

Road Wars Melbourne House 19% 39 (26) 


Sacred Armour of Antiriad Siiverbird 91 % 44 (91) 
Sanxion Rack-lt 88% 42 (1 13) 

Savage Firebird 72% 44 (25) 

Scorpion Rack-lt 56% 44 (43) 

Scorpius Siiverbird 71 % 42 (1 1 1) 

Scout Mastertronic 48% 38 (94) 

Scuba Kidz Siiverbird 66% 42 (110) 

SDI Activision 64% 47 (21) 

Serve and Volley Accolade/Electronic Arts 71 % 45 
(26) 

Shackled US Gold 23% 40 (74) 

Shockway Rider Rack-lt 75% 44 (92) 

Sinbad and The Throne of The Falcon Mirrorsoft 
80% 43(111) 

Skate Crazy Gremlin 86% 39 (20) 

Slayer Rack-lt 90% 44 (45) 

SHmey’s Mine Siiverbird 94% 41 (109) 

Soldier of Fortune Graftgold/Firebird 66% 43 (18) 
Soldier of Light Ace 61 % 47 (86) 

Sorceror Lord PSS 85% 38 (40) 

Spaceball Rainbow Arts/US Gold 1 3% 47 (78) 
Spitting Image Domark 39% 47 (77) 

Star Paws Alternative 93% 46 (93) 

Star Ray Logotron 60% 47 (82) 

Star Trek Firebird 81 % 45 (25) 

Star Wars Droids MAD 36% 40 (88) 

Steel Rack-lt 82% 47 (61) 

Stormbringer MAD 70% 39 (69) 

Street Fighter Go! 36% 40 (28) 

Street Gang Players 30% 44 (43) 

Street Sports Soccer Epyx 75% 43 (1 1 0) 

Stunt Bike Simulator Siiverbird 40% 42 (110) 
Subterranea Rack-lt 74% 38 (91) 

Summer Olympiad Tynesoft 87% 42 (24) 

Super Cup Football Rack-lt 67% 43 (130) 

Super Dragon Slayer Codemasters 67% 44 (33) 
Super Hero Codemasters 43% 47 (64) 

Super Stuntman Codemasters 21 % 47 (62) 

Super Trolley Mastertronic 1 7% 40 (88) 

Superman Tynesoft 39% 47 (82) 

Supersports Gremlin 76% 47 (27) 

Supertrux Elite 57% 48 (16) 

Sword Slayer Players 46% 41 (106) 

Tangent Micro Selection 61 % 39 (69) 

Target Renegade Imagine 84% 38 (22) 

Tau Ceti Mastertronic 93% 43 (128) 

Technocop Gremlin 17% 47 (31) 

Terrafighter Zeppelin 63% 47 (62) 

Terrorpods Psygnosis/Melboume House 22% 45 

(19) 

Tiger Road Capcom 73% 47 5) 

TKO Accolade/Electronic Arts 56% 47 (16) 

To Hell and Back CRL 59% 40 (82) 

Thunderblade US Gold 69% 46 (16) 

Thrust II Firebird 59% 39 (68) 

Times of Lore Origin/Microprose 80% 46 (13) 

Total Eclipse Incentive 94% 46 (14) 

Train Robbers Firebird 90% 38 (92) 

Tracksuit Manager Goliath Games 89% 42 (26) 
Traz Gamebusters 93% 42 (112) 

Trigger Happy CRL 9% 39 (26) 

Trivial Pursuit - A New Beginning Domark 83% 45 

( 20 ) 

Trojan Warrior Siiverbird 74% 42 (1 11) 

Typhoon Imagine 79% 41 (15) 

Uridium Rack-lt 79% 42 (112) 

Vampire’s Empire Magic Bytes 20% 38 (25) 
Vectorball MAD 1 1 % 43 (1 30) 

Venom Strikes Back Gremlin 70% 38 (79) 
Vindicator Imagine 64% 42 (14) 

Vixen Martech 44% 40 (75) 

Wanderer Elite 1 6% 48 (29) 

War In Middle Earth Melbourne House 69% 48 (66) 
Wargame Construction Kit SSI 79% 41 (57) 
Wasteland Electronic Arts 95% 41 (56) 

Way of the Tiger Kixx 43% 44 (93) 

WEC Le Mans Imagine 40% 47 (33) 

Wheelies Micro Selection Plus 39% 38 (91) 

Who Framed Roger Rabbit Activision/Buena Vista 
28% 48 (17) 

World Games Kixx 96% 43 (129) 

Wizard Warz Go! 30% 39 (25) 

Wizard’s Lair Bubble Bus 38% 44 (90) 

Zak McKracken Lucasfilm/US Gold 9! 

Zamzara Rack-lt 91 % 47 (63) 



4th and Inches US Gold 61 % 48 (1 8) 

Aaargh! Melbourne House 87% 42 (83) 

Advanced Ski Simulator Codemasters 37% 48 (26) 
Army Moves Imagine 24% 43 (78) 

Atron 5000 Players 87% 43 (72) 

Bard’s Tale II Electronic Arts/Interplay 80% 43 (34) 
Battle Chess Electronic Arts 85% 45 (98) 

Better Dead Than Alien Electra 72% 42 (87) 
Beyond the Ice Palace Elite 70% 43 (79) 

Bionic Commando Go! 35% 43 (92) 

Blasteroids Imageworks 88% 48 (14) 

Bomb Jack Elite 39% 43 (76) 

Bombuzal Imageworks 92% 45 (93) 

Bubble Ghost Infogrames 88% 43 (94) 

Buggy Boy Elite 92% 42 (76) 

Capone Actionware 63% 45 (1 01 ) 

Captain Blood Infogrames 81 % 46 (73) 

Captain Fizz Psyclapse 40% 48 (30) 

Carrier Command Rainbird 92% 42 (88) 

Circus Games Tynesoft 39% 47 (83) 

Cosmic Pirate Outlaw 87% 48 (74) 

Craps Academy Microillusions 26% 43 (97) 
Custodian Hewson 45% 47 (45) 

Cybernoid Hewson 93% 44 (1 86) 

Deflektor Gremlin 68% 48 (30) 

Denaris US Gold 88% 48 (69) ^ 

Double Dragon Melbourne House 62% 47 (84) 
Driller Incentive 89% 44 (162) 

Dugger Linel 31 % 48 (24) 

Dungeon Master FTL/Mirrorsoft 98% 48 (60) 
Eliminator Hewson 89% 46 (67) 

Elite Firebird 98% 46 (63) 

Empire Strikes Back Domark 82% 43 (71) 
Espionage Grandslam 58% 46 (68) 

Extensor Players 9% 43 (78) 

Fire And Forget Titus 47% 43 (76) 

Flying Shark Firebird 68% 48 (26) 

Football Manager II Addictive 68% 42 (80y|f ? 
Fusion Electronic Arts 87% 44 (202) 

Galactic Conqueror Titus 81 % 47 (1 9) .4^ 


Galdregon’s Domain Pandora 70% 48 (68) 
Garfield The Edge 60% 45 (97) 

Giganoid Swiss Computer Arts 7 1 % 42 (81 ) 
Hellbent Novagen 20% 47 (74) 

Hellfire Attack Martech 38% 46 (72) 

Helter Skelter Audiogenic 86% 43 (1 01 ) 

Heroes of the Lance SSI/US Gold 40% 47§?2) 
Ikari Warriors Elite 74% 43 (70) 

IK+ System 3 86% 48 (28) 

Impossible Mission II Epyx 92% 44 (196) 
Incredible Shrinking Sphere Activision 90% 48 (72) 
International Soccer Microdeal 45% 46 (68) 

Joan of Arc Go!/Rainnbow Arts 93% 45 (1 06) 

Last Duel US Gold 77% 47 (30) 

LED Storm Go!/Capcom 92% 47 (14) 

Live and Let Die Domark 70% 48 (1 8) 

Major Motion Microdeal 54% 44 (201) 

Menace Psyclapse 79% 44 (185) 

Mickey Mouse Gremlin 85% 47 (30) 

Mini Golf Gremlin 52% 48 (25) 

Motor Massacre Grerplin 35% 48 (74) 

Motorbike Madness MAD 28% 44 (188) 

Munsters Again Again 46% 48 (23) 

Nebulus Hewson 97% 4| (1 70) 

Netherworld Hewson 83% 45 (104) 

No Excuses Arcana 1 9% 47 (84) 

Offshore Warrior Titus 31 % 46 (66) 

Operation Wolf Ocean 66% 47 (76) 

Out Run US Gold 41 % 46 (77) 

Pacmania Grandslam 93% 45 (94) 

Pandora Firebird 87% 43 (80) 

Peter Beardlsey International Soccer Grandslam 
47% 42 (82) ijk 

Phantasm Exocet 52% 42 (80) 

Pioneer Plague Mandarip 86% 46 (76) 

Populous Electronic Arts 94% 48 (21) 

POW Actionware 69% 45 (ilfl 
Powerplay Arcana 82% 43 (7tSL 
Purple Saturn Day Exxos 89% 4T(76) 

Quadralien Logotron 37% 43 (81) 


WM. 




Questron II SSI/US Gold 80% 47 (46) 

Revenge II Mastertronic 38% 44 (201) 

Rocket Ranger Mirrorsoft 94% 44(172) 

Rockford Melbourne House 54% 42 (86) 

R-Type Electric Dreams 92% 48 (67) 

Sarcophaser Rainbow Arts 84% 43 (68) 

Scrabble Deluxe Leisure Genius 70% 43 (92) 

Side Arms Go! 53% 46 (71) 

Sky Chase Mirrorsoft 78% 43 (88) 

Soldier of Light Ace 79% 47 (86) 

Sorcery Plus Virgin 14% 46 (72) 

Space Racer Loriciels 51 % 46 (66) 

Spaceball Rainbow Arts/US Gold 13% 47 (78) 
Space Hairier Elite 85% 48 (22) 

Speedball Imageworks 91 % 45 (93) 

Spitting Image Domark 59% 47 (77) 

Starglider II Rainbird 98% 42 (92) 

Star Goose Logotron 37% 44 (1 88) 

Star Ray Logotron 90% 43 (86) 

Street Fighter Capcom 21 % 43 (93) 

Street Gang Players 9% 43 (98) 

Street Sports Basketball Epyx 68% 44 (1 98) 

Sub Battle Simulator Epyx 42% 43 (96) 

Summer Olympiad Tynesoft 76% 44 (198) 

Super Hang-On Activision 89% 48 (22) 

Technocop Gremlin 34% 47 (31) 

Thunderblade US Gold 80% 47 (74) 

Thundercats Elite 68% 43 (1 00) 

Tiger Road Capcom 76% 47 (85) 

Tracers Microillusions 74% 43 (96) 

Trivial Pursuit- A New Beginning Domark 52% 46 
(71) 

Turbo Trax Microdeal 76% 46 (76) 

TV Sports Football Mirrorsoft 90% 47 (79) 
Vectorball MAD 48% 43 (98) 

Virus Firebird 84% 43 (1 02) 

Vixen Martech 25% 43 (77) 

Wanderer Elite 1 8% 48 (29) 

Whirligig Rainbird 38% 43 (69) 

Who Framed Roger Rabbit Activision/Buena Vista 
27% 48 (17) 

Willow Mindscape 7% 48 (73) 

World Darts Mastertronic 54% 42 (86) 

World Tour Golf Electronic Arts 20% 42 (82) 

Zak McKracken Lucasfilm/US Gold 90% 47 (71) 
Zany Golf Electronic Arts 81 % 48 (24) 

Zoom Discovery Software lernational 89% 43 (89) 
Zynaps Hewson 78% 44 (199) 








Corruption C64 Magnetic Scrolls/Rainbird 90% 44 
(134) 

Corruption Amiga Magnetic Scrolls/Rainbird 81 % 

Crash Garrett roEhternational/Infogrames 76°/ 44 

Faery Tale Adventure Mediagenic/Microillusions 
76% 43 (32) 

Fish Amiga Magnetic Scrolls/Rainbird 93% 44 (132) 
Fish C64 Magnetic Scrolls/Ra nbird 88% 48 (32) 
Ingrid’s Sack C64 Level 9 90% 44 (134) 

Ingrid’s Back Amiga Level 9 91 % 46 (34) 

Intrigue Mirrorsoft 83% 39 (62) 

Lancelot Level 9/Mandarin 87% 45 (52) 

Legend of Blacksilver Epyx/US Gold 87% 47 (45) 
Legend of the Sword Rainbird 88% 40 (42) 

Mars Saga Electronic Arts 76% 45 (51) 

Mindfighter Abstract Concepts 61 % 41 (48) 
Mordon’s Quest Melbourne House 83% 40 (41) 
Mortville Manor Lankor 86% 42 (42) 

Mud Virgin 27% 39 (61) 

Quest for the Golden Eggcup Mastertronic/Smart 
Egg 75% 42 (41) 

Starcross Infocom 88% 40 (42) 

Tanglewood Microdeal 49% 43 (33) 

Time and Magik Level 9 68% 38 (36) 

Tower of Despair Games workshop 76% 40(41) 
Ultima IV Origin/Microprose 91 % 44 (131) 

Wizbiz Alternative 33% 41 (47) 














TOTAL 

ECLIPSE- 
LOVING FUN 


Those tickly-wicklys at 
Incentive liked the Sizzler we 
gave their game so much that 
they offered one lucky 
Newsfieldreaderthe chance to 
see a REAL total Eclipse in 
Finland in 1990. Plenty more 
fish will pass beneath the 
bridge by then - but at I east it's 
something to look forward to, 
eh readers? 

Anyway the Mr Manic 
Mackerel who won was a 
ZZAP! reader (of course); and 
his name was, in reverse order : 


John Madeod, Ross-Shire IV40 
SHE. 


mum 


with Ken the Fish 


And that's it. Go away. I said, 
GO AW AY. Thank you. Nowfor 
the Mystery Fish and the 
Hotline stuff. 


'V0t>0<3 1 . " 


Hello, fish-lovers everywhere, and welcome to this 
month's fluid instalment of fish-fancying fun. Some 
people fancy pigeons; here at ZZAP! Towers it's fish that 
we find irresistable. And why not? Fish make obedient 
pets, great lovers and decorative ornaments for the 
modern home. In their cute little bowls they provide hours 
of fun for small kiddies and worrisome adults. Cats eat 
them. Fish mongers sell them. Chip shop owners f ry them 
in batter and serve them in newspaper for approximately 
£1.10. All scandalous wastes, however, since fish are the 
finest structural engineers known to vertebrates and 
invertebrates alike. Who built the Humber Suspension 
Bridge? The Hoover Dam? The Eiffel Tower? Fish did. The 
lecture's over — on with this month's results and hotlines. 


GO ABSOLUTELY 
BLEEPIN' CRAZY!! 




And you all did, unfortunately; 
we spent several days cleaning 
up all the saliva and piecing the 
ornaments back together. By 

■ • M A F 


the way, just as a matter of 
t.h 


Titus were offering a radio 
controlled car and a copy of 
Crazy Cars to the person who 
described the craziest ZZAP! 
member. He are: 


ZAK MYSTERY FISH 
CORNER 


Exactly my kind of game, this — 
but I sincerely hope that none 
of you switched on the lamp 
with the poor fishy in it .. . US 
Gold Flake were offering one 
of those lar-di-dar aquariums 
(bowls not good enough, eh?) 
to the person who correctly 
identified my mystery fish as a 
COD. Well - it was easy, wasn't 
it? As well as an aauarium, the 
winner received all the 
necessary subaquatic 


accoutrements and a copy of 
Zak McKracken and the Alien 
Mindbenders. He/she/it was: 


Robert Davies, LIVERPOOL L11 
5AU. 


interest, have I ever told you 
about the craziest Fish ever? 
No? Well, its name was Mad 
Angus 'Crazy Bucket' Guppy 
Trousers III (Jr) and he used to 
do really zany things like 
swimming around his bowl the 
wrong way and sometimes not 
eating food that was offered 
to him. Wacky, eh? He died 
younq when his owner 
'accidentally' dropped an 
electric fire in his bowl. And if 
that doesn't bring a lump to 
your eye and a tear to your 
throat, you have no soul. 

Back to the present, and 


Tom Naughton, Dublin 
IRELAND. 


His winning entry read: The 
craziest member of the ZZAP! 
team is KATI Kos All The 
Imbecile ever does is Komplain 
An’ Talk IncompreHAMZAvely 
wivKrazy ‘Aieeeel’s, ‘Triffl’s, 

‘ Incred’s , 7?' such KATIstrophic 
phrases. Well, it tickled our 
fishy funny bones, anyway. 
Meanwhile, 20 not-so-witty 
runners-up received a copy of 
Crazy Cars. They are, in random 
access order: 


25 runners-up received a copy 
of said Sizzler with my 
anchovine compliments. A 
large and fleshy fin if you will, 
for . . . 


John Batten, MIDDLESEX UB1 0 ONW; Scott Short, NOTTINGHAM NG19 
9RD; Tony Reid, WIRRAL L60 6RA; Neil Sherriff, WHIPENADE Beds; 
Gavin Carr, GLASGOW G69 6ER; Joel Rosenbloom, ILFORD IG5 OED; 
Jamie Gill, CRAMLINGTON Northumberland; Scott Downie, WEST 
LINTON EH46 7BT; Lee Kenning, MANCHESTER M35 9PB; David 
Megone, BASINGSTOKE RG24 9PJ; Richard Callieu, LONDON W1 0 5EZ; 
Gerard Eaton, CO.DOWN BT30 9QZ; Andrew Hurley, HOUNSLOW TW3 
3TY; Graeme McKenzie, DUNBAR EH42 IPS; Victoria Lawton, 
TELFORD Shropshire; Justin Calvert, NEWTON ABBOTT TQ12 1QX; 
Robert Webb, HIGH WYCOMBE HD11 2UD; Stewart Ayers, 
CHIPPENHAM SN15 3 AG; M Rolston, WALSALL W52 OJD; Joel Long, 
STEVENAGE S62 8QZ; Paul Brown, STOCKPORT SK6 6QA; Morville 
O'Driscoll, WORCESTER WR3 7LG; Glyn Scroby, BRIDGEND CF32 8RD; 
Alan Goodall, ALDERSHOT GUI 2 4TW; Stephen Bate, WARRINGTON 
WA1 4JH. 

\CL " 


Peter James, TONTEG CF38 1HG; Michael Jones, BIRMINGHAM B32 
1NA; Ian Crowther, NORHTUMBERLAND NE61 2AU; Ian Pilborough, 
SURREY GU18 5XH; Nathan Brown, BRACKNELL RG12 1FX; Lee 
Kenning, MANCHESTER M359PB; Paul Graham, NEWBURY RG146BH; 
Stuart Burns, GLASGOW G67 2DZ; Julian Douglas, ALTRINGHAM 
WA14 5AU; Sam Hickling, MANCHESTER M20 8GF; Marc Cobelli, 
BOURNEMOUTH BH7 6RB; Robert Parham, STANFORD-LE-HOPE SSI 7 
8BZ; Van Bouchout Sven, MECHLEN Belguim; Stephen House, 
READING RG4 OPA; Matthew Elliott, POLEGATE BN26 5LB; Tommy 
Massen, LONDON E26LY; David Jesudason, DUNSTABLE LU63EG; Eric 
Barrett, MARKET HARBOROUGH LE16 7RN; Mark Hopkins, NEATH 
SA11 3YH; David Abbott, WHITSTABLE CT5 1NU. 


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orner 


The typical diet for this Coronation 
Street fish includes bloodworms, 
shrimps, caddis larvae and Canadian 
pondweed; not content with those, 


he sometimes tucks into a Ramshorn 
snail or two. Last clue: he's a 
brightly-coloured member of the 
Carp family. 



So, mealy-mouthed meat-eaters, this is the end. If you want to 
contact me on the Hotline, ring: 

0898-555085 

and I'll reveal all those bits of personal fish-like info that you 
always wanted to know. Top of the list will be the low-down on 
just exactly what stuff I've got cooking for all you little minnows 
to enjoy next month. And of course you'll be able to savour all 
my piscine wit and bubbly sense of sub-aquatic fun. Naturally. 
Any competition queries give me, Viv Vickress or Caroline Blake 
a ring; or write to me or Viv at ZZAP! Towers, PO Box 10, 
Ludlow, Shropshire, SY8 1DB. Toodle-oodleie and glopp- 
glopp gloop. 


WHAfS IN 






As you're feeding your favourite fishy friend, many of you 
might feel the urge to put on a bit of entertainment as 
well. Every well-informed piscine intellectual is interested 
in the computer world's goings on, so you'll be doing your 
fish a favour if you ringthehotline tofindout whatgames 
are coming out over the next month. 

Not only that, you'll be given highly secret information 
on this month's hotline comp. What marvellous prizes 
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mushroom mainframe. Wanna know more? Well, put your 
fish to bed with a nice fresh fern, make sure he's comfy 
and ring 

0898-55081 

for all the latest pondweed news. 

CtofFSPhs ifoVt 


If, on the other fin, hints and 
tips are your cup of gravel 
you can log on to all the latest 
cheats ana info bitz compiled 
by our very own ugly Maff 
Evans (ME Tips). As far as fish 
are concerned, of course, he's 
totally useless (can't survive 


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but for humans he provides 
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don't be a kipper. Dial 


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NOW! And don't forget, 
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Fri 6pm-8am, Saturdays, 


Sundays and Bank Holidays) 
and 38p a minute standard 
and peak time (8am-6pm 
Mon-Fri). Less than a bag of 
plankton, in fact. 



STORE FOR 
ZZAP! 

THE ZZAP! MEGA-TAPE 5! 

(If you want to know more, Ken D Fish has the answers - on 0898-555085!) 

Be at your newsagents on Thursday, May 18th, with 
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Want to learn about life, the universe and everything? 
Want to win friends and influence people? Well, we can't 
promise anything, but entry into the CITADEL will help 
you on your way . . . 


of characters to display, and it's 
this that causes the timing prob- 
lems when you're trying to judge 
changes that ought to be happen- 
ing off the edge of the screen 
where on-one can spot them. To 
add to the confusion, any game 
that scrolls vertically moves these 
40 cycle 'stops' up and down the 
screen. Then to further complicate 
matters, any sprites displayed stop 
the processor in its tracks for 
another 2 cycles each. Get the pic- 
ture? Well, the problem was 
cracked in the end, but it took 
plenty of brain cells! 


Monday 1 3th February 

Capturing enemy mobiles and con- 
trolling them needs a major think, 
as the joystick mechanics must be 
practical and foolproof (no disre- 
spect intended to ZZAP! readers!) 
Two options are open at the 
moment: different control modes 
cycled through using the spacebar 
(OK, as the immediate danger from 
enemy bullets stops temporarily if 
you do - these security installa- 
tions only attack if the player con- 
stitutes a threat), or a special sequ- 
ence of joystick commands and 
obvious on-screen indication of 
your actions. Perhaps implement- 
ing both would be most useful, but 
with the option to deactivate the 
joystick method for those players 
who prefer using the spacebar 
(XENON really taxed my patience 
when it kept insisting that I 
wanted to fly when it was disaster 
to do so. Wiggling the stick is 
sometimes too easy to do by acci- 
dent!) 


Monday 6th February 

A bit of reorganisation allowed 
more moving baddies on screen. 
Although I allowed for four mobile 
sprites to be active, originally this 
included enemy bullets, and when 
four baddies had emerged from 
their hangars they simply stopped 
firing (not particularly menacing, 
that!) By adding some simple 
checks to the movement routines 
there is now provision for four 
mobiles and two enemy bullets 
simultaneously (as well as up to 
ten sprite traps on screen). In total 
CITADEL is running up to 1 8 sprites 
-the absolute top limit is six aliens 
across any single horizontal strip, 
since MONITOR and the capture 
probe always use the two sprites 
not grabbed by the multiplexor. 
With total control over all alien 
movements at once (like for exam- 
ple the 'waves' of aliens in ARMA- 
LYTE) all 16 created by the multip- 
lexor could be moving, and this 
will be used in some of the special 
'secret rooms', such as storage 
hangars and laboratories. Wow! 


Wednesday 
1st February 

First job this month is to update the 
on-screen CITADEL logo -I've been 
meaning to incorporate a smooth 
colour fade for some time now. T o 
convert my design from theory 
into practice a mock-up program 
was produced which allowed 
three different colours to be 
altered on every scanline - a per- 
fect test-bed for design ! By the end 
of the day the in-game logo had 
emerged in its new form, with six 
colours fading through it in a 
classic 'airbrushed' look. 


Friday 3rd February 

MONITOR'S main armoury is a 'par- 
ticle-beam' weapon which hurls 
out streams of energy globes. 
After an odd thought (and I do 
have quite a few!) I hit on a way to 
quickly detect which type of floor 
the globe currently occupies to 
allow the shading and shadow of 
the globe to change as it passes dif- 
ferent colours in the cities. Just a 
small point but it only took half an 
hour in total. 

The rest of the day was spent 
back in Sound Effects Editor, pro- 
ducing more new sounds and 
adjusting priorities to allow some 
sounds to be more important than 
others. After all, who wants to 
hear a wasted enemy missile 
impacting on a wall if your low 
energy alarm should be sounding? 
Answers on a postcard please. 
(Why does everyone keep saying 
that?) 


Tuesday 14th February 

First job of the day -make another 
backup! Until you've got the sum 
total of six or more months of work 
on two or three disks you won't 
realise just how valuable these 
become. Apart from making back 
up copies of them about every 
week and hiding them in a safe 
place, programmers can also get 
quite fanatical about the safety of 
their working disks (I know I do!) 
Normally the source files and 
object code/graphics are kept on a 
separate disk, and these two travel 
with me wherever I go in a little 
black disk box (like a pair of duel- 
ling pistols!) Let's face it- it would 
be bad enough to be burgled, but 
losing your disks as well . . . 
AaarghM 


Thursday 2nd February 

Now to incorporate the new logo 
into the game, together with a 
short routine to produce the same 
effect as my test-bed. It looks much 
more solid than the original 
design, and the fade is really neat 
(although I say so myself !) The only 
knock-on effect is that my NMI 
splits now judder alarmingly when 
sprites disappear beneath them. 
Back to the think tank for a mod- 
ified version of the split routine. 

These splits are a major 
annoyance (Grrr!). Every 8 scan- 
lines the processor gets switched 
off for 40 cycles to give the hard- 
ware time to read in the next row 


Tuesday 7th February 

Today was a major tragedy. Our 
dog was run over by a van just out- 
side the house after managing to 
open the front gate by himself. We 
rushed him to the vet, but he died 
in Belinda's arms before we got 
there, and in the circumstances I 
don't feel much like working for 
the next few days. 






5 O 


ZZAR! MAY 1 989 



Wednesday 
15th February 

Visited my new accountant - and I 
really can't think of anything 
interesting to say about that! (with 
apologies to any accountants who 
may be reading this). Something 
struck me whilst looking round the 
software shelves later on (and it 
wasn't a passing ZZAP! reader!) 
Have you ever thought that look- 
ing at the boxes all lined up just 
isn't half as exciting as reading the 
reviews in magazines? I know I 
have! Even peering at the often 
microscopic screenshots is often 
no help at all in deciding whether 
to buy, especially if all inlays show 
the 16-bit versions (at least they 
now tend to declare which format 
is pictured - in the old days you 
could get a shock when you got 
home and saw what your version 
looked like!) 



Thursday 
16th February 

Right. Hands up all those who 
thoughtthatthey would beableto 
pick whatever weaponry they 
could find lying about inside the 
equipment bays of this long dead 
civilisation without paying any- 
thing for it. Sorry! Every item will 
take energy to grab and bolt on - 
and the more powerful the 
weapon, the more energy needed 
to adapt MONITOR to the new 
environment. 

Today the MINISCREEN was 
refined to display these energy 
requirements as well as the type of 
device captured by the probe. 
After two quick jabs at the fire but- 
ton the capture probe will appear. 
While moving the probe anywhere 
on screen, any 'grabbable' item 
will pull the probe in to its exact 
position when close by, and then 
the MINISCREEN will indicate the 
type of item targetted (C= capture/ 
E= energy/ F=firepower/ 
S=switch) alternating with the 
number of energy units required; 
all items so far need between 1 and 
4 units. 

The current energy remaining to 
the player is shown in the form of 
a bar graph contained in the info 
pods (positioned at the top of the 
screen). The complete line-up of 
info so far (from left to right) is: 
Score, MONITORS remaining, cur- 
rent city, CITADEL logo, energy bar 
and current type of firepower. 
Now, instead of wandering about 
adding everything you can find, 
it's more useful to destroy the 
nearby defences and save the 
more useful energy pods and extra 
weapons until really needed. 

Some of the weapons have also 
been improved, and the basic par- 
ticle-beam weapon made rather 
weaker (why do I keep mistyping 
that as bean? - perhaps a vegeta- 
rian Freudian slip!) The 'add-on' 
weaponry now has a life of about 
20 seconds continuous use, so 
when the low firepower alarm 


sounds you'd better start looking 
around for a new weapon -there's 
only two seconds of firing left in 
the one you've got. This encour- 
ages better use of resources and 
more interaction with the cities, 
and is also more like real life (yes I 
know it's only a game but that 
shouldn't stop some realism!) 



Friday 1 7th February 

All those budding 'Rambos' out 
there will no doubt be pleased to 
learn that today saw an addition to 
the destruction of any static guns. 
Not only does the gun itself 
explode in a glorious technicolour 
blast, but now it also leaves behind 
a large crater! This proves a telling 
reminder of where you have 
travelled, and also stops any possi- 
ble confusion between destroyed 
guns and the cavernous black exits 
from the launching bays of mobile 
aliens. 

Ideas have now crystallised for 
controlling mobiles captured by 
your probe (just thought you'd like 
to know that). Oh all right I'll tell 
you then. There will be three cap- 
ture modes: 

1. MONITOR static. Joystick 
moves and fires MOBILE unit (ideal 
for softening up the area ahead 
and rather like the independent 
control of the 'Catalite' in WIZ- 
BALL). 

2. MOBILE static. Joystick moves 
MONITOR and fires MOBILE (by 
pre-positioning the MOBILE you 
can protect MONITOR from attack 
by nearby traps). 

3. Joystick moves MONITOR and 
MOBILE together, and fires 
MOBILE (by pre-positioning the 
MOBILE this can provide protec- 
tion in front, behind or any other 
position). 

This probably sounds far more 
complex than it will feel in practice. 
Still, I'd prefer to offer plenty of 
variety - it's up to you whether 
you decide to use all the options! 
Every player will evolve their own 
preferred style of play - the bot- 
tom line is protecting MONITOR 
from destruction while searching 
the cities for the main exit, but this 
open ended approach allows many 
ways of achieving the same end. 



Saturday 
18th February 

My old friend Chris Payne arrived 
for a relaxing weekend - 1 don't 
think he realised that he'd be tied 
to the chair until I'd finished writ- 
ing down all his comments and 
feedback about CITADEL! The 
most useful thing was watching a 
beginner play for the first time 
after only a brief description and 
demo by an expert player (me, you 
fools!) Once he got the hang of the 


capture probe the MINISCREEN dis- 
play on MONITOR really helped in 
finding out what was what. The 
'Glide and Fire' mode took a bit 
more getting used to, but once 
mastered does mean that you can 
dodge backwards and forwards 
whilst firing in a different direc- 
tion. Practice makes perfect! 

Overall response was very 
favourable, and first comment was 
'This is great - and it feels really 
'different' to play from other 
shoot 'em ups' (which is what I 
wanted!) Specific thoughts con- 
cerned possible changes to the 
sprites. The energy pod got con- 
fused with the static guns, and 
MONITOR'S subtle engines which 
animate in each direction of travel 
weren't noticed for some time in 
the heat of the action (Repeat after 
me: / must be bolder with my 
pixels!) Another helpful sugges- 
tion was the addition of a demo 
mode which shows gameplay in a 
'feature by feature' way. After all, 
how else will a beginner even 
guess at the variety of ways to 
explore and play? 



Monday 20th February 

Start of the 'mods'. A new design 
of energy pod is now needed, but 
luckily the old one (which got con- 
fused with a static gun) can still be 
used after modification and differ- 
ent animation (as what else -a sta- 
tic gun!) MONITOR'S engines were 
enhanced to boldly go where no 
engine had gone before, and a 
more stylised empty 'socket' pro- 
duced to replace the original 
design (which remains in an equip- 
ment bay after a weapon or energy 
pod is collected). 

A selection of small improve- 
ments were also made to the code 
as a result of my special guest's 
comments - the capture probe 
now grabs a bit more fiercely, and 
crashing into enemy units now 
drains more of your shield energy. 
After all, this isn't supposed to be 
dodgems! 



Tuesday 21st February 

I don't believe this! After sitting 
down this morning a whole host of 
alien designs for new floor tiles 
appeared within half an hour 
which look like Aztec mosaics (well 
at least I think so!) The screen 
designer (me!) is still suffering 
from shock - he normally likes to 
be warmed up thoroughly and 
have several cups of coffee before 
ideas commence. Still, if ideas 
want to come out when I'm not 
expecting them who's complain- 
ing? Not me! 

After this great start to the day 
nothing seemed to be able to go 


wrong, and a neat design popped 
up in the sprite processor for a 
switch which will operate some of 
the secret doors - it looks like two 
contacts banging together (Oo- 
err!) All doors will blend in with 
the surroundings perfectly (look- 
ing just like another section of 
wall), but once a switch has been 
found and operated the affected 
area will shimmer for some sec- 
onds allowing you to pass through 
it. Effectively the cities will be 
formed from sealed chambers, 
each with its own secret entrance 
and exit. What better way to dis- 
courage intruders from exploring? 



Wednesday 
22nd February 

Another good suggestion for a 
subtle tweak gameplay has been 
the ability to change your mind 
after starting a move to an adja- 
cent floor tile. In chess you can 
change your mind after moving a 
piece as long as you keep your 
hand on it (once you let go, that's 
it!) At the moment any move in 
CITADEL continues until the desti- 
nation tile is reached. The next 
mod will allow free movement, but 
only allow stops in the middle of 
each tile. This way you can dart 
about, foxing the security installa- 
tions who will always target their 
calculated destination, giving you 
more of a chance to dodge back 
out of the way. Sounds a bit com- 
plex, but I'm sure you'll notice the 
difference in practice! 



Thursday 
23rd February 

The next few weeks will see the 
doors leaping into action (or 
should that be shimmering?), and 
the long awaited (by me at any 
rate) ability of MONITOR to use lift 
shafts to sink into the city floors 
and emerge on the other parallel 
side of a city. This will really 
expand the gameplay and allow 
frenzied bursts of action in my 
'level' editor to produce three 
dimensional mazes. Effectively all 
the basic elements will then be 
finished and levels can be com- 
pleted by getting to the main exit 
(this may sound easy but there will 
be plenty of wheeling and dealing 
needed to even get as far as the 
second city! 

Next month will also see the 
return of the music editor and the 
start of the CITADEL soundtrack. 
I'm hoping to fit in an in-game 
soundtrack option (wish me luck). 
Never will I forget the feeling it 
gave to DELTA! (Cue sunset $nd 
roll the final credits till next time). 


5 1 


ZZAP! MAY 1 989 





DYNAMICS COMPETITION PRO 

5000 (normal) 

Features arcade quality microswitches, 
dual fire buttons, robust steel shaft and rub- 
ber return for smooth control and longer life. 

OFFER 13.50 Z243H 


KONIX NAVIGATOR 

Brand new ergonomically designed 
handheld joystick with Fire button 
positioned directly beneath the trigger 
finger for super-fast reactions. Unbreaka- 
ble solid steel shaft. OFFER 14,99,Z235H 

KONIX MEGABLASfER 

Precision moulded control knob with 
steel shaft for complete reliability. Dual 
fire buttons for left or right hand use. 
Heavy duty leaf switches provide direc- 
tional control with long lasting operation. 
Includes suckers for table top fixing. 
OFFER 6.99, Z236H 


MICRO-MATE PSU 

The alternative C64, C64c and Vic20 
power supply, Micromate will replace 
your dicky original CBM unit and provide 
reliable power to your computer. It won’t 
overheat, has a failsafe cutout against 
over-current ( ie output short-circuiting) 
and over-temperature (just to be on the 
safe side), and includes a twelve month 
unconditional warranty. ALL units are 
individually tested. Do you get the feeling 
nothing can go wrong? Good, you’re get- 
ting the message, power problems are a 
thing of the past. 

OFFER £19.95, Z291H . ._*• 


MERCY DASH CALENDAR 

Yes, the virgin like Saint of the industry has 
finally made it to stardom! She’s mad, she’s 
bad and she appears on twelve months of 
this mono Robin Evans masterpiece of a 
calendar. 

OFFER 4.95, Z455H 


ZZAP! T-SHIRT 

New ZZap! designer T-Shirts 
Medium and XX Large for all read- 
ers, great and small! 50% cotton 
and 50% polyester. 

MEDIUM T-SHIRT OFFER 4.95, Z480H 
XX LARGE T-SHIRT OFFER 4.95, Z481 H 


EUROMAX COBRA 

Brand new design with 8 microswitches. 
3 Auto fire buttons and single normal fire 
button provide trigger readiness at all 
times! With suction feet and extra long 
cord. 

OFFER 11. 95, Z500H 


LOAD-IT 

Eliminates tape loading problems on your 
C64. Achieves 1 00% loading success even 
on the most obstinate tapes. It provides 
permanent head alignment adjustment 
with the help of an LED array for optimum 
signal indication. Guaranteed for one year. 
OFFER 39.99, Z250H 


DYNAMICS COMPETITION PRO 
9000 (clMT) 

The designer joystick with see-through 
body. 

OFFER 14.00, Z244H 

DYNAMICS COMPETITION PRO 
EXTRA 

Features rapid fire, unique slow motion and 
see-through body 

OFFER 15.00, Z501H 


EUROMAX ELITE STANDARD 

Short travel micro switch action in 
ergonomic and highly durable designed 
body. 

OFFER 9.95, Z237H 


EUROMAX ELITE GRIP 

OFFER 10.95, Z238H 

EUROMAX PROFESSIONAL STAN- 
DARD 

High durability, rapid response and ultra 
sensitive movement accuracy from this 
advanced ergonomic design. 

OFFER 15.95, Z239H 

EUROMAX PROFESSIONAL GRIP 

OFFER 13.95, Z240H 

EUROMAX PROFESSIONAL AUTO- 
FIRE 

OFFER 18.95, Z241H 


EUROMAX WIZCARD 

OFFER 3.95, Z242H 


EUROMAX MICRO-HANDLER 

An array of features to get those trigger 
fingers twitching: extra-sensitive micro- 
switch-action stick, two integrated pad- 
dles, continuously adjustable autofire, extra 
large fire buttons and a solid metal casing 
with rubber suction cups for added grip. 
Comes complete with an extra long cord 
for ultimate ease of play. Be a winner with 
the Micro-Handler! 

OFFER 19.95, Z248H 


CHERRY A3 DIGITISING TABLET 

Works with Amiga, Atari ST and PC and 
comes complete with drawing stylus and 
four button puck 

OFFER 499.95, Z260H 

XEROX 4020 COLOUR INK JET 
PRINTER 

Prints seven individual colours or more than 
4000 shades. In enhanced mode it prints a 
page in four minutes. Integrates colour 
graphics with black text using five resident 
fonts at 80cps draft and 40 cps letter qual- 
ity. 

OFFER 1222.00, Z261H 

XEROX 4020 STARTER PACK 

includes paper roll holder, 8 cartridges ink, 
paper and maintenance fluid 

OFFER 99.99, Z262H 

XEROX CUT SHEET FEEDER 

for use with Xerox 4020 printer 

OFFER 215.00, Z263H 

PROFESSIONAL PAGE 

Word processsing, desktop publishing, 
colour separation and CAD. Postscript 
compatible output 

OFFER 199.95, Z264H 


AMIGA A501 51 2K RAM EXPAN 
SION UPGRADE + CLOCK CARD 

Internal Ram upgrade to 1 024K RAM 

OFFER 129.99, Z253H 


POWERPLAY CRUISER RED/ 
WHITE/BLUE 

This excellent joystick features microswitch 
directional control and fire action. A unique 
variable tension control allows the user to 
adjust the return force to extra sensitive, 
normal and firm. 

OFFER 9.99, Z245H 

POWERPLAY CRUISER STREAM- 
LINE ALL BLACK 

With dual lead for Spectrum 48K/128K/ 
Plus and Plus 2 & 3. 

OFFER 12.99, Z450H 


AMIGA A520 MODULATOR 

Use your Amiga with a domestic TV set or 
composite video monitor. 

OFFER 24.99, Z254H 


DIGIVIEW 3.0 WITH A500 ADAPTOR 

captures image via your video camera 

OFFER 149.95, Z255H 

AMIGA DIGIDROID 

A motorized filter wheel that automates col- 
our digitizing with Digiview 

OFFER 52.95, Z256H 


POWERPLAY CRUISER CLEAR 
AUTO FIRE 

Simply by holding down either of the fire 
buttons engages Auto Fire. 

OFFER 12.99, Z451H 


AMIGA COPYSTAND FOR DIGIVIEW 

A 2’ stand for digitizing objects 

OFFER 59.95 Z257H 

AMIGA RENDALE GENLOCK 

A lowcost genlock enabling the user to 
merge computer graphics with live video 
and record the results on VCR 

OFFER 249.99, Z258H 

EASYL DRAWING A4 GRAPHICS 
TABLET FOR A500 

Deluxe Paint i & 2 compatible, incl Easyl 
paint prog and general background driver 

OFFER 299.00 Z259H 


POWERPLAY TURBO CRYSTAL 

Provides fast Auto Fire action. 

OFFER 16.99, Z453H 




Amiga 



SOFTWARE OFFER 
PRICE TABLE 


THE MEGA 
CHOICE: 


HOW TO ORDER: 


WRITE REQUIRED GAME(S) ON 
ORDER LIST, INCLUDING MEDIA 
TYPE, COMPUTER AND ORDER CODE 
(WHERE LISTED). 

IF OFFER PRICE NOT INDI- 
CATED, CHECK IN AD OR REVIEW FOR 
CORRECT RECOMMENDED RETAIL 
PRICE (RRP). 

LOOK UPSPECIALOFFER PRICE AND 
WRITE ON ORDER FORM. 

ADD UP TOTAL AND ENCLOSE 
CHEQUE OR POSTAL ORDER OR 
ALTERNATIVELY USE ACCESSAnSA 
FACILITY (DON’T FORGET TO INDI- 
CATE EXPIRY DATE!). 

REMEMBER: 

GAMES ORDERS REQUIRE ORDER 
CODE OR MEDIA TYPE AND COM- 
PUTER, GARMENT ORDERS ORDER 
CODE OR GARMENT SIZE, HARD- 
WARE ORDERS ORDER CODE. 
INCOMPLETE ORDER FORMS WILL 
BE RETURNED. 


APART FROM OUR HIGHLY RECOM- 
MENDED GAMES LIST, YOU CAN 
ORDER ANY GAME RELEASED BY 
THE MAJOR SOFTWARE HOUSES TO 
DATE ON CASSETTE, CARTRIDGE OR 
DISK. 

OUR OFFER PRICES ARE VAUO FOR 
ANY FULL-PRICED GAMES AND 
INCLUDE FIRST CLASS POSTAGE 
AND PACKING - NO OTHER EXTRA 
CHARGES 

LOOK UP THE PRICE OF EACH GAME 
IN THE OFFER TABLE, ENTER THE 
OFFER PRICES ON THE ORDER 
COUPON, THEN ADD THEM UP. 
ORDERS FOR TITLES WHICH ARE NO 
LONGER IN DISTRIBUTION WILL BE 
RETURNED. 

YOU WILL BE REGULARLY NOTIFIED 
OF ANY DELAYS CAUSED BY LATE 


PLEASE RING (0884)8890 IF IN 
DOUBT! 


PRICES VALID FOR UWEIRE/ 
EUROPE ONLY. 

FOR OVERSEAS ORDERS PL EASE 
ADO £9.00 PER ITEM FOR AIR MAIL 
DELIVERY 


BUDGET 

RANGE 


ORDER FOUR GAMES IN THE £1.99 
RANGE AND PAY FOR THREE (£5.97 
PAYMENT TOTAL ) -A SAVING OF 
£1.991 

ORDER FOUR GAMES IN THE £2.99 
RANGE AND PAY FOR THREE (£8.97 
PAYMENT TOTAL) - A SAVING OF 
£2.99! 

JUST FILL IN THE NAME AND PUB- 
LISHER OF THE FOUR GAMES 
REQUIRED AND THE PAYMENT 
TOTAL OF £5.97/£B97 (DON’T USE 
THE OFFER PRICE TABLE) 


4 SOCCER SIMULATORS cass 

Codemasters 

£ 7.99 

Z504C 

4 SOCCER SIMULATORS cass 

Codemasters 

£11.99 

Z504D 

A QUESTION OF SPORT cats 

Elite 

£11.99 

Z407C 

A QUESTION OF SPORT disk 

Elite 

£15.99 

Z407D 

ACE 2088 cast 

Cascade 

£ 7.99 

Z611C 

ACE 2088 diafc 

Cascade 

£11.99 

Z611D 

ACTION FORCE can 

Mastertronic MAD 

£ 2.99 

Z623C 

ACTION SERVICE can 

Infogrames 

£ 7.95 

Z610C 

ACTION SERVICE disk 

Infograme e 

£11.95 

Z610C 

ARMALYTEcass 

Thalamus 

£ 7.99 

Z201C 

ARMALYTE disk 

Thalamus 

£10.44 

Z201D 

BATMAN cass 

Ocean 

£ 7.95 

Z405C 

BATMAN disk 

Ocean 

£11.95 

Z405D 

BL ASTEROIDS cass 

Imageworks 

£ 7.99 

Z510C 

BLASTEROIOS disk 

Image works 

£11.99 

Z510D 

BOMBFUSION cass 

Mastertronic 

£ 1.99 

Z620C 

BUTCHER HILL cass 

Gremlin Graphics 

£ 7.99 

Z514C 

BUTCHER HILL disk 

Gremlin Graphics 

£11.99 

Z514D 

CAMELOT WARRIORS cass 

Mastertronic 

£ 1.99 

Z442C 

CAVEMAN UGH-LYMPICS cass 

Electronic Arts 

£ 7.95 

Z301C 

CAVEMAN UGH-LYMPICS disk 

Electronic Arts 

£11.95 

Z301D 

CHICAGO 30’s cass 

US Gold 

£ 7.99 

Z617C 

CHICAGO 30's disk 

US Gold 

£11.99 

Z617D 

DAN DARE II cass 

Mastertronic 

£ 1.99 

Z546C 

DENARIS cass 

Go! 

£ 7.99 

ZSOOC 

DENARIS disk 

Go' 

£11.99 

Z501D 

DNA WARRIOR cass 

Artronic 

£ 7.99 

Z515C 

DNA WARRIOR disk 

Artronic 

£11.99 

Z515D 

ELIMINATOR cass 

Hewson 

£ 7.95 

Z511C 

ELIMINATOR disk 

Hewson 

£11.95 

Z511D 

F- 14 TOMCAT disk 

Activision 

£11.99 

Z609D 

FAST BREAK cass 

Electronic Arts 

£ 7.95 

Z303C 

FAST BREAK disk 

Electronic Arts 

£11.95 

Z303D 

GARY LINEKER HOTSHOT cass 

Gremlin Graphics 

£ 7.99 

Z614C 

GARY LINEKER HOTSHOT disk 

Gremlin Graphics 

£11.99 

Z614D 

GOLF MASTER cass 

Rack-lt 

£ 2.99 

Z447C 

GRAND PRIX CIRCUIT cass 

Accolade 

£ 7.95 

Z506C 

GRAND PRIX CIRCUIT disk 

Accolade 

£11.99 

Z506D 

GRIBBLY’S SPECIAL DAY OUT cass 

Rack-lt 

£ 2.99 

Z446C 

HAWKEYEcass 

Thalamus 

£ 7.99 

Z077C 

HAWKE YE disk 

Thalamus 

£10.44 

Z077D 

HEAVY METAL PARADROIO cass 

Rack-lt 

£ 2.99 

Z624C 

HUMAN KILLING MACHINE cass 

GO! 

£ 7.99 

Z612C 

HUMAN KILLING MACHINE disk 

GO! 

£11.99 

Z612D 

HUNTER'S MOON cass 

Thalamus 

£ 7.95 

Z051C 

HUNTER’S MOON disk 

Thalamus 

£11.95 

Z051D 

INCREDIBLE SHRINKING SPHERE cass 

Electric Dreams 

£ 7.99 

Z507C 

INCREDIBLE SHRINKING SPHERE disk 

Electric Dreams 

£11.99 

Z507D 

INTERNATIONAL SPEEDWAY cass 

Sitverbird 

£ 1.99 

Z544C 

JOURNEY TO THE CENTRE OF THE EARTH eddS Gold 

£ 7.99 

Z616C 

JOURNEY TO THE CENTRE OF THE EARTH diM£ Gold 

£11.99 

Z616D 

LAST DUEL cass 

GO! 

£ 7.99 

Z613C 

LAST DUEL disk 

GO' 

£11.99 

Z613D 

LED STORM cass 

Capcom 

£ 7.99 

Z409C 

LED STORM disk 

Capcom 

£11.99 

Z409D 

LITTLE COMPUTER PEOPLE cass 

Mastertronic 

£ 1.99 

Z622C ' 

MASTERBLASTEReass 

Zeppelin 

£ 1.99 

Z437C 

MINI GOLF cass 

Gremlin Graphics 

£ 7.99 

Z505C 

MINI GOLF disk 

Gremlin Graphics 

£11.99 

Z505D 

MOTOR MASSACRE cass 

Gremlin Graphics 

£ 7.99 

Z512C 

MOTOR MASSACRE disk 

Gremlin Graphics 

£11.99 

Z512D 

OPERATION HORMUZ cass 

Again Again 

£ 7.99 

Z406C 

OPERATION WOLF cass 

Ocean 

£ 7.95 

Z307C ' 

OPERATION WOUPdisk 

Ocean 

£11.95 

Z307D 

ORION cass 

Rack-lt 

£ 2.99 

Z543C 

PACMANIA cass 

Grandslam 

£ 7.95 

Z302C 

PACMANIAdisk 

Grandslam 

£11.95 

Z302D 

PASTEMAN PAT cass 

Sitverbird 

£ 1.99 

Z443C 

PASTFINDERcass 

Mastertronic 

£ 1.99 

Z545C 

REALM OF THE TROLLS cass 

GO! 

£ 7.99 

Z400C 

REALM OF THE TROLLS disk 

GO! 

£11.99 

Z400D 

RENEGADE III cass 

Ocean 

£ 7.95 

Z619C 

RENEGADE III disk 

Ocean 

£11.95 

Z619D 

ROBOCOPcass 

Ocean 

£ 7.99 

Z410C 

ROBOCOPdisk 

Ocean 

£11.99 

Z410D 

RUN THE GAUNTLBT cass 

Ocean 

£ 7.95 

Z618C 

RUN THE GAUNTLET disk 

Ocean 

£11.95 

Z618D 

SDI cass 

Activision 

£ 7.99 

Z411C 

SDI disk 

Activision 

£11.99 

Z411D 

SERVE A VOLLEY cass 

Electronic Arts 

£ 7.95 

Z300C 

SERVE 4 VOLLEY disk 

Electronic Arts 

£11.95 

Z300D 

SOLDIER OF LIGHT cass 

Ace 

£ 7.95 

Z419C 

SPACEBALLcass 

GO! 

£ 7.99 

Z419C 

SPEEDZONE cass 

Mastertronic 

£ 1.99 

Z621C 

STAR TREK CSSS 

Firebird 

£ 7.99 

Z305C 

STARTREKdlsk 

Firebird 

£10.44 

Z305D 

STEEL cass 

Rack-lt 

£ 2.99 

Z449C 

TOMCAT cass 

Players 

£ 1.99 

Z544C 

TURBO ESPRIT cass 

Encore 

£ 2.99 

Z625C 

TURBO ESPRIT disk 

Encore 

£ 4.99 

Z625D 

WANDERER cass 

Elite 

£ 7.99 

Z502C 

WANDERER disk 

Elite 

£ 9.99 

Z502D 

WAR IN MIDDLE EARTH cass 

Melbourne House 

£ 7.99 

Z513C 

WAR IN MIDDLE EARTH disk 

Melbourne House 

£11.99 

Z513D 

WHO FRAMED ROGER RABBIT disk 

Activision 

£11.99 

Z508D 

ZAMZARAcass 

Rack-lt 

£ 2.99 

Z448C 

ZONE TROOPER cass 

Gamebusters 

£ 1.99 

Z542C 


4TH AND INCHES 

4x4 OFF ROAD RACING 

ACTION SERVICE 

ADVANCED SKI SIMULATOR 

ARKANOID: REVENGE OF DON 

BALLISTIX 

BATTLE CHESS 

BLASTEROIOS 

BOMBUZAL 

CALIFORNIA GAMES 

CAPONE 

CAPTAIN FIZZ 

COSMIC PIRATE 

CUSTODIAN 

CYBERNOIDIt 

DEFCON 5 

DEFLEKTOR 

DENARIS 

DOWN AT THE TROLLS 
DUGGER 

DUNGEON MASTER 
FLYING SHARK 
GALACTIC CONQUEROR 
GALDREGON’S DOMAIN 
GOLDRUNNER II 
HELLBENT 

HEROES OF THE LANCE 
HUMAN KILLING MACHINE 
IK+ 

INCREDIBLE SHRINKING SPHERE 
JOAN OF ARC 


US Gold 

£15.95 

Z518D 

JOURNEY TO THE CENTRE OF THE EARTH 
LIVE AND LET DIE 

US Gold 

Domark 

£19.99 

£15.99 

Z602D 

Z516D 

Epyx 

£19.99 

Z429D 

MINI GOLF 

Gremlin Graphics 

£15.99 

Z532D 

Infogrames 

£15.95 

Z430D 

MOTOR MASSACRE 

Gremlin Graphics 

£15.99 

Z525D 

Codemasters 

£15.99 

Z537D 

NETHERWORLD 

Hewson 

£15.95 

Z312D 

Imagine 

£19.95 

Z420D 

NO EXCUSES 

Arcana 

£15.95 

Z413D 

Psyclapse 

£15.99 

Z606D 

OPERATION WOLF 

Ocean 

£19.95 

Z427 

Electronic Arts 

£19.95 

Z311D 

PACMANIA 

Grandslam 

£15.95 

Z308D 

Mirrosoft 

£19.99 

Z531D 

P.O.W. 

Actionware 

£23.95 

Z313D 

Mirrorsoft 

£15.99 

Z315D 

POPULOUS 

Electronic Arts 

£19.99 

Z540D 

US Gold 

£19.99 

Z428 

PURPLE SATURN DAY 

Infogrames 

£19.95 

Z431D 

Act ion ware 

£23.95 

Z314D 

R-TYPE 

Activision 

£19.99 

Z539D 

Psyclapse 

£11.95 

Z528D 

REALM OF THE TROLLS 

Rainbow Arts 

£19.99 

Z601D 

Outlaw 

£15.95 

Z533D 

ROADBLASTERS 

US Gold 

£15.99 

Z607D 

Hewson 

£15.99 

Z435D 

SDI 

Activision 

£19.99 

Z421D 

Hewson 

£15.99 

Z605D 

SILKWORM 

Virgin 

£15.99 

Z603D 

Microprose 

£19.95 

Z422 

SPACE HARRIER 

Elite 

£15.99 

Z523D 

Gremlin Graphics 

£15.99 

Z530D 

SPEEDBALL 

Mirrorsoft 

£19.99 

Z310D 

Go! 

£19.99 

Z529D 

SUPER HANG-ON 

Activision 

£19.99 

Z426 

GO! 

£19.99 

Z434D 

THE DEEP 

US Gold 

£19.99 

Z414D 

Line 1 

£15.99 

Z520D 

THEMUNSTERS 

AgainAgain 

£15.99 

Z535D 

Mirrorsoft 

£19.99 

Z524D 

THUNDERBLADE 

US Gold 

£19.99 

Z416D 

Firebird 

£15.99 

Z521D 

TV SPORTS FOOTBALL 

Mirrorsoft 

£24.99 

Z433D 

Titus 

£19.99 

Z424D 

UMS 

Rainbird 

£19.95 

Z415D 

Pandora 

£15.99 

Z517D 

VIGILANTE 

US Gold 

£15.99 

Z608D 

Microdeal 

£15.95 

Z604D 

WANDERER 

Elite 

£15.99 

Z522D 

Novagen 

£15.95 

Z425 

WANTED 

Infogrames 

£15.95 

Z432D 

US Gold 

£19.99 

Z436D 

WARLOCK’S QUEST 

Infogrames 

£15.95 

Z423 

GO! 

£11.99 

Z600D 

WHO FRAMED ROGER RABBIT 

Activision 

£19.99 

Z534D 

Activision 

£19.99 

Z519D 

WILLOW 

Mindscape 

£19.99 

Z538D 

Electric Dreams 

£19.99 

Z527D 

WORLD CLASS LEADERBOARD 

US Gold 

£19.99 

Z412D 

GO! 

£19.99 

Z309D 

ZANY GOLF 

Electronic Arts 

£19.99 

Z536D 


4.99 

3.99 

1.00 

5.95 

4.74 

1.20 

7.95 

6.40 

1.55 

7.99 

6.44 

1,55 

8.95 

7.20 

1.75 

8.99 

7.24 

1.75 

9.95 

7.95 

2.00 

9.99 

7.99 

2.00 

11.99 

9.99 

2.00 

12.95 

10.40 

2.55 

12.99 

10.44 

2.55 

14.95 

11.95 

3.00 

14.99 

11.99 

3.00 

19.95 

1 5.95 

4.00 

19.99 

15.99 

4.00 

23.00 

18.40 

4.60 

24.95 

19.95 

5.00 

28.95 

23.15 

5.80 

29.95 

23.95 

6.00 

34.95 

27.95 

7.00 





l 2 

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| 

I • 





' 


y 






SOCC-IT and SEE! 
Subscribe to twelve 
dazzling issues of 
the best Commo- 
dore games 
magazine (Yes, we 
mean ZZAP! . . . ) 
and you’ll get CRL’s 
INTERNATIONAL 
SOCCER for free. 
Actually, there’s a 
host of goodies to 
choose from (just in 


case you’re weird 
and don’t luw soc- 
cer). C64 owners can 
select IS or DISCOV- 
ERY, Cl 28 owners 
get the extra choice 
of ROCKY HORROR 
1 28 SHOW and 
Amiga owners (we 
haven’t forgotten 
you darliinks . . . ) 
get HYPERDOME for 
free! 



No 4 August 1 985 

No 5 September 1 985 
No 8 December 1 985 
No 12 April 1986 

Three Sizzlers! 1985 ZZAP! Mindsmear Pre- 
view! Wild Sounds from your 64 - Datel Digid- 
rum AND Sound Sampler reviewed! 

No 13 May 1986 

Alter Ego Gold Medal! Two Sizzlers! The Daily 
Uama - Diary of Minter! tnfocom Interview Part 
1 ! Palace Software Interview! Mindsmear 
Confession! Imagine Interview! Index for 
Issues 1-12! 

No 14 June 1986 

Spindizzy Gold Medal! SIX Sizzlers! Infocom 
Interview Part 2! Steve Evans Interview! 

No 15 July 1986 

Leader Board Gold Medal! FOUR Sizzlers! 
Budget Reviews Bonanza! Euromax’s Mouse 
and Cheese! More Daily Llama - Minter Diary! 
CRL Previews! 

No 1 6 August 1 986 

Four Sizzlers! Controversial Musician’s Ball 
Interview! Vidcom Art Package Reviewed! 
Daily Llama - Minter Diary! 

No 1 7 September 1 986 
TWO Gold Medals! GAC! FIVE Sizzlers! The 
Musician’s Other Ball - Commodore’s Music 
Expansion System Reviewed! Daily Llama - 
Conclusion of the Minter Diary! Software 
Cuties Special! ZZAPSTICK! 

No 18 October 1986 
FIVE Sizzlers! T wo Readers Battle in the Chal- 
lenge! Greg Barnett interviewed! 

No 1 9 November 1 986 
148 pages! World Games Gold Medal! FIVE 
Sizzlers 1 Delta Four Interview 1 ZZAPSTICK! 
John Twiddy Interview! 

No 20 December 1986 
1 80 pages! TWO Gold Medals! The Sentinel! 
Boulderdash Construction Kit! FIVE Sizzlers! 
Firebird’s fabulous Microrhythm Drum Kit 
reviewed! 


No 21 Xmas Special 1986/87 

196 pages! ONE Sizzler! Denton Designs 
Revisited! Desert Island 5.25’! Rockford’s 
Round-Up! Tamara Knight - Part 1 ! 

No 22 February 1987 

Over FIFTY Pages of Reviews! FIVE Sizzlers! 
Kele-Line Profile! 

No 23 March 1987 

TWO Sizzlers! Sensible Software interviewed! 
The Andrew Braybrook Diary - Mental Procre- 
ation Part 1 1 

No 24 April 1987 

ONE Sizzler! SIX Pages of Coin-Op Reviews! 

No 25 May 1987 

TWO Sizzlers! Crucial Compilations Compari- 
son! Fantastic Oli Frey Pull-Out Poster! 
Impossible Mission Past Blaster! Index for 
Issues 13-24! 

No 26 June 1987 

SAMPLER CASSETTE! TWO Sizzlers! The 
Terminal Man II - Episode 1 ! A Hitchhikers 
Guide to Douglas Adams! Oink’s Curly Tale! 

No 27 July 1987 

THREE Sizzlers! Arcades Analysed! Philippa 
Irving’s Manoeuvres - The Beginning! The 
Nintendo Console! American Football Round- 
Up! 

No 28 August 1987 

Penn leaves! ONE Gold Medal! THREE 
Sizzlers! Behind the Scenes of the Living Day- 
lights! The Cl 6 scrutinised! 

No 29 September 1 986 
ONE Gold Medal! California Games! FOUR 
Sizzlers! The Sega Console! Raster Interrupts 
De- Mystified! 

No 30 October 1987 
ONE Gold Medal! Bubble Bobble! THREE 
Sizzlers! THREE Silver Medals! The Advanced 
OCP Art Studio! Mel Croucher and PBM - The 
Beginning! Arcades Analysed! First Part of 
Shoot’em Up History! 

No 31 November 1987 
148 pages! THREE Sizzlers! Accolade’s 
Comics! RPG's Scrutinised! Combat Zone! 
Microprose Feature! Ubik’s Music! 


No 32 December 1987 

1 64 pages! THREE Gold Medals! THREE 
Sizzlers! 1 6-bit Special! Predator Film Expose! 
PCW Show Report! 

No 33 Xmas Special 1 987/88 (January 
1988) 

1 96 pages! EIGHT Sizzlers! A Day At The 
Arcades! Crucial Compilations! Fabulous 
Giant Poster! A Musical Interlude! 

No 34 February 1988 

FOUR Sizzlers! Flying Tonight! Predator Pull- 

Out Poster! Amiga Action! 

No 35 March 1988 
ONE Gold Medal! ONE Sizzler! Valentine’s 
Day Pull-Out Poster! The Future Of Com- 
puters - A look at Sci-Fi Films! Electronic 
Imagery - Digital Pictures Interview! 

No 36 April 1988 

TWO Sizzlers! 1 6 page Amiga supplement! 
Walker’s Way - New Diary of a Game series! 
Budget Test! 

No 37 May 1988 

THREE Sizzlers! 1 6 page ZZAP! TIPS MEGA- 
SPECIAL! Mel Crouchers look into the future 
of the software industry! Amiga Action! 

No 38 June 1 988 

ONE Gold Medal! ONE Sizzler! Amiga Action! 
ZZAP! Mega-Index! Another Crucial Compila- 
tion Comparison! Mel Croucher’s Hack To 
The Future Part 2! Budget Test! 

No 39 July 1988 

ONE Gold Medal! ONE Sizzler! 16 page 
Arcade supplement! Mel Croucher’s Future 
Of The Software Industry! Budget Binge! 
Amiga Action! ZZap visits Microprose! 

No 40 August 1 988 

TWO Gold Medals! ONE Sizzler! The Definitive 
Guide To Puzzle Games! Mammoth Com- 
punetness! Amiga Action! Barbarian II! 

No 41 September 1 988 

1 56 pages! TWO Sizzlers! PG's Big Tips - 32 
page POKEs, maps and cheats! Mel’s Future 
Of The Software Industry! Massive Enter The 
Harlequin! 


No 42 October 1988 

Free Time T unnel covermount game! 24 page 
PC Show supplement! ACME large Amiga 
supplement! Re-Release Roundup! ONE 
Gold Medal! THREE Sizzrs! 

No 43 November 1 988 
1 56 pages! FREE cassette covermount 
featuring Cybernoid 2 and Hawkeye demos! 
ONE Gold Medal! THREE Sizzlers! Massive 
32 page Amiga section! Mel’s Classic Com- 
puter Cock-ups! Having Knightmares -Anglia 
TV’s RPG show! 

No 44 December 1 988 
228 pages! FREE cassette covermount ' 
featuring Thunderblade and Pepsi Mad Mix 
demos! 2 Gold, 1 Silver Medal and 7 Sizzlers! 
Xmas re-release round-up! ZZap! Hardwaring 
hardware round-up! The casual observer’s 
guide to Zzap! reviewers! Zzap! index! Com- 
pilofax - the compilation round-up! Amiga 
Action! 

No 45 January 1989 

FREE cassette covermount featuring 
Robocop demo and Parallax full game! FOUR 
Sizzlers! Robocop feature and review! 
Another helping of Chuck Vomit! Classic 
Computer Cock-Ups! 

No 46 February 1 989 
ONE Gold Medal and FOUR Sizzlers! Rain- 
bow Arts - As They Play in Germany! 
Reviewed: 16-bitish Elite, Total Eclipse, 
Microprose Soccer, Ingrid’s Back (what 
about her front!)! 

No 47 March 1989 
5 Sizzlers: LED Storm, Rocket Ranger, Bat 
Man , Zak McKracken and TV Sports Football ! 
Playing Tips: Soldier of Fortune map, Opera- 
tion Wolf, Bombuzal, Elite, Armalyte and 
Empire Strikes Back tips! 

No 48 April 1989 

Free Blasteroids poster! Top games reviewed: 
Blasteroids, Populous, Pastfinder, Grand Prix 
Circuit, Dungeon Master (GM), DNA Warrior, 
R-Type, Denaris, ISS! Plus Me Frank Tips with 
a map of Total Eclipse and a complete solu- 
tion to Batman! 







! 







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DEFLEKTOR 

(Gremlin) 

Unfortunately; this tip only 
works for those people using an 
Expert cartridge (all together 
now. 'Aaaaawwww!'). Load the 
game up with the cartridge 
(using Expert-Boot), RUN it and 
wait until the title screen 
appears - now* instead of pres- 
sing 5 plug a joystick into port 
one. By pushing up on the joys- 
tick, you can move forward 
through the levels; to go hack 
push the stick left. Erwin Van 
Immerseel (who sent this tip in) 
also says that sometimes you can 
move the end generator and 
walls around as well. Good stuff. 
Thanks Erwin! 


HUNTER'S MOON 
(Thalamus) 

This isn't quite the listing that we had in last time. This 
time it's tor invincibility, so that you can plough 
through hoardes of alien thingies. Whoar! Cor! Yay ! and 
other expressions of enthrallment. Who sent it in? Oh, it 
was George Allan and George Paterson. Type it in, SAVE 
it for future use, then RUN it. The program should then 
load with incy-vincy-bility. 


TURBO BOAT 

SIMULATOR 

(Silverbird) 

Warren Pilkington must like 
budget games, as he sent in 
these POKES. Load up the game 
and reset the 64. Now type the 
following to affect the game . . . 

POKE 27937,173 (RETURN) for 
infinite lives 

POKE 29955,173 (RETURN) for 

infinite power 

POKE 27730,1 (RETURN) 

POKE 27983,1 (RETURN) to get 
just one Object to finish level 

Press RESTORE or type SYS 27650 
(RETURN) to restart. 


ZZAP! MAY 




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restart 6S76 ' ,W -SVS 28416 . 


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MASTERBLASTER (Zeppelin) 

This is an absolutely awful game! Fancy doing that to such a good 
song title (by Front 242, 1 must add You don't have to, Maff- Ed). 
Warren Pilkington from Manchester thinks it's rubbish as well; I know 
'cos he told me in his letter. Still here's a little bit of interesting stuff: 
if you reset the machine at the loading screen, then type SYS 20480 
(RETURN) you can hear the loading tune to your heart's content. 
Aaaaand . . . 

If you load the game and reset the computer, then type SYS 5200 
(RETURN) you can see a 'good end sequence' as Warren puts it. Er, if 
you say so Waz! 


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PACMANIA (Grandslam) 

Waaay! Yahaaahooo! This is it! The first listing of the 
month! Hooray! Oh, alright then, maybe not. Well it is a 
listing and it’s for Pacmania and it's from Gareth 
Edmondson from West Glamorgan. It makes the 
game . . . ooooh, just a bit easier. Try it for yourself. Just 
type it in, SAVE and RUN it . . . with your Pacmania tape 
in the player ready to load, of course. 


1 REM PACMANIA CHEAT 
2FORX=320TO357 RFAnv ^ 

NEXT ’ EADY c=c +Y:POKEX,Y: 

lifsssr™ 

6 DATA^"** 1 6 ®' 8 1 ' ^ 4 1 .202,2, 1 69, 1 ( 141 ,203,2 
96 , 72 , 77,80 169 94 1/11 i ->„ 


SAMURAI WARRIOR (Firebird) 

Remember waaaay back in Issue 39, there was a couple of reset pokes 
to give more energy on this ace fumpin' game? But it didn't give 
infinite energy, did it? Well R Motler has sent in this cheat to make 
sure that your energy level doesn't go below four bars. Just type 
HHDSFHHH on the score table: the border should flash and a figure 8 
should appear. This signifies that the cheat is operational. If you want 
to turn the cheat off, just type HHDSFHHH on the score table again. 
Be warned, however. This cheat doesn't affect Karma. 


DRAGON NINJA (Ocean) 


The amount of people who sent 
this in is more than . . . six. 
Probably 'cos it's quite obvious 
really. When you die on the 
fourth level and it says 'Rewind 
tape', DON'T! Just leave the tape 
going and the next set of levels 


giving you access to 
the later bit with 


will load, 

five lives and 
full time. Makes things a bit 
easier. Thanks to those who 
bravely struggled to find that 
out but never got their name 
mentioned. 


THUNDERBLADE (US Gol 


If you 64 Thunderblade fans 
keep getting a missile up your 
tailpipe, then try this little reset 
poke from Roy, Stu, and Tel-Son. 
Load the game, reset the 
machine and enter the following 


POKE 4159, numoer of lives (3- 
255) RETURN 

and type SYS 4096 to restart with 
more helicopter backup. 


6 O 


ZZAP! MAY 1989 


SPITTING IMAGE (Domark) 


It's the man with the glasses 
again! You know, Joe 90. What 
do you mean you don't 
remember? Swivelly chair and 
that round cage thina! You 
know! Oh, suit yourself then. 
Here's the 64 tips anyway . . . 

Load up and reset the game 


and enter POKE 3314,173 
(RETURN) for player one infinite 
lives and POKE 3348,173 
(RETURN) for infinite lives for 
player two. Aaaand the magic 
number for all the restartin' stuff 
is SYS 2816 (RETURN). Cheers, 
four-eyes (only joking!). 


ELITE (Firebird) 


A little bit to follow up on 
Andrew McGarrigle's Amiga 
stuff. If you don't remember, it's 
type SARA instead of the 
password at the beginning, then 
type the real password. This 
starts up the cheat. Now to enter 
the cheat screen press the 
asterisk in the numeric keypad. 
Simon Liu has sent in this useful 
tip. Changing the value of byte 


LAS VEGAS 
CASINO 
(Zeppelin) 


No longer much of a gamble on 
ul( 


97 (in hex) changes your rating, 

' ‘ ?! 


from 00 (harmless) to 08 (Elite 
Wow! Well 'ard! 


the roulette any more, thanks to 
G Towers in Warrington. Just bet 
the lot on black seven, then the 
lot on black nine. You should 
now win £50,000 and see a 
picture of a car. How exciting! 


CARRIER COMMAND (Rainbird) 


Well this took while to appear didn't it? Or maybe I'm just behind. 
This was sent in by an anonymous tipster who says do this . . . 

Pause the game from the main viewing screen and type THE BEST 
IS YET TO BE complete with all the spaces. The game should start 
automatically. Now pause the game and press + or - to toggle manta 
invincibility. Then it gets a bit vague, as he (or she, as I don't know 
who it is) says 'Try other numbers on the keypad when paused. You 
might get refuelled or something.' Very precise. Still, it seems to 
work! 








SWORD OF SODAN 
(Discovery Software) 


(moan, moan, grumble). 
Anyhow, I've got this tip from D 
Jones in Welwyn Garden City. 
Play the game once so that you 
get on the score table and enter 
any name you want. Start the 
game again so that your player 


is on the screen and type 
DISCOVERYSOFTWARE (no 
space). Now if you press return 
you will go onto the next level 
with inf inite lives. If you want to 
get onto even higher levels then 
simply press return and BINGO! 
There you are! 


ARKANOID II - 
REVENGE OF DOH 
(Imagine) 

Well yeah, so what if we've had a listinq in for this 
before? That one was for the lives and stuff. This one's 
better, oh yes sirreeee! It gives you infinite lives and 
allows you to advance levels by pressing the RESTORE 
key'. Whoar! This was sent in by . . . er . . . oh. They 
haven't put their name on the letter. Anyway whoever 
it is they come from Wrexham, which isn't that far from 
where I used to live. Now, it's a bit long, so make sure 
your fingers are well oiled . . . ) 


1 PRINT CHR$(147) 

2 FOR 1=2816 TO 2920-RFan v a „ 

4 NEXT ‘ EADX a ~ a +X:POKE l,X 

5 IF Aoi 19 67 then p 

9DS?6 9 8 ^ 4 4 f^ 5 9 '^ 6 ^ 2A 0,3 

1 1 data r 69 ' 32 ' 141 ' 8 ' 4 -' 3 ' 1&M2 1 4 1 
DATA 85,3,169,1,141,86 3 76 



BULLDOG 
(Gremlin) 

This little one was sent in by 
Lawson Davies form Pencoed, 
South Wales. He says that if you 
type Y on the score table 
(including apostrophes, 

otherwise it just won't work) 
you will be blessed with infinite 
ships. Thanks Laws, me auld 
mate (no, I've never met him). 


OH LOO*. '. 
AetM iovtfi r 






R-TYPE 


iResetty-setty pokeys for 
[thissy ... no, it's no good. I can't 
keep this up any longer. Just! 
' load R-Type, reset the game on 
the title screen and type these 
pokes . . . 

(POKE 12865,173 (RETURN) 

POKE 12957,173 (RETURN) for 
infinite lives 

POKE 12700,96 (RETURN) to 
disable collision 
SYS 32768 (RETURN) to restart. 
By the way, if you haven't got a 
reset switch, watch out for some 
non-reset POKES coming your 
way real soon! 


MENACE 
(Psydapse) 

Joe 90 has been getting his 
glasses in fettle and produced 
these POKES. Load up the game, 
reset it on the title page and 
enter the following. 

POKE 8980,234 (RETURN) 

POKE 8981,234 (RETURN) for 
infinite energy 
POKE 8228,0 (RETURN) 
infinite cannon 
POKE 8243,0 (RETURN) 

POKE 8261,0 (RETURN) 
infinite lasers 

SYS 2080 (RETURN) restarts. 


for 


for' 


RAMBO III 
(Ocean) 

A small tippette for the Amiga 
version of this 'hard man' game. 
Just type RENEGADE on the 
score table then press 1 ,2 or 3 on 
the title screen to access any of 
the three levels. Thanks to ABC 
in Bridgend for that one. 


ZZAP! MAY 1 989 


6 1 









JieWf 


FIREBIRD SAMPLE 
PLAYER 

Pure self indulgence, this one. I like it so l f ve put it in. It's 
from the man with the budget POKES himself, Jon Barry 
and it enables you to play samples in any sequence you 
want from DATA statements - useful for demo designers 
everywhere. Now it's a bit complex, so listen care- 
fully . . . 

First load up the game you want (Slimey's Mine, I, Ball 
or Arcade Cassics) type in and SAVE the following listing, 
then RUN it. 


1 REM FIREBIRD sample REPLAY 

2 REM BY JON BARRY 

5 F O RT=4096TO 4 145 '.READ A'.POKE T.AlNEKT 

6 POKE 56.16NEW 0 , 177.251 

,° DA TA ’f;J 6 ,^ 3 i 3 2 T2 166.254.202 

20 DATA 41.1 5,141. 24 f z , 7 ^ 74 

70 DATA 133,1 ,88,96 


Done that? Now, type in the next listing and SAVE it. 


Now the last DATA statement isn't the one to use. This 
is where you put the data for the samples you want to 
play and this is the structure . . . 

L,H (from the following sample tables),speed of sample 
(1 fastest, 255 slowest, 20 normal) 

If you want the sequence to carry on ad infinitum, 
then put the -1,0,0 at the end of the data. 

Well, now that you've go the listings, I suppose that 
you want some data to put into them. Well, here are a 
few table fingies for just that purpose. 

SLIMEY'S MINE 


SAMPLE 

L H 

SAMPLE 

L H 

f Get ready!' 

128 134 

'Transfer!' 

178 186 

'You are here' 

134 141 

'Bertie!' 

186 191 

Gulp 

141 144 

Snore 

191 196 

Drum 

151 156 

Whistle 

196 200 

'Got'im!' 

156 161 

'Game over' 

224 233 

'Ow!' 

161 166 

'Aaargh!' 

233 245 

'Ur!' 

166 170 

Rude message 

245 250 

'Screen cleared' 

170 178 



l f BALL 


ARCADE CLASSICS 

SAMPLE 

L H 

SAMPLE 

L H 

'1, Ball!' 

160 172 

Guitar 

176 185 

'Oh, no!' 

172 183 



'Game over' 

183 192 





We also have tables for the sounds in Microrhythm + , so 
if you want to have them just drop me a line. If there are 
enough requests I'll stick 'em in the mag. On the other 
hand, if you're not too much of a whizz with data stuff, 
here's a little demo that Jon sent in for Slimey's Mine. 
Just add these statements to the end of the Beatbox 
program - 



wm BACK TO REALITY ■ 

(Mastertronic) 

Not simply another batch of infinite lives POKES these. Oh, no. Some- 
thing far more interesting has made its way into the office from Grant 1 
Robson in Renfrewshire. Load up the. game, reset the machine and 
enter some of the following for some diverse effects. 

POKE 53271,3 (RETURN) POKE 53277,3 (RETURN) to make your charac- 
ter larger than everything else 

POKE 53271,252 (RETURN) POKE 53277,252 (RETURN) to make all the 
other sprites larger and leave your character the same size 
POKE 53271,255 (RETURN) POKE 53277,255 (RETURN) to increase the 
size of everything (if you know what I mean - nudge, nudge) 

POKE 53271,0 (RETURN) POKE 53277,255 (RETURN) to play BACK TO 
HOUGHTON (Ha ha, how mildly amusing Grant) 

POKE 53271,255 (RETURN) POKE 53277,0 (RETURN) to play ADVEN- 
TURES OF A DRAINPIPE (Hoohoo! No Grant, please or I'll crack a rib!) 
POKE 24752,x (RETURN) to change the colour of your character's top, 
where x is replaced by 0-15 

POKE 24753, x (REYURN) to change the colour of your character's 
trousers 

POKE 30916,234 (RETURN) POKE 30917,169 (RETURN) POKE 30918,0 
(RETURN) to rn the music off. 

And after all that, type SYS 1 6384 to restart. 


ATTACK OF THE MUTANT 
CAMELS (Llamasoft) 

Well, well, well. What have we here. Some more shape changing 
POKES from the amorphous one himself, Grant Robson. This time for 
the hairy Minter's classic (pah) game. To expand stuff, look up the 
numbers of the bits you want to increase and add them together, 
then put them in POKE following the list. 

1 - Your ship 
2- Your laser fire 
4 -Camel's laser fire 
8 -Top left of camel 
16 -Top right of camel 
32 - Bottom left of camel 
64 - Bottom right of camel 

and the POKE is POKE 5148, x (RETURN) 

So if you wanted to expand bits 1, 8, and 32, you would add them to 
get 41 and enter POKE 5148,41 (RETURN), dead easy, eh? 





I 30 reiNT -UNUMITED UVES^UVEr !^ osus 
60PRINT "UNLIMITED LIVES PLAYER 2 R 

SZ&XX?"”" 

(8)?” ' NT STAftT " JG UVEL C-7) OR FINAL SCREEN 
M0IFi TA , : o A=0THEN 100 

;» ,F a <8 ?H*r T0 140 

140 POKE SSt : !SSJS° :SVS 40832 i 

^ODATA 169,54,133,1,76.209 170 I 


gosub 


VINDICATOR (Ocean) 


POKE 34644, number of lives (3- 
128) (RETURN) 

SYS 34480 (RETURN) plonks you 
back into the game. That's it. 
Painless enough eh? 


Time for another couple of 
POKES! (I do apologise) from 


Roy, Stu and Tel-Son. This time 


it's for the first part of Ocean's 
Vindicator. Load it ud. reset it 


Vindicator. Load it up, reset it 
and enter these . . . 


ARMALYTE (Thalamus) 

Now this listing isn't for the casual POKES typist. It's a 
seeerious listing, knowworramean! As well as giving 
infinite lives for both players it allows you to select any 
level - including the end sequence! The amazing techno- 
boffin responsible for this is Anton Von Deurzen, also 
known as the Angel of Death (yeah. I'm sure). Off yer 
go . . . 


SLIMEY'S MINE (Silverbird) 

'Bertie!' 'Gaayyyme Over!' 'You are here!' Come on, you know the 
stuff! Well, Jon Barry certainly does. He's sent in these reset fings. 
Load the game, reset on the title screen and enter THIS . . . 

POKE 2282,173 (RETURN) to remove firing after the screen is cleared 
POKE 30305, speed of game (0-255) 

POKE 2249,173 for a reeeaally fast game 

POKE 2255,173:POKE 2327,169:POKE 2328,0:POKE 2329,141 :POKE 

2330,207: POKE 2331,74 (RETURN) for infinite energy 

POKE 23474,32 reveals hidden part of scrolling message 

POKE 29958,169: POKE 29959, x: PpKE 29960,234: POKE 29965,23 

where x is replaced by - 1 for big Slimeys, 254 for big Enemy or 255 

for big Enemy and big Slimeys 

Type SYS 23052 to start. 


LAND OF NEVERWHERE 
(Power House) 


No, I've never heard of it either. 
Still, Stuart King from Blackpool 
has and he sent in this POKE. 
Load up the game, reset the 64 
and type POKE 35587,234 (RE- 
TURN) to disable sprite to sprite 
collision detection. When you're 


ready to rock, type SYS 30000 
(RETURN) to restart, or SYS 30250 
(RETURN) if you want to just lis- 
ten to the music When you're 
ready, press RESTORE to start the 
game. 


ZZAP! MAY 1 989 








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Toast 


Cake 


Nana 


Trumpet 


Knife 


Video Tape 


Games Disk 




Bat disk 


Lift Key 


— - . 


— 


Door Key 


Mia 


Magnet 


<D 


Lock Pick 


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Torch 


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Red Nose 


ft«s 


Trainies 


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NOTE: All objects except the BOMB and the KNIFE must be used for maximum score 





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Joker Card 


tv£v- - T 


■ I., 


OBJECTS 


A Batarang 
Torch M 


Bulb 


Ears 


Food 


Toilet Boll 


T on al 


Tr* 


Shades 


Wire Cutters 


, ' 

’ ' - 


Clogs 


Money 

Camera 


— 1>- 


Bill 

. 



















































































Chris Pratt (sounds a bit like bat. OK, 
so it doesn't) from Morpeth, North- 
umberland has sent in the solution 
to the Joker adventure. So masks on, 
heads down and yer off! 

First of all, find the LIGHTBULB in 
the Batcave and use it in the dark 
room. This will illuminate the GAS 
MASK and the FLASH LIGHT. Go out 
of the batcave and use the GAS 
MASK before going into the sewers 
as this will stop your energy level 
hurtling down. Use the FLASH LIGHT 
in the dark sections of the sewers to 
see where you're going. Next find 
the FALSE TEETH, which enable you 
to eat food. Find the SHADES and 
keep them for future use. Pick up 
and use the EARS for a few extra 
points. 

When you reach the fairground, 
search the tents for the money and 
use it in the fruit machine room. 

Keep trying to win until a JOKER 
CAPD appears. Collect it then go to 
the hall of mirrors where you will 

Map from DARREN GOODIN, drawn by MEL FISHER 


find the CAMERA. Pick it up and use 
it for extra percentage, then find the 
impassable door in the hall of mir- 
rors and use the JOKER CARD. This 
allows access to the Joker Joint, Go 
all the way down the ladder back 
into the sewers. 

Use the WIRE CUTTERS to defuse 
the explosives on the way. When all 
ten have been taken care of, go back 
to the fairgound where the Joker 
will be walking around. Back him 
into a wall and keep high-kicking 
him in the face. He will then drop a 
ROPE. Pick it up then make for the 
rollercoaster. One of the poles of the 
rollercoaster is actually a diguised 
ladder. Climb up and get the HAM- 
MER AND NAILS: Climb up another 
ladder and get the DAGGER. On the 
next screen you will find Robin, so 
use the ROPE to free him. Oh, and if 
you use the HAMMER AND NAILS to 
stop the doors from moving, you 
will get extra percentage. 


BACK TO THE BATCAVE, ROBIN! 


Well that's your lot for this month. My batsuit is getting a bit 
uncomfortable, so I want to get back to me jeans and trainers. 
Tipster of the month this month is Jon Barry for his brilliant sample 
hack - and remember to tell me if you'd like to see those 
Microrhythm + data tables. Cartographer of the month is . . . So 
that's about it from me really, apart from reminding you to send 
all thing cheat, hint, POKE or tip related to ME TIPS, ZZAP! 
TOWERS, PO BOX 10, LUDLOW, SHROPSHIRE, SY8 1DB and 
you might just win some goodies ... or then again you might 
not! See ya! 




1 ' f 














. 




































s 


I.C. 60 Boston Road, London, W7 

Other branches at 309 Goldhawk Road, London W12 8E 
18 Ma rket Square, Leighton Buzzard, B eds. 

■^7hDIPS~\ I PRICE PROMISE I / 

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I 

l 

i 

! 

i 

i 

i 







1 





64 



▲ The first level: you don’t notice the jerky scrolling when you’re 
getting tubbed by the nasties 

“c* o rbi£«'rV.'' 

V 




Capcom/US Gold, C64 £9.99 cassette, £14.99 disk 

O h, dear. Another war. Far 
away, in. another galaxy, in 
another time, two races are 
locked in combat. On the planet 
Bacula the Galden tribe, having 
overthrown the government and 
seized power over the whole 
world, want more. 

Their chosen target is the small, 
peaceful planet of Mu. The Mu-ans 
(for it is they), start to get a bit wor- 
ried at hearing the news, and 
immediately leap into action. 

Dusting down their ancient 
laboratories, they install their best 


effective deterrent to the alien 
threat. After many long months 
working around the clock, they 
finally came up with a solution. 

And this is some solution: a veh- 
icle of immense firepower, with the 
ability to leap into the air to avoid 
ground hazards. More amazingly, 
it can also transform itself into an 
airborne vessel specially designed 
to eliminate any kind of enemy in 
the sky. 

Armed to the teeth with such an 
awesome piece of hardware, what 
better place to try it out than in the 
heat of a bloody good battle? And 


scientists to come up with an 

▼ Level Two, and the short ’n’ curly meanies have got you by the 
goolies 



what luck! The Galdens have 
decided that today is the day of the 
attack! 

Off you go then, blasting your 
way through progressively more 
difficult levels, alternating betw- 
een ground vehicle and fighter 
plane every other stage. By the 
way - watch out for the holes in the 
ground. Fall through one and, 
fancy machine or no fancy 
machine, you’ve had it, mate. 

Just casually scattered about 
the place, you’ll find power-up 
pods, which you must shoot to 
release extra weaponry and 
increase your firepower. And boy, 
will you need it when you get to the 
biggy end of level nasty. Just think 
of the horriblest, slimiest, ugliest 
monsteryou can possibly imagine 
- this one’s even worse (well it 
seem like it when you’re face to 
face, anyway). 

OK, let’s cut the crap! Just get 
fuelled up, kiss mom goodbye and 
go kick some ass! This could well 
be your last duel, you know. 
(Clever, eh?). 




Is this 
earth-: 

addition to your 
already bulging 
collection of 
shoot ’em ups? Nope. The 
action just plods along, and 
there isn’t always all that much 
of it. Every now and then there 
are huge gaps without any 
enemies - which is when you 
start to look at the blocky 
graphics and notice the unim- 
aginative in-game sound. Still, 
the title tune’s not bad, the 
backdrops are pretty colourful 
and as long as you’re not too 
fussy about fancy frills or pres- 
ation, you could get 


ent 


a fair 




ild g< 

bit of fun out of this. Just don’t 
expect too much. 





If you’re such a 
snoot that you 
refuse to enjoy a 
shoot ’em up that 
hasn’t got state of 
the art animation and ultra 
smooth scrolling, you won’t 
enjoy Last Duel - it hasn’t got 
any of them. What it has got is 
some fairly eyebrow-singeing 
gameplay which doesn’t look 
too great but has enough 
action to keep you hooked. 
There isn’t much in-game 
sound to speak of either, but 
the blasting is fast, tough and 
a lot of fun. Maybe I’m just per- 
verse, but I really enjoyed it; in 
other words, it’s nothing realty 
special but definitely worth 
trying out. 



~ ~ ~ 


KATi 



l V ing about Last 
Duel but it is a 
pretty fast, tough- 
on shoot ’em up that’s a lot 
to play for a while. The 
and scrolling aren’t 
all that hot (you can’t really tell 
the difference between the car 
and the plane) but the back- 
grounds are colourful and the 
gameplay’s all there - and 
that’s what counts, isn’t it? If 
you’re a bit of a shoot ’em up 
snob, this might not be quite 
up to your standards; as for 
everyone else, try it and see 
what you think. You never 
know, you might forget all 
about the graphics and actu- 
ally end up enjoying yourself! 




PRESENTATION 57% 

High score table and swirling 
starfield on the title screen. 
Spongy controls during play. 

GRAPHICS 62% 

Bright and colourful backdrops. 
Blocky sprites with average ani- 
mation. 

SOUND 60% 

Basic sound effects and a funky 
title ditty. 

HOOKABILITY 78% 

Who’d turn down the chance of 
a good blast? 

INSTABILITY 68% 

Lack of variety might hamper 
long-term interest. 


OVERALL 



An unexceptionally presented, 
but still pretty playable, blast. 


CJ^ 




ZZAP! /VI /XV 1 


6 9 














armoured vets 
and a missiii i 
^Fairenougl 


mons 


where 


ypu out of the sKy. No p 
you and your mate just i 

teJfby the exploded mir 
as shielding, or shofitinc 


mmi 


; f -n 

ling to be 


• Dakkadakka! KER-boom! Nv 

Cf^Cow^itis.Afew 4 
,B T " beWies in the bar whilst- 
H| yoy%e watchtf% ttts news 
and a reQt comes on . . . 

TERRORIST ACTION ALL OVER 
THE CONZMENT IS INCRlPS- *■ 
ING! THE ARMY NEEDS HARD 


sign up - alter all ypu’ve got th 
Army Surplus fwiicapter thaij| 
tarfedup. It’s only two weeks la 
(when you get the call-up papf 
|hat you realise whs^<^^^^ 

Til brinie jeep’. y Y ! 

"®iis hardly fills you wifh con 
fidence, until you s^that his ji 
isn’t just a littl^uJfi 4x4, bu 


WW 






ASSAULT 

HELICOPTER 




< Used for air-attack on enemy 
emplacements 

< Fires air to air/air to ground mis- 
siles 

< Capable of double front-missile 
mode and extra manoeuvrability 
from collected pods 

< Can be shielded by mine emissions 

< Best control - joystick 


I** so 

E 

IdlCJL M€ 

I 


mmmmm 

Wm 


tl'auE 


Y65 

□□□□□ 










• "•••' * 








S ilkworm is one of those 
arcade games where you 
see it and think, ‘oh, it’s just a 
shooting helicopter game’, but 
you soon get gripped by the 
frenzied blasting action and 
atmospheric graphics. I actu- 
ally had no idea that the game 
was to be converted until I saw 
the demo version, so it came 
as a very nice surprise. The 
programmers have done a 
remarkable job on the home 
versions graphics, coaxing the 
utmost out of both machines 
to portray the action to the 
best effect. In fact, I’d say that 
some of the graphic effects on 
the Amiga are better than the 
'coin-op! I haven’t quite man- 
aged to finish the game prop- 
erly, but I’m determined ... so 
if you’ll excuse me, I’m off for 
another thrash. 


blasts soon destroy It ancU pod 

fr< j n us C ta n s n youibr the end of the’ 
canyon and think that safety is 
close at hand, the enemy rain on 

explodes. 

Next it’s to the plains and other 
terrains. Oh, and if you thought 

K that t ^'nti| 3 y 9 ou e se C eThe r huge tSJks 
rissile launchers, all ofwhich 
to be encountered before 
ing the metallic enemy cbm- 

Whimpge from terrified pilot. 


ATTACK JEEP 


< Used for ground attack on enemy 
installations 

< Fires ground to air missiles via 
movable turret and has a front- 
mounted cannon 

< Capable of twin ground to air mis- 
siles in 'spread' formation 

< Has the ability to jump which can 
be increased with pick-up pods 

< Can be shielded by mine emissions 
but can't collide with mines 

< Best control - keyboard 


S ilkworm isn’t exactly the world’s greatest coin-op ever but it is 
an absolutely brilliant conversion! The 64 backdrops are really 
pretty (the sprites aren’t so exciting, though) and the Amiga 
graphics are practically as good as the original. But what really 
makes this so much fun is the all-action, fast and furious gamep- 
lay - especially as it’s just as exciting to play on your own as with 
a friend. In fact, even if you’re on your own, you get double the 
fun because once you’ve finished playing with the chopper, you 
can start all over again with the jeep! Unless you’re into misery 
and deprivation, check this out. 


90% PRESENTATION 93% 

Single player and team modes, double score tables and an 
excellently programmed Amiga multiload. The 64 one’s pretty 

fast as well! 

74% GRAPHICS 92% 

Excellently animated backdrops and sprites on the Amiga. 64 
backdrops (with parallax) look good but the sprites themselves 

aren’t overly impressive. 

83% SOUND 80% 

Good effects on the Amiga, but the tunes could be more ‘vic- 
ious’ sounding. The 64 version has the added advantage of a 

Ben Daglish soundtrack. 

93% HOOK ABILITY 93% 

Gripping blasting fun from the outset. 

91% LAST ABILITY 90% 

Both versions are a little tough, and with over ten levels and two 
ways of playing, you’ll be playing for ages. 


* If you think you ban stand the 
pace, sign here - but make sure 
you’ve got a friend who can drive 
a jeep, ’cos otherwise you won’t 
: last long . . . (Amiga) tfilj 


A fast, frenetic and well presented shoot ’em up well worth a 

few shekels. 


ZZAP! MAY 1 989 


\V**T£ ’ 


005000 

000050 













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O h, no. not another military 
takeover bid. Honestly, 
there’s more coups (ged- 
dit?) round here than at a pigeon- 
fancier’s club (mind you, who’s 
going to admit to fancying 
pigeons? Erm, sorry). Strange 


thing is, they’ve decided to attack 
by boat this time. Must be getting 
a bit boring, running up and down 
beaches all the time, and the sand 
gets everywhere, in your socks, 
down your shirts, in your under- 
pants . . . 



Quick! Someone get me a sick bag! And no, it’s not 
because of the startling realism of being in charge of 
a heavily armoured hydrofoil ship, battling against 
the might of an entire military waterborne assault 
party, intent on cutting short your little cruise on the 
high seas. No! It's because The Deep is awful! No corner has been 
cut, no stone left unturned, in the quest to produce one of the 
tackiest shoot ’em ups ever. The graphics range from mediocre 
to defying-definition. From playing the game to writing the 
review, I’ve been wondering how - just how can a big, purple 
pancake blow up a ship? Well, that’s exactly what one of the 
sprites looks like. And while this is going on, all you can hear is a 
pathetic explosion. Life on the ocean waves, eh? I’d rather shiver 
me timbers. 


Mind you, we’re not exactly 
overflowing with water-based 
defense craft around these parts. 
As a matter of fact, we’ve only got 
one boat, and that’s only got 
depth-charges for weaponry. Still, 

I suppose we’ll have to make the 
best of a bad situation, eh? 

Worried yet? You soon will be. 
The Deep has you alone, in the 
middle of the ocean, battling 
against innumerable odds, with an 
old boat for transport and a supply 
of depth-charges for protection. 

The game takes place over four 
stages. The first section has you 


- O/ 



collecting tokens from the sea- 
bed, whilst warding off the subma- 
rining sea-devils with your depth- 
charges, while the next two levels 
consist of blowing up large, under- 
water vessels. Stage four is a 
bonus stage, where you have to 
assist in the evacuation of 
refugees via a Missile Command 
type of game. 

Completion of all four levels 
moves you back to a more difficult 
first level, where you can blow up 
more and more baddies. What 
more could a butterman want? 
(eh?) 



Deary me . . . oh, sorry, you want me to say some- 
thing more? Well, actually, there’s not much more I 
can say. Except perhaps that the graphics are not 
very good, the sound is non-existent (apart from a 
rubbishy depth-charge explosion effect) and the 
game is ridiculously easy except at the times when you can’t see 
where you’re going because the screen is too dazzling. I wonder 
what made them decide to convert this? I don’t know. But The 
Deep still isn’t that good. 



I really like that Elliot Ness gadgi, so I was well chuf- 
fed when Chicago 30’s dropped through the old let- 
terbox. When I loaded it up, however, I wished it 
would pop right out again. The gameplay’s a lot like 
Robocop but that’s just about where the 
resemblance ends. The whole procedure is ridiculously hard 
from the word go - primarily because bullets appear from abso- 
lutely nowhere to knock you off before you start. Looks as though 
I’ll have to wait for the official Untouchables conversion for a good 
gangster smash on the 64. 


US Gold, C64 £9.99 cassette, £14.99 disk 


G uess what? It’s Chicago 
and you’re in the 30s. Life’s 
just rolling along as usual: 
machine guns in violin cases, 
speakeasies, prohibition, ragtime 
- you know the stuff. 

Meanwhile, Al Capone’s been a 
naughty boy. The government 
slaps a ban on alcohol, and what 
happens? He opens a chain of 
nightclubs and sells the stuff on 
the black market at ridicuious 
prices. Of course the punters buy 
it, making Capone a rich man. 

You play a streetwise under- 
cover cop (you know, black hat, 
raincoat - the works). On the basis 
of information it’s taken you 
months to collate, you’ve braved 
every possible danger and have 
finally managed to infiltrate uncle 
Capone’s mob. 

You’re in there, so now what? 
Obvious really - you just deal out 
justice in the only way these thugs 
know how. In other words you 
depend on your wit, charm, man- 
ners - and a loaded machine gun. 

m 7 2 wm 


▼ ‘OK, woise goiys, listen up - dis game’s great on da Speccy but 
not sagood on da 64. Got it?’ 




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It’s mostly footwork. On the 
other hand, being one of the city’s 
finest, you also have access to a 
smart, unmarked police car, but 
only for short periods of time 
(smart, unmarked police cars tend 



Well I’m not sure 
about the setting, 
but it feels like the 
program is about 
50 years old! Flic- 
kery sprites with about three 
frames of animation, totally 
unrealistic sound effects, and 
an awful ragtime tune droning 
on and on and on is just about 
the sum of it. That coupled 
with the most basic of shoot- 
ing games, makes Chicago 
30’s a title that I wouldn’t mind 
sending for a swim with con- 
crete shoes on. But then I’m 
well hard, me. 



ZZAP! MAY 1989 








We’ve seen the Amiga version and 
apart from having slightly enhanced 
graphics and sound, it’s pretty much 
the same tedious game. Don’t waste 
your money on it. 



PRESENTATION 54% 

Less than in-depth manual and 
average front end. 

GRAPHICS 23% 

Flat cardboard sprites, some 
with very strange shapes, on 
gaudy, badly drawn backdrops. 

SOUND 13% 

Nothing, apart from an explosion 
effect, and that’s not up to much. 

HOOKABILITY 34% 

Tacky graphics excite little 
interest even from the start. 

LASTABILITY 23% 

If you’ve played a couple of 
games you won’t want to play 
any more. 



Avery obscure arcade conver- 
sion it might have been better 
to leave alone. 


to attract a lot of unwanted atten- 
tion, you know). 

There’s a lot of thuggery going 
on down here, bud. Can you 
restore peace to a city, choked 
with lawlessness? Can you make 
the streets a safer, cleaner place 
for babies to play in? Will you still 
be around for old grannies to thank 
and kiss at the end of the day? 

Sure hope so, ’cos the house 
prices round here have really 
started to fall! 


PRESENTATION 65% 

Atmospherically film-like, with 
an audience at the bottom, and a 
little man playing the piano. 

GRAPHICS 42% 

Basic sprites with little anima- 
tion. Bland, repetitive backdrops 
throughout. 

SOUND 39% 

A droning ragtime tune and sim- 
ple shooting effects. 

HOOKABILITY 49% 

Off-puttingly difficult from the 
start. 

LASTABILITY 39% 

Very shallow gameplay and high 
difficulty setting quickly kill off 
any lasting interest. 


42 % 


A bland and overly difficult 
gangster jaunt. 


A SADfcfc 1 . ~ 


mm 



US Gold, Amiga £14.99 

I t gets worse doesn’t it? I mean, 
you go down the pub for a few 
bevvies and you get psychopath 
skinheads accosting you saying 
things like ‘I saw you bad mouth- 
ing me’ when you weren’t even 
talking to them. That’s when you 
get a smack in the face. Usually, it 
gets you a bit wound up but you 
can ignore it. This time, however, 
they’ve just gone too far. 

You’d only nipped out to the lav 


for a second and when you come 
back they’ve nabbed your 
girlfriend, Madonna! Well, this 
calls for immediate action. Off you 
run into the street to give chase. 

Unfortunately, at this point you 
discover that all the town’s 
skinheads are in one gang and 
they’re all trying to stop you from 
reaching Madonna. No sooner do 
you step on the pavement than a 
string of thugs rush at you. You 



On first sight, the arcade version of Vigilante seems 
far too difficult - after a few goes, however, you soon 
get into the swing of things. The Amiga version on 
the other hand starts off incredibly difficult and stays 
that way. It’s hardly fair that the enemy characters 
move about four times as fast as you so that you can only shuffle 
along the pavement a couple of steps before several hard men 
clatter into you. This wouldn’t be so bad if the defensive moves 
were a little more accessible, but after mashing the joystick 
around for ten minutes I still couldn’t get a sensible move out of 
the thing. It’s shame really, as it could have been brilliant, but it 
isn’t - it’s just all right. 


. 


SCORE 00000700 


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____ ; TIME 

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▲ Are you man enough to rescue Madonna? Or will you just run away 
because you didn’t like her songs in the first place? 





Well, I disagree with Maff on this once, since I found 
the conversion of Vigilante to be very close to the 
coin-op original. The graphics are pretty accurate, if 
a bit small and squat, and the sound more or less 
mimics the arcade version (ie, not very much of it, 
and that limited to yaaa and oufL As for the gameplay, the joystick 
handling and the logic on your opponents has been tweaked a lot 
since the first version we saw, and the whole thing isn’t as hard 
as it was. It’ll still take you a long time to complete the first couple 
of levels, but it’s definitely worth persevering; and if you were a 
fan of the coin-op, you should take a look at this - particularly at 
that brilliant price. 




^ . / ■ , 


. 


■ 



CoAAkl* ** 


swiftly get rid of them by punching 
and kicking them over. Oh, sorry 
didn’t I mention that you’re a Mar- 
tial Arts expert? Well, now I have. 

There are quite a lot of 
skinheads around, so it’s lucky for 
you that other fighting type people 
have dropped Nunchukkas on the 
pavement for you to use. WHAM! 
Ooops! A skinhead punches you 
in the face and you lose your 
weapon. 

Eventually you see the van that 
the gang have stashed Madonna 
in, but it’s guarded by a big nasty 
looking brute that takes some 
beating before he’ll lie down like a 
good boy, allowing you to follow 
the van to the skinheads ’ junkyard 
hangout. Here you must wend 
your way through wrecked cars, 
fighting off the skinheads. At the 
end of the yard two mean brothers 
somersault all over the place trying 
to stamp on your head. 

Once these bad sons of . . . 
er . . . you know . . . have been 
dealt with, the van speeds off 
again across the city bridge, along 
which the skinheads race their 
motorbikes. 

Next is the fairground scene 
with you battling through a carnival 
scene to get to the construction 
works, where you must walk along 
the girders belting the thugs to 
rescue the fair Madonna (hasn’t 
she dyed her hair dark now? Sorry, 
bad joke) 

And after all that, you can return 
home and let your hard-man 
espadrilles cool down. 


conversion 


f 



r 


PRESENTATION 48% 

Nice title screen, but no options 
and a poor loader. 

GRAPHICS 81% 

Nicely detailed sprites and back- 
drops with adequate animation. 

SOUND 74% 

A decent enough tune plays 
throughout and the effects are 
well done - if a little repetitive. 

HOOKABILITY 72% 

Hard right from the kickoff. 

LASTABILITY 65% 

You’ll either persevere and really 
enjoy it or throw the joystick 
down in frustration. 


OVERALL 
77 % 


A good conversion of a 
reasonable fighting game - for 
the price, check it out. 



fi K>Y> V *T ** 

<0"flAiAC W\TH 
A vKiHCMie. 

TA0VXTM \? 


ZZAP! MAY 1 989 


7 3 















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▲ Aaargh! Watch out for those falling rocks! (Thud!)Too late .. . (64) 








Most of this fantastic journey is just spent staring at 
a basic map and when one of the sub-games does 
decide to appear, it’s just a case of dodging left or 
right to avoid V*e oncoming ‘perils’. At least the 
Amiga game looks and sounds nice ... Of course 
no one expects the 64 to match up to that, but that’s no excuse 
for gaudy colours, blobby sprites and abysmal sound effects. 
What hammers the final nail in the 64 coffin is the horrendous 
multiload. Brilliant idea that - to load in each message for every 
room separately! I realty enjoy spending 50% of my playing time 
waiting for the disk. (Irony warning). 


don’t get to see anything) and you 
can adjust your daily food and 
water supplies, use your first aid 
kit, set sleeping times and make 
use of rock analysing equipment 
vital in plotting you course further 


into the Earth’s crust. 

Success in your journey will lead 
to untold fame and riches. Failure 
will mean death, thousands of feet 
below ground. And we don’t want 
that now, do we Eric? 


What 
gam 
The maj 
arrows, 
round* 


To The Centre Of 

The Earth abounds with very good digitised stills of 
caverns, as well as a generous smattering of effec- 
tive sampled sound effects, the C64’s game is a mix- 
ture of really weird blobs of colour and basic sound. 

' ^ ‘ programs do have in common, though, is the 
re just aren’t any long-term lasting qualities here, 
of the game is spent pressing one of the direction 
some footsteps, and reading about the sur- 
Hardly epic material, is it? 

- - - — 


o 

'5 

•V • 


6i/Ama 

JOURNEY TO 
CENTRE 
OF THE 


Aaargh! Help! It’s Around The World In 80 Days come 
back to bore me to death. Eeek! Just when you 


they’ve come up with another of these interesting- 
sounding exploration games. Thing is, that’s all they 
do - sound interesting. When you actually get down to it, all there 
is to the magical underground journey is a bit of dodging, a bit of 
watching a static screen and (on the 64) ages waiting for a really 
mind-numbing multiload. If you really want to make it to the 
Earth’s core, get a shovel and start digging - it’ll be a lot more fun. 




T A balance of strategy and arcade skills is required if you’re going 
to meet those dinosaurs at the centre of the earth (Amiga) 


ZZAP! MAY 1 989 


feCT M<m PipmV 
, \ Camjo. r 

Pi* {l\ 


Hainbow Arts/US Gold, C64 £9.99 cassette, 
£14.99 disc; Amiga £24.99 


T he time is the late 1 9th cen- 
tury. After many months of 
being feared missing, a 
group of explorers, led by the emi- 
nent Professor Lidenbrock, return 
to civilisation. 

In front of hordes of bustling 
pressmen, they relay to the world 
that they have just returned from a 
quest to a completely new coun- 
try. What makes their story so 
difficult to believe is their claim that 
this country does not exist on the 
Earth but lies inside its very core. 

Of course, being the cynical 
bunch that humans are, their story 
is dismissed as lies. Well, would 
you believe it? Erm . . . well you 
would actually. ’Cos this is the bit 
where you come in. 

You see, a handful of people 
have speculated for some time 
that such a kingdom actually 
exists. You (probably because a 
brick fell on your head when you 
were six) are one of these people. 


Approaching Lidenbrock, you put 
to him the proposition of returning 
to this underground world with you 
in tow. After some hesitation, he 
actually agrees, and begins prepa- 
ration for the journey. 

The date of the expedition 
arrives, and you set off for Iceland, 
and the volcanic mountain Snef- 
fles (Sneffles?), where the quest is 
to begin. The game starts here. 

Choosing one of four charac- 
ters, you descend into the volcano 
and, with the aid of a map left by a 
previous explorer, enter the 
depths of the Earth’s core. There’s 
danger everywhere - rockfalls, 
stampeding mammoths and vic- 
ious pterodactyls (no relation to 
our own Herman, of course). 

Action sequences which involve 
dodging and avoiding these dan- 
gers intersperse an analysis 
screen. Direction arrows let you 
explore the surrounding area (info 
comes back in messages - you 


64 'as m» i cp s® 

30% PRESENTATION 53% 

Simple to use icons and basic controls in the sub-games. Both 
versions have poor multiloads “the 64’s being easily the worse 

of the two. 

23% GRAPHICS 49% 

While the Amiga has some pleasant digitised pictures, the C64 
version is a mass of strange shapes and colours. Arcade sequ- 
ences in both games are poorly defined and animated. 

28% SOUND 48% 

Sampled effects on the Amiga, but disappointingly basic 

sounds on the 64. 

39% HOOK ABILITY 60% 

Both versions are easy enough to get into, although the 64’s 
loader will put many off from the beginning. 

28% LASTABILITY 39% 

Boredom soon creeps in, because there’s practically nothing 

to do. 

20°/o OVERALL 36% 

A poor attempt at transforming an unusual subject into a com- 
puter game. It doesn’t come off. 











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+VAT= 

£399 

INCLUDES 
FREE UK 
DELIVERY 

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Before you decide when to buy your new Commodore Amiga computer, 
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A500 Computer £399.99 

TV Modulator £24.99 

Photon Paint £69.95 

TenStar Pack £229.50 

TOTAL RRP: £724.43 

LESS DISCOUNT : £325.43 

PACK PRICE va?: £399 


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When you buy the Amiga 500 from Silica Shop, you will not only 
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A500 Computer £399.99 

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TenStar Pack £229.50 

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PACK PRICE us: £649 


FREE TENSTAR PACK 


When you buy your Amiga 500 
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Amegas 
Art Of Chess 
Barbarian, Ult Warrior 
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TOTAL RRP: £229.50 


£14.95 

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£229.50 

INC VAT 




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Amiga user, let us know We will be pleased to send you copies of our price lists and newsletters 
FREE OF CHARGE as they become available Complete the coupon and return it to our Sidcup 
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To: Silica Shop Ltd, ZAP 0589 , 1-4 The Mews, Hatherley Road, Sidcup, Kent DA 14 

PLEASE SEND ME FREE LITERATURE ON THE AMIGA | 


SILICA SHOP: 


Mr/Mrs/Ms: Initials: Surname: 


Address: 


SIDCUP (& Mail Order) 01-309 1111 

1-4 The Mews, Hatherley Road, Sidcup, Kent, DAI 4 4DX 
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LONDON 01-580 4000 

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OPEN: MON-SAT 9am - 6.00pm LATE NIGHT: THURSDAY 9am - 8pm 



Postcode: 


Do you already own a computer 
If so, which one do you own? 


I 

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REALM 







WM/Am ca 



Rainbow Arts/US Gold, C64 £9.99 cassette, 
£14.99 disk; Amiga £24.99 



o-one’s ever satisfied, are 
they? There you are, half of 
the known civilisation 
under your people’s control, and 
what do they want? More, that’s 
what. Greedy lot. 

‘Go and hassle the trolls a bit’, 
you’re told. It’s all right them say- 
ing that -they’re not the ones who 
are going to get badly beaten 
about the head and neck, lost, 
cold, wet and generally not very 
happy, thousands of feet under 
the ground, tramping through 
unknown, unmapped troll- 
infested caverns. 


But, they’re the bosses. And 
anyway, you’ll have a little bit of 
help. Yep. Your scientist friends 
have very kindly kitted you out with 
a clever little matter atomiser 
jobby , to destroy the very fabric of 
the earth (only little bits, mind). And 
you do have your handy magic 
bolts for protection. 

So, get yourself into that tele- 
pod, set the right co-ordinates (no 
beaming yourself to some nice, 
sunny beach), and do the business 
of sorting those little brown devils 
out. 

(N.B. There’s a construction set 


T Cutesy graphics characterise the Amiga version; but the 
platforms ’n’ ladders action is much the same . . . (Amiga) 


♦ * *■ » * * _ • _ 

• '« * *, v * .* *. \ * - *. v ,♦ - *- 


» * A % 

„ * * * * 4 


* * * . A 




********************** 


-- 


■ *r 


>.-r Ifc 

■ . ~-J 11 . 


^ *. .'TT a : 

< _ . ^ ~ * - - 


• e \ 1 
* « i. * t 


SCORE 

oooaee 

HALL : COO 

E M 
N E M 
E N A~T 
R T G I 
G A I Mi 
Y LwC E 


<r' • ' * t 

: 't ZJ. r '■*' : 

1^! \- r " 



I didn’t think I’d go a bundle for Realm Of The Trolls 
before I saw it but though I’m not exactly mad keen 
on platform games, I found it quite a good laugh, for 
a while. One thing I was rather pleased with was the 
general presentation of the game itself. While back- 
ground graphics are a tad on the dreary side, there’s some 
interesting animation on the main character and the troll bad- 
dies, as well as a lot of nicely drawn objects to collect on the way 
and add to your score. There’s a meaty, beaty tune on the Amiga 
loading screen, which compensates for the dreary game effects 
- mostly strange whoops and whizzes (sampled on the big 
machine, not so sampled on the little brother). As with the vast 
majority of platform games, you are bound to get a bit sick of 
playing after some time but there is the built-in construction kit 
which lets you rip the game to pieces and put it back together 
should you get a bit bored. 


A 




A Realm of the Trolls is another game which reflects the topsy-turvy 
quality of German software (64) 


included in the game as well, if 
things start getting a bit tricky, and 
you just want an easy life! Damn, 
that bit doesn’t go with this story 
very well.) 



Whatever else it 
might do for you 
(and we’d better 
not go too much 
further into that) 
nobody can say that Realm Of 
The Trolls pushes either Com- 
modore to its limits. Forget 
involved gameplay, exciting 
graphics and brilliant sound- 
tracks ’cos if you start thinking 
too much about that sort of 
thing, you’ll make yourself ill. 
So if it hasn’t got all of those 
things, what exactly has it got? 
Bit of climbing, bit of collect- 
ing, bit of shooting and that’s 
it. Not much to show for your 
1 0 or 25 quid. In fact, I just can’t 
stop myself thinking of all the 
other things you could buy 
with that sort of cash . . . 



Realm Of The Trolls 

is a real ‘love it or 
hate it’ game. 
Basically, if you 
can’t stand levels 
and ladders, you won’t like 
this. The biggest pull Realm of 
the Trolls had for me was the 
brillo music at the beginning. 
Unfortunately, the C64 version 
has nothing in the way of 
music - bit disheartening, I 
thought. Still - there are some 
well-drawn sprites kicking 
around the dungeons and 
though the backdrops are all 
black, they create a sort of 
dark, suspense-filled atmos- 
phere. The construction set 
helps prolong the game’s life, 
too. If you’re dead against 
platform games, you’d be well 
advised to steer clear of Realm 
of the Trolls, or at least get a 
good look at it beforehand. 
Otherwise, buy it, but don’t 
expect too much. 


64 amiga 

90% PRESENTATION 91 %% 

Joystick or mouse controlled on Amiga. Loads of options (in- 
cluding contest for up to 8 players and save game) plus con- 
struction set on both formats. 

60% GRAPHICS 61% 

Imaginative, well-coloured sprites make up for drab, lifeless 

backdrops. 

47% SOUND 52% 

Impressive loading screen music on Amiga (not so impressive 
on the 64) but in-game effects are disappointing. 

51% HOOK ABILITY 56% 

Take away what frills there are, and it’s just another platform 

game. 




There’s magic, hitting people, and a construction kit to keep 

interest from waning. 

60% OVERALL 58% 

A fun but fairly average platform game which won’t be 

everyone’s cup of tea. 



i 


* 

fer 

3* 


ZZAP! MAY 1989 


7 7 










▼ Still on Level One, eh? Yup - it’s THAT tough 


ccnvg rsion i>M 

**-V - iilft-MCdnM 


7 H H 


ome on, do I really have to 
tell you the plot of the film? 
Is there anyone out there 
who hasn’t actually seen the film? 
Well, I know one ... or maybe 
two . . . OK, OK! 

Alex Murphy is a cop transferred 
from a pretty safe area to the 
dangerous Old Detroit precinct. 
On his first day out, he is brutally 
murdered by a gang of bank rob- 
bers an(J left a physical wreck. 

Meanwhile, the powerful 


A The photofit section - you have a limited amount of time to 
correctly match up the face on the left with that on the right 


OmniConsumer Products - the 
company that runs the police in 
Detroit - are due to build a new 
complex named Delta city. With 
huge robot guards (Enforcement 
Droid 209) being used to keep the 
peace. However, at a meeting of 
OCP officials, the ED-209 pro- 
totype malfunctions and kills an 
executive. 

Bob Morton steps in with his 
plan - to use newly-killed cops in 


the murder of one Alex J Murphy. 
The memories begin to stir . . . 

The information leads him to a 
warehouse where the gang that 
killed him hang out. Here he learns 
of the corruption in the OCP com- 
pany, one thing leads to another 
(like several levels later) and he 
ends up at the OCP building for the 
final confrontation. Round of 
applause, please. 


KRTi 


robot frames for better efficiency. 
Thus the Robocop program is 
started, with Murphy being virtu- 
ally brought back from the dead 
and placed in a robot body. 

You play the part of Murphy in 
his quest to clean up the streets of 
Old Detroit. The action begins with 
him walking along the streets 
fending off attackers with a well- 
aimed punch or two. 

Next he comes across armed 
criminals and so takes out his leg- 
mounted machine-pistol to fight 
his way along. The end of the level 
pits Robocop against a biker 
which has to be punched off his 
mount to be destroyed. Somehow 
that biker looks familiar . . . 

Not that he’s got time to think 
about that. There’s a vicious ED- 
209 right in front of him and Mur- 
phy’s got to get rid of him before 
he can go to the photofit screen to 
identify the biker (the one he took 
out before, remember). When he 
finds the ID, the face is linked with 


ZZAP! MAY 1 989 


A great adaptation of the coin- 
op. It’s not the same, but it’s 
just as much fun. 


T he actual film Robocop is 
one of my all-time favour- 
ites and the coin-op managed 
| to capture a lot of the atmos- 
phere of the movie. The Amiga 
version does pretty much the 
| same thing - starting with the 
intro sequence and followed 
by the accurate arcade-quality 
graphics of the game itself. 
Rather than going for an all- 
out conversion, Ocean have 
gone for a ‘half and half’ for- 
mat combining the best bits 
from the arcade version and 
adding strategy elements. The 
game is tough and will take 
some completing but rather 
than a chore, I’m sure that it 
will be an enjoyable experi- 
ence. See for yourself - buy 
Robop today! 


H e’s mean, he’s tough, he’s 
made of metal and he 
walks just like he does in the 
movie - oh yeah and the coin- 
op, of course. In fact, it looks, 
plays and feels a lot like the 
arcade machine, even though 
the gameplay itself isn’t 
exactly the same. The 
graphics are slick, the action 
is tough (when I say tough, I 
mean really tough) and the 
strategy and arcade elements 
really work together well. The 
heads in the photofit section 
are digitised which makes 
I fitting them together a realisti- 
I cally creepy affair. Fancy 
blowing a few namby pamby 
criminals away and throwing 
together some grisly looking 
chins and ears? Right then, 
shove loads of baby food into 
your mouth, start practising 
the robotics and rush out to 
your friendly software dealer 
NOW. 


OVERALL 


PRESENTATION 92% 

Speedy multiload and a very 
cinematic intro sequence. 


GRAPHICS 91% 

High quality sprites, scenery and 
animation perfectly capture the 
feel of the coin-op. 


LASTABILITY 90% 

Extra-tough action is designed 
to keep you glued to your ’stick. 


SOUND 88% 

Good music and appropriate 
spot effects enhance the action. 


HOOKABILITY 94% 

Who doesn’t want to have a go 
at being Robocop? 


licenced fro# 

A**in** PTnn«jtp<; 












| shoot ’em up in terms of quantity 

FT fl 1 effort isn’t what I’d call a classic, it’: 

worst. Graphics are a little on the j< 
pitch is a bit bland, but the playc 
defined, and run about quite realistically. Tl 
options, and ail the moves you’d expect in a fo< 
I personally like the way you can kick the ott 
shins, and get away with a silly card. Great ft 
here, then, is a basic footballing game, and tha 
Hi the same league (ho, ho) as Microprise Soccei 
Hotshot! if a ioifjjpetent enough kickabout - am 
than the real thinf: 


PRESENTATION 75% 

Loadsaoptions and pleasantly 
laid-out in-game display. 

GRAPHICS 54% 

Slightly jerky scrolling and basic 
pitch, but clearly defined and 
well-animated players. 

SOUND 37% 

Basic tune and effects. 

HOOK ABI LITY 70% 

Great if you like football. 

LAST ABILITY 52% 

Interest could wane as it’s a bit 
too easy to win. 


(OVERALL 

53% I 


A poor man’s Microprose Soc 
cer, but not too bad at that. 


ZZAP! MAY 1 989 


7 9 


1 1 fyN'TMe 


Vteb lAuv* Pnsit>'' 

s^ASw^risr 


M*vp> 






Gremlin, C64 £9.99 cassette, £14.99 disk 


P oor old England haven’t 
been having the best of 
times, lately, have they? One 
of the culprits responsible for the 
demise of our once great soccer 
establishment is a certain Mr 
Lineker, so it seems like a spot of 
bad timing on Gremlin’s part to put 
out a game advertising young 


Gazza as ‘England’s top striker’. 
Oh well . . . let’s get on with the 
review. 

Gary Lineker’s Hotshot! is yer 
average, honest-to-goodness 
footer game. Played from a birds- 
eye view, in much the same way as 
Microprose Soccer, you must 
kick, dribble and hack your team 


AVAILABLE 

MOVES 

KICKING - including flick and overhead kick. Select power of shot 
on power bar. 

TACKLE - fire and you’ll go straight into a sliding tackle. 
DEFLECTION - may rebound off or be controlled by the player. 
Applies to post and crossbars as well. 

HEADER - in the direction the player is facing. 

THROW-INS, CORNERS, GOALKICKS- select direction and kick. 
FOULS, FREE KICKS, PUNISHMENTS - if a player fouls repeatedly, 
he may be booked and/or sent off. 


through the Football League, your 
goal (geddit?) being to reach the 
top of the First Division. 

All the usual footballing features 
are here: overhead kicks, throw- 
ins, headers and that most 
despised species - the referee. 
Yep, he’s here as well - ready to 
give you a good ticking off when 
you foul someone. 

On loading, you are greeted with 
a comprehensive options menu, 
allowing you to alter the make-up 
of your game: picking players’ shirt 
colours, choosing colour and style 
of the pitch (either grass or 
astroturf) plus deciding on the 
length of the match and the divi- 
sion you wish to begin in. 

So, pull the boots on, get out 
there and - who knows? - you may 
be in line for the next England man- 
ager’s job. (Well, someone has to 
be, don’t they!) 


OTHER GAZZA 
GAMES 

Gary Lineker’s Footballer Of The 

Year -the boardgame 

Gary Lineker’s Super Soccer - 74 % , 

Issue 34 

Gary Lineker’s Super Skills - 59%, 

Issue 45 


PtflisAM ' 


OK, OK, I admit it 
r*-|was the kill-jof 
who didn’t think 


o- 


I just 

all. Saying 

gn, it was an outstanding 
piece of programming, and 
there were bound to be preten- 
ders to its throne. Which is 
where Gary Lineker’s Hotshot! 
comes in. Up until now, I’ve not 
thought much of Gremlin’s 
Lineker tie-ins, so it came as a 
surprise to find myself enjoy- 
ing this one. It’s not the best 
I’ve seen, and it’s very much in 
the Microsoccer mould, but it’s 
pretty passable as a football 
game, though maybe a tiny bit 
slow. There’s a detailed front 
end, which is pretty important 
in a footy game, though some 
of the options are a bit strange. 
Who wants a blue pitch any- 
way? Not the greatest football 
sim ever, but still a lot of fun. 


▼ Just some of the phrases heard in ZZAP! Towers this month: ‘Go get ’em Gazza!’; ‘Gazza Linner bites yer legs’ 


An Amiga version with graphical 
enhancements is planned, and 
should be available around June for 
£ 19.99 


‘Paul Rand is RUBBISH at footy’ 












screenful^ of information, you use 
the mouse to scroll from location 
to location. 

When meetings between 
characters or armies occur, the 
third playing area is utilised. This 
takes the form of an animation 
screen which displays the charac- 
ters themselves as they interact: 
chat, rest, collect objects and 
fight. Further icons and menus 
(giving you a selection of possible 
fighting moves, for example) 
appear as your choice of action 
makes them necessary. 

Much of your strategy will 
involve proving yourself to other 
forces of good and getting them to 
trust you. At the start of the action, 
the map is brimming with targe 
numbers of potentially helpful 
people which you haven’t yet got 
the power to control. Until you’ve 
taken them objects which prove 
your allegiance to the cause, they 
won’t be interested in offering any 

There are an almost infinite 
number of ways to complete War 
In Middle Earth. Are you hobbit 
enough to try them out? 


sent out his ghostly messengers, 
the black riders (or Nazgul) to find 
and retrieve the ring which is now 
in the possession of Bilbo’s 
nephew, Frodo. 

And it’s as Frodo that you’re 
charged with the mission of carry- 
ing and ultimately destroying the 
dangerous jewel. 

Play is divided into three map- 
based sections. The main map 
shows the whole of Middle Earth, 
with units under your control 
shown as flashing dots. Using 
icons, you have the power to move 
the units, be they individual 
characters or whole battalions, by 
means of the second playing area. 

This is a blown-up version of the 
first screen, showing the main map 
in more detail. As it covers several 


ARim 


Melbourne House, Amiga £24.99 

^Frodo,Pippiii and Merry sort out their tacticsin glorious 16-bit 


H hen JRR Tolkien wrote 
his chronicles of Middle 
Earth, he wasn’t simply 
creating a legend, he was generat- 
ing a whole new world - a parallel 
civilisation, where men exist 
amongst elves, dwarves and hob- 
bits and where the enemy isn’t a 
fellow race, but the force of evil 
itself. Where magic works and 
decides the fate of the populace. 

The beginning of this story isn’t 
exactly earth-shattering. A hobbit 
burglar, by the name of Bilbo Bag- 
gins, tricks a pale-faced creature 
called Gollum out of a small, 
golden ring.This ring just happens 
to be the most powerful magical 
artifact on Middle Earth. Sauron, 
the ultimate evil force, had attemp- 
ted to use it in a bid to take over 
Middle Earth but his plan failed 
and the ring was lost - until now. 

The only way to ensure that its 
powers aren’t usedfor evil again is 
to throw it into the crack of the vol- 
cano, Mount Doom. Unfortu- 
nately, Sauron has since got wind 
of the ring’s discovery and has 


A Looks like there are one or two interesting things going on down 
there - 1 think it’s time to investigate! 


85® 




I m glad the latest adaptation 
of Tolkien’s works wasn’t 
another adventure because, 
fun as they may be, they don’t 
have much scope for con- 
tinued play once you’ve 
finished them. Which can’t be 
said for War In Middle Earth: it 
might not be impossible to 
complete, but there loads of 
different ways to approach the 
game so you’ll be playing for 
ages to come. Every little thing 
you do affects the eventual 
outcome, and a silly move, like 
forgetting to go to Rivendell 
for the rest of the Fellowship, 
could (and usually does) spell 
bitter defeat later on. The 
programmers have definitely 
made the most of the anima- 
tion screen with lots of well- 
implemented touches such as 
characters limping if they’ve 
been wounded in battle! As 
long as you’re not a totally 
way-out joystick junky, give 
this a realty good go. 


: V . 
••• v 8/ 


▲ One of the many scenes which has rather a tot of nice trees in it. 
From here you can access maps, attain the status of your party or 
just watch them walk by 


A/IA.Y 1989 


... — 



















‘ -<Vt| 


■ 


pm 


'••' r J i 1 y » -}r t {r\y £ -,"aO 
. 


3; ; ' 

im 


•.\V-V'VX 


■Kg?' 


an’t say I was mad keen on the 64 version of War In Middle 
Earth, but I was impressed by its good points - especially the 


'Vi 


way it manages to coordinate everything and still stay fast 
enough to be playable. Well, the Amiga version’s just as playable 
and it’s got loads and loads of good points. The best thing about 
it is that it manages to combine different elements of strategy, 
adventure and arcade action and still come across as a really 
gripping wargame. It really manages to capture the atmosphere 
of the book: the struggles, the agony of defeat and the jubilation 
of victory. The graphics are of a high standard, especially on the 




mm 




buy a more traditional sort of strategy game. In other words - it’s 
dead good. Go out and buy it. 




' v-v". ■ 


uttigif^ in 




. g» a ff ■■ i * m » H, . ww 


■ ■ 

, 


• v : 


Flick from animation section to orders screen, and from 
there to the main map. 




lift! 








Gain a closer peek at the unit selected 


I m not a staunch strategist, but I thoroughly enjoyed War In 
Middle Earth. Its sheer depth is just incredible! With the amount 
of events happening at the same time, the whole thing must 
really eat away at the computer’s processing power. Everything 
is presented in a neat and concise way, from the informative and 
entertaining manual, to the uncluttered screens, to the limited 
icon use needed to carry out orders. Graphics are well above 
average (pretty unusual for a game of this type) with some lovely 


Alter the rate at which game time passes 


landscapes on the animation screens. And as if that’s not 
enough, there are a veritable host of smashing tunes and effects 


Move the chosen unit to a specified location on the 
map. 


1 1 ' 


▼ Here it is, spread out before you 






PRESENTATION 92% 

Useful and entertaining instruc- 
tion manual, with loads of infor- 
mation on people, places, strat- 
egy, etc. Well laid-out screens 
and very simple icon control. 

GRAPHICS 79% 

Detailed but easy to follow map 
screens. Colourful animated 
sprites against beautiful back- 
drops. 

SOUND 73% 

Masses of atmospheric tunes 
and effects - some of which are 
sampled. 

HOOKABILITY 92% 

Everyone loves the theme of the 
game, and it’s just sooo easy to 
get into. 

LASTABILITY 90% 

A large number of possible 
strategies should keep you 


engrossed for a very long time 


A superb game, which fully 
captures the spirit of the origi 


nal novels. Do not miss it! 






Psyclapse, Amiga £19.95 

C or! I used to love playing 

Crossfire when I were a nip- 
per. I had me tacky plastic 
gun, me little metal balls, and me 
magnetic puck thingy. Bang, 
bang, smack the puck off the side 
of the board, into the other player’s 
goal - eee, t’were grand. And 
when that got boring, we used to 



Games like this 
are made for two 
people! Don't get 
me wrong - Ballis- 
tix is still great fun 
as a one-player game, but it 
does get repetitive after some 
time. Graphics are nice and 
detailed, and the balls move 
around very smoothly; there 
are some great sound effects 
and a touch of atmospheric 
speech as well, but the title 
track is a bit weedy. Still a fab 
game, though, which I 
definitely recommend to 
Crossfire fans. 


fire the balls at each other . . 
(don’t try this at home, kids) 


Playing against the computer or 
a friend, your aim is to score three 
goals before your opponent does. 
That’s avoiding such hazards as 
pinball bumpers, speed up arrows, 
tunnels and ball splitters (ouch!), of 
course. Pity you can’t fire the balls 
at other people afterwards, 
though. (Shuddup, Randy- Ed). 


A 64 version is planned, though it’s 
still under development and won’t be 
released for a few months. Prices will 
be £9.99 and £12.99 




▲ Shades of Speedball in everything but addictiveness 






JjK 


CORPO 


When you see this for the very first time you thi 
‘ah, Speedball*. Actually, it’s nothing like it. It's 
tically the same as that old Crossfire board 
fact. And while it's enjoyable for a while, f 
bouncing balls off a puck, into a goal) begins to 
samey after a bit. It's nicely presented - with a big list of opti 
- and sports some pretty graphics and clever sound effects; 
title tune is very reminiscent of denio music, though! Pub for 
while, but gets boring as a single-player game. 






PRESENTATION 82% 

Lots of useful options, two- 
player game, tidy screen display 
and small but useful game man- 
ual. 

GRAPHICS 84% 

Atmospheric backgrounds and 
well-defined sprites which move 
around cleanly. 

SOUND 65% 

Great effects and speech but 
slightly iffy title track. 

HOOKABILITY 81% 

Easy to learn, and quick to get 
into. 

INSTABILITY 67% 

Not much long-term fun for one 
person alone. 


OVERALL 

77 % 


A fun, accurate computer ver- 
sion of the old but popular 
boardgame, best suited to two 
players. 



Microdeal, Amiga £19.95 


L ife’s been canny quiet since 
your grandfather, the original 
Gold Runner, defeated the 
evil pirate empire 50 years ago. 
Feet up, watch the telly, and let 





My, there’s been a 
lot of vertically 
scrolling shoot 
’em ups knocking 
around lately, 
hasn’t there? Some are really 
good and some are ace: Gol- 
dRunner II lies somewhere in 
the middle. Although there's 
no real advancement over the 
prequel, it is fun for a while 
(everyone likes a good blast). 
Some of the graphics are a bit 
small, though the backdrops 
are nice, with interesting pic- 
tures of the Mona Lisa ’n’ stuff. 
Slightly aggravating music 
and run-of-the-mill speech 
and effects keep up the aural 
side of things and add some 
atmosphere to what is basic- 
ally an average blast. 


robots worry about keeping bad- 
dies at bay. Luvly. 

One night, though (cue scary 
wooeeeooo sounds), those 
naughty pirates sneak in and pinch 
the robots, while they’re turned off 


T GOLDRUNNER! 

(crackle crackle ) doo-bee-doo 
GOLDRUNNER!. 

Oh no - that was the OTHER 
game, wasn’t it? 


. iel. Ac 
tunner II i 
lessor: 
the same, the 
ime, the 
the sam 
ised the same 
\e box! I did 
enjoyable for a 
(as with most 


cdrops 



scroliii _ 
i as little 
same 
most 
ilar to it 
:es too 
loo 

tnd eff 
they’ve ev 
aceship 
id the ga 
ile, but ther 
’em ups) 
„ samey 


started to get 
ike hai_ 

were really hung up on Go! 
dRunner, then check this o 
out. Otherwise, grab a glimp 
first. 




getting recharged, carting them off 
to bases up in space. 

So off you blast to sort those 
blokes out, and get the robots 
back to safety. Failing that, just 
blow them up. 

Easy, eh? Glad you think so! 



SOUND 63% 


can be switched off. Some 


HOOKABILITY 65% 

Great fun, if you like fast-actio 
shooters. 

LAST ABILITY 64% 




but you soon 


OVERALL 

64 % 



8 2 


ZZAP! MAY 1 ****** 



PovL TU VC .' 







Activision, C64, £14.99 disk only 



W anna do a Tom Cruise? 
Yes? Well, jump in your 
F-1 4 Tomcat fighter jet, 
and shoot off to the Top Gun Naval 
Fighter Weapons School, ’cos F- 
14 Tomcat is the latest in the long 
line of jet combat flight simulators 
to hit the streets. 

Designed with the arcade buff in 
mind, as well as hard core sim 
freaks (stay cool, man), the game 
gives you the chance to defend 
America against hostile forces 
across the globe in any of 80 sepa- 
rate scenarios. Just you and the 
Navy’s F-1 4 out there, saving the 
skies. Hard or what? 

Controlling the world’s most 
powerful carrier-based jet combat 
fighter is no easy task. Thankfully, 
F-1 4 Tomcat doesn’t hurl you right 
in at the deep end. Your first two 
tours of duty are carried out in the 
Navy’s jet fighter simulator, giving 


you the chance to show the Admi- 
ral exactly what you’re made of 
(jelly), before earning your wings 
and playing the game for real. 

Nobody lets you near a plane 
though, till you’ve embarrassed 
yourself trying to pass a rigorous 
identification test designed to 
determine your knowledge of the 
hardware under your control. Fail 
and you’re out on your ear. Suc- 
ceed and you’re on your way to the 
aircraft carrier USS Nimitz - one of 
the privileged few to become an F- 
14 fighter pilot. 

There’s a whole array of differ- 
ent controls: as well as the more 
usual speed up/slow down, rud- 
ders etc, there’s a choice of four 
different types of armoury, includ- 
ing the Phoenix AA missile, exclu- 
sive to the US Navy, and the more 
common Sidewinder. More 
unusual are the keys to authorise 


i 



getting a bit bored by all the different regulations 
and controls. Not in F-1 4 though. It didn’t take me 
that long to get the hang of the controls and after half 
an hour or so I actually started to enjoy the game. And that’s what 
this is, really - a game, not a simulator. The graphics are compe- 
tent and the sound’s pretty adequate, but when you get down to 
the actual flying, there just isn’t that much simulator there. Great 
if you’re a bit of an ignoramus as far as flight sims go but no® 
you’re the kind of experienced well-hard simulations ace likely to 
want a product like this. Oh well . . . 


T Looks like somebody took a wrong turning somewhere, doesn’t 
it? 





7 



■ one look at the technical aimu- 

tg to see that this hasn’t been 
verage arcadester in mind. Pity, 
e arcade player is likely to get a 
>ut of this than a simulations 
ifty, with lots of little inbetween 
let down to the gameplay there 
>lve an experienced hard core 



▲ You’re into fast cars and fast food - now grab hold of a fast plane 
and blast dem enemies 


firing and send a warning message 
to hostile aircraft. 

After each sortie, you are trans- 
ferred to the USS Nimitz, where 
the Admiral will advise you on your 
performance and future pros- 
pects, as well as whether you’re 
going to receive a medal or get 
promoted. Make a right mess of 
everything by crashing or ejecting 
though, and you’ll find yourself 
bobbing in the sea, up against a 


court martial or even rotting in a 
Middle Eastern prison. And you 
won’t need your after shave in 
there, me old son. 

Decorations and promotion (you 
start out as an enthusiastic but 
‘wet behind the ears’ Ensign), as 
well as less favourable reports, 
can be saved to a log for ongoing 
play and so affect your position in 
the ranks. 

Eat you heart out, Tom. 



oriental 
^e|n<^S|hethili 
ttrac|Ja wider audi 
ard-core flight s 
sually receive Id® 


What I do know, istha 
been hugely succe 
achieving a balance 
the two genres. Pres< 
wise, the game is € 
with an easy to un 
manual, and loads of 
screens to represent 
actions. Sound sn’1 
fantastic, and enen 


si simulator. Controls 
ou’d think were stan- 
m’t there, so realism is 
And when you gel 


diminish 
down to 
in a game like this 


PRESENTATION 87% 

Concise, uncluttered manual. A 
wealth of options, backed up by 
animated screens. Pilot save 
option. 

GRAPHICS 79% 

While fill-in screens and cockpit 
displays are excellent, poor 
enemy animation and lack of 
ground objects disappoint. 
Movement is speedy and fluent, 
though. 

SOUND 46% 

A couple of tunes and some so- 
so jet and explosion noises. 

HOOKABILITY 79% 

Its simplicity of play will appeal 
to most players. 

INSTABILITY 58% 

Lack of content ensures even- 
tual loss of interest from simula- 
tion fans. 


OVERALL 

67 % 


An attempt to combine arcade 
popularity with simulation 
skills which doesn’t quite hit 
the mark. 










-4-> ~ 


520ST-FM SUPER PACK 



The Atari Super Pack is ideal for you if you want to get off to a flying start 
with the best in entertainment software. The Pack includes a 520ST-FM 
with V4Mb RAM, a built-in 1Mb disk drive, over £450 of top games and a 
joystick. If you buy the Super Pack at Silica Shop, we will add our own ST 
Starter Kit (worth over £200), Free Of Charge. Return the coupon for details. 



INCLUDING VAT 


1Mb DISK DRIVE 
£450 OF SOFTWARE 

ARCADE GAMES 

Arkanoid II Imagine £19.95 

Beyond The Ice Palace Elite £19.95 

Black Lamp Firebird £19.95 

Buggy Boy Elite £19.95 

Chopper X Mastertronic £9.99 

Ikari Warriors Elite £14.95 

Marble Madness Electronic Arts £24.95 

Quadralien Logotron £19.95 

Ranarama Hewson Consultants £19.95 

Return To Genesis Firebird £19.95 

Roadwars Melbourne House £19.95 

Starquake Mandarin £19.95 

Test Drive Electronic Arts £24.95 

Thrust Firebird £9.95 

Thundercats Elite £19.95 

Wizball Ocean £19.95 

Xenon Melbourne House £19.95 

Zynaps Hewson Consultants £19.99 

SPORTS SIMULATIONS 

Eddie Edwards Super Ski Elite £19.95 

Seconds Out Tynesoft £19.95 

Summer Olympiad ’88 Tynesoft £19.95 

PRODUCTIVITY SOFTWARE 

Organiser Triangle Publishing £49.95 

JOYSTICK 

Atari CX40 Joystick Atari Corp £4.99 

FREE ATARI BUNDLE VALUE:£458.97 


With SMI 24 mono monitor: £498 vat With SCI 224 colour monitor: £698 va? 


1040ST-FM PROFESSIONAL PACK 


NOW WITH TV MODULATOR 

For the serious home user and the small business, we are 
pleased to announce a new package based around the 
1040ST-FM. The 1040ST-FM has 1Mbyte RAM and a 
1Mbyte built-in disk drive. In addition, the 1040ST-FM 
now comes with a TV modulator built-in. (The previously 
available 1040ST-F was designed for use with a monitor 
only and did not come with a modulator.) This modulator 
allows the 1040ST-F to be plugged directly into any 
domestic TV set, and comes complete with a lead to 
allow you to do so. The new ‘Professional Pack’ from 
Silica includes the new 1040ST-FM with modulator plus 
four high quality software packages including a spread- 
sheet, database, word processor and programming lang- 
uage. This ‘Professional Pack’ software will enable you to 
get straight down to business with your new computer. In 
addition to this software (worth £384.84), if you buy the 
Professional Pack from Silica Shop, you will also receive 
the Silica ST Starter Kit (worth over £200), Free Of 
Charge. Return the coupon for further information. 


a® 



? 





INCLUDING VAT 

With SMI 24 mono monitor: £598vat 

With SCI 224 colour monitor: £798 vat 


ATARI 1040ST-FM (Computer) £499.99 

VIP PROFESSIONAL (Spreadsheet) £149.95 
MICROSOFT WRITE (Word Processor) £149.95 
SUPERBASE PERSONAL (Database) £59.95 
BASIC DISK & MANUAL (Language ) £24.98 

NORMAL RRP: £884.82 

LESS DISCOUNT: - £385.82 

PROFESSIONAL PACK PRICE: £499.00 


2Mb & 4Mb MEGA ST 


The MEGA ST computers are styled as as lightweight keyboard with a separate CPU, 
connected by a coiled telephone style cable. There are two versions of the MEGA ST, 
one with 2Mbytes of RAM and the other with 4Mbytes. Each version has a 1Mbyte 
double sided disk drive built-in to the CPU unit. The MEGA ST’s do not come with 
modulator built-in and must therefore be used with a monitor. With every MEGA ST 
purchased, we will add the ‘Professional Pack’ software (worth £384.83) detailed 


above, plus the Sil- 
ica ST Starter Kit 
(worth over £200) 
both Free Of Charge. 
Return the coupon 
for further details. 


2Mb MEGA ST 


+ mono monitor =£998 
+ colour monitor=£1198 


4Mb MEGA ST 

£ 1199 ^ 

+ mono monitor =£1298 
+ colour monitor=£1498 



DTP Pa geStream £149 


+VAT 

=£171.35 


Desktop Publishing (DTP) is one of the fastest growing applications for personal 
computers. We are pleased to announce a powerful low cost package for the Atari ST 
called PageStream. PageStream costs only £149 (+VAT=£1?1.35) and. because It 
works with an Atari 1040ST and a Seikosha SP-180AI printer, you can be up and 
running with a complete system for less than £1000. Some of the features of 
PageStream are listed to the right, if you would like further information on this 
program, complete and return the coupon below, ticking the ‘DTP box in the comer. 


TEXT-FLOW AROUND GRAPHICS 
ROTATION OF TEXT & GRAPHICS 
SLANT OR TWIST ANY OBJECT 
POSTSCRIPT COMPATIBLE 
TAG FUNCTION 

AUTO/MANUAL KERNING & HYPHENATION 
GROUPING OF OBJECTS 


A 

ATARI 





The range of Atari ST computers offers something for everyone. From the games enthusiast 
who wants the challenge of the very best in arcade action, to the businessman who wants to 
make financial forecasts or faultless presentations. The ST offers high quality graphics, 
sound and speed for the gamer, whilst providing a fast, user friendly and affordable solution 
to business. The ST is now firmly established in the home environment and boasts a wealth 
of users in education, local government, television, and a variety of different businesses. 
Software for the range stretches to cover applications as diverse as ENTERTAINMENT, 
ACCOUNTS, ART, COMMUNICATIONS, COMPUTER AIDED DESIGN, DATABASES, 
DESKTOP PUBLISHING, EDUCATION, MUSIC, PROGRAMMING, SPREADSHEETS, WORD 
PROCESSING and more. For a full list of the software available, as well as details of the ST 
range, complete and return the coupon below. ah prices comet at the time of going to press, esoe 


520ST-FM EXPLORER PACK 

WITH BUILT-IN 1Mb DISK DRIVE 



The value for money offered by the Atari ST range is reflected in the Explorer Pack 
featuring the 520ST-FM computer with 51 2K RAM. The 520ST-FM computer now 
comes with a built-in 1 Mb double sided disk drive as well as a free mouse controller 
and a built-in TV modulator. The new 520ST-FM Explorer Pack includes the 520ST- 
FM computer, the arcade game Ranarama, a tutorial program and some useful 
desktop accessories. In addition, if you buy the Explorer Pack from Silica, we will 
give you the Silica ST Starter Kit worth over £200, FREE OF CHARGE. Return the 
coupon for details of our Starter Kit and of the full ST range. 


w 


£299 


+ SM124 mono monitor: £398 vat 


+ SC1224 colour monitor: £598 


■ 


WHY SILICA SHOP? 


Before you decide when to buy your new Atari ST 
computer, we suggest you consider very carefully WHERE 
you buy it. There are MANY companies who can offer 
you a computer, a few peripherals and the top ten selling 
titles. There are FEWER companies who can offer a wide 
range of products for your computer and expert advice 
and help when you need it. There is ONLY ONE 
company who can provide the largest range of Atari ST 
related products in the UK, a full time Atari ST specialist 
technical helpline and in-depth after sales support, inc- 
luding free newsletters and brochures delivered to your 
door for as long as you require after you purchase your 
computer. That one company is Silica Shop. We have 
been established in the home computer field for ten years 
with an annual turnover in excess 'of £8 million and can 
now claim to meet our customers requirements with an 
accuracy and understanding which is second to none. 
But don’t just take our word for it. Complete and return 
the coupon below for our latest literature and begin to 
experience the Silica Shop specialist Atari service. 


SILICA STARTER KIT: Worth over £200, FREE 
with every Atari ST computer bought from Silica. 

PROFESSIONAL PACK: Free business software 
with 1040ST-FM and MEGA ST’s bought from Silica. 

DEDICATED SERVICING: 7 full-time Atari trained 
staff with years of experience on Atari servicing. 

THE FULL STOCK RANGE: All of your Atari 
requirements from one place. 

AFTER SALES SUPPORT: The staff at Silica are 
dedicated to help you get the best from your ST. 

FREE CATALOGUES: Mailed direct to your home 
as soon as we print them, featuring offers as well 
as all of the new releases 

FREE OVERNIGHT DELIVERY: On all hardware 
orders shipped within the UK mainland. 

PRICE MATCH PROMISE" We will match comp- 
etitors on a ‘same product same price’ basis. 

FREE TECHNICAL HELPLINE Full time team of 
Atari technical experts always at your service. 


FREE SILICA STARTER KIT 
WORTH OVER £200 

WITH EVERY ST - RETURN COUPON FOR DETAILS 

ALL PRICES QUOTED INCLUDE FREE UK DELIVERY. 



YOU OWN 


ATARI ST? 


If you already own an Atari ST computer and would like to be registered on our mailing list as an 
ST user, let us know. We will be pleased to send you copies of our price lists and newsletters 
FREE OF CHARGE as they become available. Complete the coupon and return it to our Sidcup 
branch and begin experiencing a specialist ST service that is second to none. 


To: Silica Shop Ltd, Dept ZAP 0589 , 1-4 The Mews, Hatherley Road, Sidcup, Kent, DA14 4DX 

PLEASE SEND FREE LITERATURE ON THE ATARI ST 


Mr/Mrs/Ms: Initials: Surname: 


SILICA SHOP: 


SIDCUP (& Mail Order) 01-309 1111 

1-4 The Mews, Hatherley Road, Sidcup, Kent, DAI 4 4DX 

OPEN: MON-SAT 9am - 5.30pm LATE NIGHT: FRIDAY 9am - 7pm 

LONDON 01-580 4000 

52 Tottenham Court Road, London, W1P OB A 

OPEN: MON-SAT 9.30am - 6.00pm LATE NIGHT: NONE 

LONDON 01-629 1234 ext 3914 

Set fridges (1st floor), Oxford Street, London, W1A 1AB 

OPEN: MON-SAT 9am - 6.00pm LATE NIGHT: THURSDAY 9am - 8pm 


I 

I 


Address: 



Postcode: 


Do you already own a computer 
If so, which one do you own? 


I 

I 

I 


DTP dJ 
















Take a trip in a 'copter 
and win vast amounts 
of games from 
Sales Curve!!! 
Hurrah!! 




Super Sales Curve shoot 'em up Silkworms\n\es sexily (now try saying that while gargling 
with pond water . . . ) this issue with the incredibly dead brill scores of 91% on the 64 and 
93% on the Amiga! (Naaayayyah! Guurrhghrl-Kati) 

Cor, don't you just wish you could have a copy of your very own - free?! (Oooo, yus 
please!- five billion ZZAP! viewers) An ' don't you just wish that someone would take you 
and your bestest mate up in a helicopter just like in Silkworm ? And wouldn't it be 
mindblowingly thrilling to have a day out with Sales Curve and the programming team 
Random Access playing their arcade machines and seeing the four up 'n' coming Sales 
Curve titles: Gemini Wings, Ninja Warriors, Continental Circus and Shinobi. 

It would, without doubt, be spiffing. So it's quite a coincidence that ZZAP! have teamed 
up with Sales Curve to offer these prizes in this, the one and only-ish, Silkworm comp! 
The lucky first prize winner, and their friend or parent, will spend a day in London with 
Sales Curve. And this is what you'll be gettying up to . . . 

• A helicopter trip over London! !! 

• Meet programmers Random Access !! 

• Play on the arcade machines! ! 

• See Gemini Wings, Ninja Warriors, Continental Circus and Shinobi being 
r ' r ogrammed! ! ! 


• Get a copy of Silkworm \ ! ! 

• Win the other four games when released! ! ! 

What a package! (Gnuk gnuk!) ForTEN not-so-l u cky-but-sti I l-q u ite-l ucky runners up Sales 
Curve are offering copies of all five games as they are released through the year from 
Virgin. 

To win, answer the three questions and bung your answers on a postcard or on the back 
of a sealed rotor blade and send it to: I'M SILKY, FLY ME COMPETITION, ZZAP! TOWERS, 
PO Box 10, Ludlow, Shropshire SY8 1 DB, to arrive no later than May 1 1 . Have a 'nice' day. 

1. Which Renaissence artist/inventor dreamed up a prototype helicopter, but everyone 
thought he was bonkers? 

a) Clive Sinclair b) Leonardo da Vinci c) Maff 

2. Which helicopter specialises in sea rescue? 
a) Sea King b) Wasp c) Thunderbladder 

3. The C64 Silkworm soundtrack was written by: 
a) Ben Daglish b) Bros c) Rob Galway 


ZZAP! MAY 1989 


8 5 








little computer people 

Ricochet, El .99 (Rerelease) 


” ' Vna 6n£ V' 

M3/ 


Reviewer: Paul 


II the things that go wrong with 
_ C64s were explained a few 
years ago when a lone programmer 
by the name of David Crane disco- 
vered a little person living inside his 
computer. Intrigued by the little 
chap he decided to encourage him 
to come out of hiding by building him 
a house, furnished with all mod 
cons, such as his own micro, a 
record player, TV and a piano. As it 
turned out, these LCPs (as they are 
known) are very friendly, enjoying 
the odd conversation or a dance. 


But remember - you’ve got 
them fed well or they could turn i 
All the initial reviews of the 
Computer People Discovery 
were of the disk version, which 
a lot more depth than the tape 
sion. Not that it was a bad thing 
releasing it on tape, as tape users 
shouldn’t really be excluded. If y 
haven’t seen it before and you like 
pets then it is worth checking out, 
but the lasting appeal may be a little 
limited. 

OVERALL 82% 


BOMBFUSION 

Mastertronic, £1 -99 

Reviewer: Maff 


ACTION FORCE 

M.A.D, £2.99 (Rerelease) 

Reviewer: Kati 




he forces of Cobra have 




A* very dangerous situation has 
ly\ arisen: a terrorist group has 
planted bombs throughout a nuc- 
lear processing plant, which could 
cause it to explode, taking most of 
the Northern Hemisphere with it. 
Only you can save the day: you must 
enter the plant and return the fusion 
cells to their protective container by 
catching them and making them fol- 
low you. This must be done whilst 
dodging falling rocks that cause the 
cells to escape and defusing the ter- 
rorist bombs before they push the 
radiation level sky high. 


And that, basically, is it. That’s 
the game consists of - catching t 
cells and putting them in a box. 
Exciting eh? Well, no: it’s dead b< 
ing. All the levels look very similai 
with small, bland sprites and plat 
forms depicting the repetitive 
action. The only way that the leve 
get harder is in the increasing 
number of cells to collect. Hardly 
compelling gameplay in anyone’: 
book; a poor release even at two 
quid. 

OVERALL 32 


Island of Botsneda. The clvili|n| 
inhabitants of the island have been 
evacuated, but the speed of the 
operation resulted in vital informa- 
tion being left behind in the Eastern 
sector. The Cobra force presence 
intensifies, making it necessary to 
send in an attackforce to retrieve 

Action Force. You play the part of 
Wild Bill, ace helicopter pilot, and 
you must protect the AWE Striker 
vehicle on its journey across the 
island, blasting obstacles in its path 


and defending it from airstrikes. 

Once I’d worked out what the hell 
was going on in Action Force I 
realised that there wasn’t much to 
dootherthan blast bits off the scen- 
ery and crash into the enemy air- 
craft. Yes that is right, crash. Your 
ship takes so long to turn that 
they’ve hit you before you even face 
them. Success is more lucfk than 
judgement - not the perfect strategy 
for any game; and it’s this factor 
above all that makes Action Force 
not worth spending too much time 
over. 

OVERALL 49% 


8 6 


ZZAP! MAV 1989 













— ~ 


- 




PRESENTATION 94% 

Excellent layout, superb 
‘techno’ appearance, brilliant 
introductory instructions, very 
neat in-game touches. And don’t 
forget the great loading 
sequence! 

GRAPHICS 89% 

Smooth scrolling and decks now 
in two shades of metal! The 
sprites are more functional than 
amazing. 

SOUND 82% 

Brilliant warbling robots and 
effective laser noises. 

HOOK ABILITY 87% 

A little difficult to get into at first. 

LASTABILITY 98% 

Once you get the hang of things 
the action will keep you hooked 
for weeks-and you’ll be playing 
it now and then in the years ' 
ahead. 

OVERALL 


A game no 64 owner should be 
without. 


A message has been 

received from a fleet of 
space freighters in the 
depths of space. The droids 
aboard eight dreadnought ships 
have malfunctioned and trapped 
the remaining crew members on 
the bridge. The message was 
intercepted three days ago and the 
trading council don’t hold out 
much hope for the survivors . . . 

The only thing to do is to beam 
in a remote controlled influence 
device to look around. This is a 
floating helmet-type machine that 
can plug into and control other 
droids. 


Early evidence gleaned from 
probe droids has shown that all life 
on the ships has been destroyed 
so the only thing left to do is to 
clear the ship of all robots. This can 
be done by shooting, ramming or 
taking over a droid. The influence 
device is armed with lasers but 
other weapons can also be used. 

T o take over a droid , a subgame 
is entered, which consists of 
circuit-like lines joining a central 
section, which must be changed 
so that the majority of it appears in 
your colour. 


Just when you think a game can’t get any better, a 
company releases another version that improves on 
the theme. The original Paradroid was an amazing 
game, and when the fast version appeared on the 
Uridium+ double pack I thought that it was the 
ultimate version. Now we have the Heavy Metal edition, complete 
with superbly hard looking walls and title screen - and it only 
costs three quid! How can anyone afford to be without a copy of 
Paradroid now? I’ll tell you - you can’t. Go and buy it immediately! 
Now then, Hewson, how about an Amiga version? 


come close to 
winning the 
‘Greatest 64 
Game of All Time’ 
award. The graphics are hard 
and well drawn with ultra- 
smooth scrolling, the sound 
amazingly atmospheric and 
the gameplay incredibly 
compulsive. The game hardly 
seems to have aged in the 
three and a half years since its 
release, probably due to the 
refinements that have been 
added as it has gone along. 
The revamped price of £2.99 
helps as well, pushing it head 
and shoulders above other 
games for value alone. Even if 
you’ve got the other versions, 
it’s worth checking this out, if 
only to complete the collection 
- and what a classic collection 
it is! 


TURBO ESPRIT 

Encore, £1 .99 (Rerelease) 

Reviewer: Gordon 


rouble is brewing in the city: 
word has it that a gang is plan- 
ning to move a huge drugs shipment 
into its heart. You (who else?) must 
drive your Lotus Esprit Turbo 
through the streets tracking down 
the gang members, ready for the 
exchange. Your onboard computer 
can help you by locating the gang’s 
vehicles on a street map, but it’s up 
to you to dispose of them by shoot- 
ing or ramming, always keeping an 
eye out for civilians! 


This is one of the most boring 
games I have ever played. Driving 
down a seemingly endless straight 
road for about half an hour, waiting 
for a drugs exchange that never 
happens is not my idea of fun. The 
whole thing is depicted using some 
abysmal graphics and worthless 
sound effects ... in fact, put 
plainly, it’s rubbish. Avoid -or you’ll 
regret it. 

OVERALL 9% 





SPEEDZONE 

Mastertronic, £1 .99 

Reviewer: Maff 


^ tories have been around for| 
^ many years about the Bermuda 
triangle - the area of sea where 
things disappear mysteriously with- 
out a trace - and now a similar ano- 
maly has been found in outer space. 
Many ships have vanished without 
leaving a clue: no messages have 
been intercepted and no wreckage 
found. The first ship to be lost was a 
freighter of the Sarek-Kholinor line 
and the anomaly was named after it. 
Scientists have decided that they 
want to know what lies within the SK 


Anomaly, so YOU are sent into the 
Speedzone. 

What a terrible shoot ’em up this 
is! The graphics are simply awful, 
the sound is hardly there at all and 
the gameplay . . . ugh! Thrashing a 
messy spaceship around, blasting 
even messier enemy spaceships 
isn’t my idea of fun at all; one game 
of this is enough to convince you 
how bad it really is. What’s the 
phrase? Ah yes, ‘A waste of tape’. 

OVERALL 10% 



JS wo)0(2£toV 
\~v 


YUStorr ifctxHoV* 


ZZAP! MAY 1 989 


8 7 






4 



COMPUTERS 


COMMODORE 128D inc. 

1571 Integral Drive £385.00 

COMMODORE HOLLYWOOD PACK 
inc. 10 Games, Joystick and 

Datarecorder £149.95 

COMMODORE C64C 
ENTERTAINMENT PACK comprising 
Yamaha SHS-10 FM Digital 
Keyboard, C2N Datacorder, 

Bush Personal Stereo, Headset, 

6 Great Games and Pop 


TWO VERY SPECIAL OFFERS! 

micRHsniP til 


Classic Tape. (Worth £399) 

...£199.00 

DISK DRIVES 

1 

1541 II SLIMLINE DISKDRIVE 

inc. GEOS 

..£169.95 

1571 DS DRIVE FOR 

CBM 128/64 

£199.95 

1581 3V DRIVE 

£199.00 

PRINTERS 

CBM MPS 1200S 

...£224.95 

STAR LC10 CBM VERSION, 

colour 

....£269.95 

SEIKOSHA SP180VC 

CBM VERSION 

... £149.95 

CITIZEN 120D plus CBM 

Interface 

. . . £169.95 

STAR LC10 CBM, mono 

. . . £219.95 

PANASONIC KX-P1081 

£175.00 

EPSON LX 800 

£199.95 



■ - 



JOYSTICKS 

KONIX NAVIGATOR 

£11.95 

CHEETAH STARPROBE 

£12.95 

DATEX HANDBLASTER 

£7.95 

QUICKSHOT II PLUS 

£7.95 

UTILITIES 



TAPE AND DISK ACCESSORIES 


★ ALL PRINTER RIBBONS IN STOCK ★ 


MONITORS 


PHILIPS CM8833, high quality 

colour £239.95 

AKHTER VISION 4200, colour £229.95 

CBM 1802, colour £139.95 

PHILIPS, mono £75.00 

CBM 1901 C, colour (64/128) £199.95 

IllTl 

TURBOCORDER..: £29.95 

CBM “LOAD IT” RECORDER £39.95 

64/128 ADAFT0R to convert 

any Recorder £19.95 

C64/128 DISC DRIVE/PRINTER 

CABLE...'. £3.99 

DISK NOTCHER £3.99 

NASHUA 5V<" DSDD (10) £7.95 

NASHUA m" SSDD (10) £6.95 

100 b'h" DSDD BULK NASHUA 

DISKS... £29.95 

LOCKABLE DISK BOX 

(holds 100 D'V'j £6.99 

DISK BOX PLUS 100 

5'/a" DSDD £34.95 

CBM 64/128 TAPE ALIGNMENT 
KIT £7.95 


\ ~ 

AMIGA A500 

AMIGA A500 PUJS TV MODULATOR £24.95) also comprising: 

• MOUSE+2 MANUALS • STRIKE FORCE HARRIER £24.95 
• BERMUDA PROJECT £24.95 • SKYCHASE £19.95 
FERNANDEZ MUST DIE £19.95 • POWER STRUGGLE £14.95 
• TETRIS £24.95 • PHOTON PAINT £69.95 
• 5 BLANK DISKS £7.50 • MOUSE-MAT £5.95 
• £5 OFF SOFTWARE COUPON 
KONIX NAVIGATOR JOYSTICK £14.95 

£ 17 / 

, month 

IF BOUGHT SEPARATELY [APR 32 Q0/n 
WOR TH OVER £650 ~ 

o^rmcPilsnrpsV 

fcU . * B ° VE plus 

Philips 8833 
Monitor ^ 


ART STUDIO 

GRAPHIC ADVENTURE 

CREATOR 

INSTANT MUSIC 

MINI OFFICE II 

TASW0RD 

TROJAN LIGHTPEN.... 


Tape Disc 
£12.95 £15.95 

£18.95 £22.95 
£11.95 
£12.95 £16.95 
£16.95 £19.95 
£19.95 





4-10 YEAR OLD EDUCATIONAL 
SOFTWARE FOR CBM641/128 


WORDS AND PICTURES £12.36 

CAESAR TRAVELS £1380 

STARTER WORDSPLITS £10.06 

STARTER WORDSPLITS (Disk) £13.51 

HERE AND THERE WITH 

THE MR, MEN (Disk) £13.80 

HERE AND THERE WITH 

THE MR. MEN (Cass) £11.50 

FIRST STEPS WITH 

THE MR. MEN (Cass) £11.50 

FIRST STEPS WITH 

THE MR. MEN (Disk) £13.80 

WORD GAMES WITH 

THE MR. MEN (Cass) £11.50 

WORD GAMES WITH 

THE MR. MEN (Disk) £13.80 

LOOK SHARP (Cass)..: £11.50 

LOOK SHARP (Disk) £13.80 

ANIMATED ARITHMETIC (Cass) £7.45 

ANIMATED ARITHMETIC (Disk) £8.63 

COUNT WITH OLIVER (Cass) £11.50 

COUNT WITH OLIVER (Disk) £13.80 

QUICK THINKING (Cass) £11.50 

MIDDLE SCHOOL MATHS 1 

(9-13 years) £7.99 

MIDDLE SCHOOL MATHS 2 £7.99 

BUY ANY 3 
DEDUCT 10% 


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Stomp! Thud! Growl! And other monsterish noises! It's 
been almost a year since the release of Melbourne House's 
nasty creature game which was one of the first to 
demonstrate the Amiga's graphics. Now Aaargh! is due 
for release on the 64 so that 8-bit users can sample the 
delights of burning forts, destroying island villages, 
crumbling mountainside towns, smashing ancient 
temples and eating lots of people (very pleasant. I'm sure). 

All of this is completely justified, you understand, as the 
point is to defeat the enemy monster and steal his eggs to 
allow access to the heart of the sacred mountain. Does 
that justify eating people? We're not sure. Nor are we sure 
what the gameplay's like, now that the flashy graphics 
have gone (they don't look too promising above, do they?) 
Check out the review soon, babeeee. 


broi^ht io<pdi bw 


masfcmous fXTcttfojttpckriS 










LORDS OF THE RISING SUN 
(Cinemaware) 

Hands up all those people who remember the TV series 
Shogun. Ooh! That many eh? Hold on, I can't keep this up. 
I'm talking to myself here. Anyway, back to the acting . . . 

Cinemaware's new game is based on the same sort of 
thing as Shogun, wheeling and dealing and fighting and 
something elsing in the far East. You play the lead charac- 
ter in a simulation of a Civil war in Twelfth Century Japan. 
Your father has been killed by the Taira clan, your bitter 
rivals, who have gone on to subvert the Emperor. 

The game takes place in realtime with you in command 
of Samurai armies, fighting Ninja troops and negotiating 
alliances with other clans. Can you succeed in defeating 
your enemies and become Shogun or will you be forced to 
commit Hari kari? No prices are known as yet, but it should 
be available on the Amiga pretty damn soon, with a 64 
version to follow. 












£19.99, but this could change by the time the game is 
pleased. And that, as Orson Welles once said to nis dog, 
should be any day now. Rover. 


FORGOTTEN WORLDS (Go!/ 

Capcom) 

Right, what do we know about this one? Well the game is 
to be converted from the Capcom arcade machine of the 
same name and features two hard men who like nothing 
better than flying around blasting several shades of 
sausage out of things. 

The format is similar to Sidearms, with the addition of 
weapons purchasing and selection sections and a rather 
nicely done large dragon. It's all set on some planets 
somewhere, but we can't rememer where . . . HAHA! 
From what we've seen the sprites are quite nice, as you 
can see from the Amiga screenshot, but you can't see the 
smooth player animation and scrolling, so you'll just have 
to wait for that. Expected prices for the 64 are £9.99 on 
iiissette. £14.99 on disk with the Amiaa disk costing 


MILENNIUM 2.2 (Activision) 

Set two hundred years in the future, Milennium 2.2 details 
the story of a small group of human colonists on the moon. 
Why did they choose the mogpjfa You can't grow 
vegetables there. Oh well . . . 

The rest of the human race has been wiped out by a 
meteor striking the Earth, destroying the atmosphere and 
turning the planet into an uninhabitable rock. The 
martians see this as an opportunity to take over the 
planet, but the colonists must be wiped out first. The 
remaining humans believe that they can reconstruct the 
Earth's atmosphere, but they must hold off the Martians 
long enough to complete their task. 

Actually, we were promised Milennium 2.2 for review 
this ish, but Activision changed their minds. After much 
persuading, they said we could have it after all . . . then 
changed their minds again at the last minute. AAAARGH! 
(Sound of heads being bashed against walls). Anyway, it 
should be available on the Amiga any day now, at a price 
of £24.99. Until then you'll just have to make do with a 
screenshot. I'm afraid. Boo! 


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BOMBER (Vektor Gratix) 

Vektor's latest project is being programmed under license 
from Activision. Rather than a conversion, the game is an 
original title based on the tried and tested flight simulator 
format. Bomber pits you in a head to head contest with 
another plane. Zoom! Argh! Dakka-dakka! 

Your craft can be selected from a menu which includes 
Tornado, F-15 Strike Eagle, F-4 Phantom, F-111, Saab 
Viagen and a Mig 27 Flogger. The opponent can also vary, 
selected from a menu of 1 4 adversaries. Accordg to Vektor, 
the planes will all be different, right down to their 
handling characteristics. The basic concept came from the 
USAF Strategic Air Command demonstrations involving 
planes from various forces, but it's now been taken a few 
years into the future with planes armed to the teeth ready 
to blast each other's gonads out of the skies. 

You can't really get an idea of the 3D effect from the 
static screenshot above, so you'll just have to grab a look 
at the actual game when it appears on the 64 and Amiga. 


ZZAP! MAY 1 


9 O 








if.ro— reffe 


b:o: r.tcoiu tit lie 


explosive^ 

EVENTS t 


^ATiirri* 


6 Central Street - Manchester • M2 5NS 
Telephone: 061 832 6633 
Telex: 669977 OCEANS G • Fax: 061 834 0650 


Also available on DISK 









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/■«¥ /hen a guyloses his girl - he | I mediaeval knights, and the tor- 
i' W loses his mind! Now. in the | mented undead from within tjie 

I Final Chapter. Renegade must tombs of Ancient Egypt. Your 

■ summon all his strength and light- quest finally takes you BEYOND 

ning reactions as fie chases his H r the present - to a time yoO’U never 

! girlfriend’s captors through time it- f | forget! ... but remember ... your girl 

' self. Fight against neolithic man. \ / wants to see you alive! 

SPECTRCIM£8.99 • COMMODORE £9.99 • AMSTRAIlj£9.99. • ATARI ST £19.99 • AMIGA £24.99 


IMAGINE SOFTWARE ■ 6 CENTRAL STREET ■ MANCHESTER M2 5NS ■ TEL: 061-832 6633 ■ TELEX: 667799 OCEANS G ■ FAX: 061 834 0650